// Stealthy Weapons /* Uplink Items: Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list, When adding new entries to the file, please keep them sorted by category. */ /datum/uplink_item/stealthy_weapons/combatglovesplus name = "Combat Gloves Plus" desc = "A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology \ to learn the abilities of krav maga to the wearer." item = /obj/item/clothing/gloves/krav_maga/combatglovesplus cost = 5 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 /datum/uplink_item/stealthy_weapons/cqc name = "CQC Manual" desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing." item = /obj/item/book/granter/martial/cqc include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cost = 13 surplus = 0 /datum/uplink_item/stealthy_weapons/dart_pistol name = "Dart Pistol" desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \ space a small item can." item = /obj/item/gun/syringe/syndicate cost = 4 surplus = 50 /datum/uplink_item/stealthy_weapons/dehy_carp name = "Dehydrated Space Carp" desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in \ your hand before use so it knows not to kill you." item = /obj/item/toy/plush/carpplushie/dehy_carp cost = 1 /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" desc = "A dagger made of energy that looks and functions as a pen when off." item = /obj/item/pen/edagger cost = 2 /datum/uplink_item/stealthy_weapons/martialarts name = "Sleeping Carp Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \ deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry." item = /obj/item/book/granter/martial/carp cost = 17 surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/martialartstwo name = "Rising Bass Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will become proficient in fleeing situations, \ and dodging all ranged weapon fire, but you will refuse to use dishonorable ranged weaponry." item = /obj/item/book/granter/martial/bass cost = 18 surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/crossbow name = "Miniature Energy Crossbow" desc = "A short bow mounted across a tiller in miniature. Small enough to \ fit into a pocket or slip into a bag unnoticed. It will synthesize \ and fire bolts tipped with a paralyzing toxin that will briefly stun \ targets and cause them to slur as if inebriated. It can produce an \ infinite number of bolts, but takes time to automatically recharge \ after each shot." item = /obj/item/gun/energy/kinetic_accelerator/crossbow cost = 12 surplus = 50 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/traitor_chem_bottle name = "Poison Kit" desc = "An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application." item = /obj/item/storage/box/syndie_kit/chemical cost = 6 surplus = 50 /datum/uplink_item/stealthy_weapons/romerol_kit name = "Romerol" desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. \ On death, these nodules take control of the dead body, causing limited revivification, \ along with slurred speech, aggression, and the ability to infect others with this agent." item = /obj/item/storage/box/syndie_kit/romerol cost = 25 cant_discount = TRUE exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/sleepy_pen name = "Sleepy Pen" desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \ strong anesthetic and a chemical that prevents the target from speaking. \ The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target \ falls asleep, they will be able to move and act." item = /obj/item/pen/sleepy cost = 4 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) datum/uplink_item/stealthy_weapons/taeclowndo_shoes name = "Tae-clown-do Shoes" desc = "A pair of shoes for the most elite agents of the honkmotherland. They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn." cost = 12 item = /obj/item/clothing/shoes/clown_shoes/taeclowndo include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/suppressor name = "Suppressor" desc = "This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. \ It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns." item = /obj/item/suppressor cost = 1 surplus = 10 /datum/uplink_item/stealthy_weapons/soap name = "Syndicate Soap" desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. \ You can also drop it underfoot to slip people." item = /obj/item/soap/syndie cost = 1 surplus = 50 /datum/uplink_item/stealthy_weapons/soap_clusterbang name = "Slipocalypse Clusterbang" desc = "A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!" item = /obj/item/grenade/clusterbuster/soap cost = 6