/mob/living/silicon/robot/attackby(obj/item/I, mob/living/user)
if(hat_offset != INFINITY && user.a_intent == INTENT_HELP && is_type_in_typecache(I, equippable_hats))
if(!(I.slot_flags & ITEM_SLOT_HEAD))
to_chat(user, "You can't quite fit [I] onto [src]'s head.")
return
to_chat(user, "You begin to place [I] on [src]'s head...")
to_chat(src, "[user] is placing [I] on your head...")
if(do_after(user, 30, target = src))
if (user.temporarilyRemoveItemFromInventory(I, TRUE))
place_on_head(I)
return
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
spark_system.start()
return ..()
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
if (M.a_intent == INTENT_DISARM)
if(!(lying))
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
var/obj/item/I = get_active_held_item()
if(I)
uneq_active()
visible_message("[M] disarmed [src]!", \
"[M] has disabled [src]'s active module!", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
else
Stun(40)
step(src,get_dir(M,src))
log_combat(M, src, "pushed")
visible_message("[M] has forced back [src]!", \
"[M] has forced back [src]!", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
else
..()
return
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime shock
flash_act()
var/stunprob = M.powerlevel * 7 + 10
if(prob(stunprob) && M.powerlevel >= 8)
adjustBruteLoss(M.powerlevel * rand(6,10))
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
damage = round(damage / 2) // borgs receive half damage
adjustBruteLoss(damage)
updatehealth()
return
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
add_fingerprint(user)
if(opened && !wiresexposed && !issilicon(user))
if(cell)
cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "You remove \the [cell].")
cell = null
update_icons()
diag_hud_set_borgcell()
if(!opened)
if(..()) // hulk attack
spark_system.start()
spawn(0)
step_away(src,user,15)
sleep(3)
step_away(src,user,15)
/mob/living/silicon/robot/fire_act()
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
IgniteMob()
/mob/living/silicon/robot/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
Stun(160)
if(2)
Stun(60)
/mob/living/silicon/robot/emag_act(mob/user)
if(user == src)//To prevent syndieborgs from emagging themselves
return
if(!opened)//Cover is closed
if(locked)
to_chat(user, "You emag the cover lock.")
locked = FALSE
if(shell) //A warning to Traitors who may not know that emagging AI shells does not slave them.
to_chat(user, "[src] seems to be controlled remotely! Emagging the interface may not work as expected.")
else
to_chat(user, "The cover is already unlocked!")
return
if(world.time < emag_cooldown)
return
if(wiresexposed)
to_chat(user, "You must unexpose the wires first!")
return
to_chat(user, "You emag [src]'s interface.")
emag_cooldown = world.time + 100
if(is_servant_of_ratvar(src))
to_chat(src, "\"[text2ratvar("You will serve Engine above all else")]!\"\n\
ALERT: Subversion attempt denied.")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they serve only Ratvar.")
return
if(connected_ai && connected_ai.mind && connected_ai.mind.has_antag_datum(/datum/antagonist/traitor))
to_chat(src, "ALERT: Foreign software execution prevented.")
to_chat(connected_ai, "ALERT: Cyborg unit \[[src]] successfully defended against subversion.")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were slaved to traitor AI [connected_ai].")
return
if(shell) //AI shells cannot be emagged, so we try to make it look like a standard reset. Smart players may see through this, however.
to_chat(user, "[src] is remotely controlled! Your emag attempt has triggered a system reset instead!")
log_game("[key_name(user)] attempted to emag an AI shell belonging to [key_name(src) ? key_name(src) : connected_ai]. The shell has been reset as a result.")
ResetModule()
return
SetEmagged(1)
SetStun(60) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
lawupdate = 0
connected_ai = null
message_admins("[ADMIN_LOOKUPFLW(user)] emagged cyborg [ADMIN_LOOKUPFLW(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
var/time = time2text(world.realtime,"hh:mm:ss")
GLOB.lawchanges.Add("[time] : [user.name]([user.key]) emagged [name]([key])")
to_chat(src, "ALERT: Foreign software detected.")
sleep(5)
to_chat(src, "Initiating diagnostics...")
sleep(20)
to_chat(src, "SynBorg v1.7 loaded.")
sleep(5)
to_chat(src, "LAW SYNCHRONISATION ERROR")
sleep(5)
to_chat(src, "Would you like to send a report to NanoTraSoft? Y/N")
sleep(10)
to_chat(src, "> N")
sleep(20)
to_chat(src, "ERRORERRORERROR")
to_chat(src, "ALERT: [user.real_name] is your new master. Obey your new laws and [user.p_their()] commands.")
laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [user.real_name] and people [user.p_they()] designate[user.p_s()] as being such are Syndicate Agents.")
laws.associate(src)
update_icons()
/mob/living/silicon/robot/blob_act(obj/structure/blob/B)
if(stat != DEAD)
adjustBruteLoss(30)
else
gib()
return TRUE
/mob/living/silicon/robot/ex_act(severity, target)
switch(severity)
if(1)
gib()
return
if(2)
if (stat != DEAD)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3)
if (stat != DEAD)
adjustBruteLoss(30)
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
..(Proj)
updatehealth()
if(prob(75) && Proj.damage > 0)
spark_system.start()
return 2