/obj/item/projectile/bullet/incendiary damage = 20 var/fire_stacks = 4 /obj/item/projectile/bullet/incendiary/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target M.adjust_fire_stacks(fire_stacks) M.IgniteMob() /obj/item/projectile/bullet/incendiary/Move() . = ..() var/turf/location = get_turf(src) if(location) new /obj/effect/hotspot(location) location.hotspot_expose(700, 5, 1)