//after a delay, creates a rune below you. for constructs creating runes. /datum/action/innate/cult/create_rune background_icon_state = "bg_cult" var/obj/effect/rune/rune_type var/cooldown = 0 var/base_cooldown = 900 var/scribe_time = 100 var/damage_interrupt = TRUE var/action_interrupt = TRUE var/obj/effect/temp_visual/cult/rune_spawn/rune_word_type var/obj/effect/temp_visual/cult/rune_spawn/rune_innerring_type var/obj/effect/temp_visual/cult/rune_spawn/rune_center_type var/rune_color /datum/action/innate/cult/create_rune/IsAvailable() if(!rune_type || cooldown > world.time) return FALSE return ..() /datum/action/innate/cult/create_rune/Activate() var/chosen_keyword if(!isturf(owner.loc)) to_chat(owner, "