/mob/living/silicon/ai/death(gibbed) if(stat == DEAD) return . = ..() if("[icon_state]_dead" in icon_states(src.icon,1)) icon_state = "[icon_state]_dead" else icon_state = "ai_dead" cameraFollow = null anchored = 0 //unbolt floorbolts update_canmove() if(eyeobj) eyeobj.setLoc(get_turf(src)) GLOB.shuttle_caller_list -= src SSshuttle.autoEvac() ShutOffDoomsdayDevice() if(explosive) spawn(10) explosion(src.loc, 3, 6, 12, 15) for(var/obj/machinery/ai_status_display/O in GLOB.ai_status_displays) //change status if(src.key) O.mode = 2 if(istype(loc, /obj/item/device/aicard)) loc.icon_state = "aicard-404" /mob/living/silicon/ai/proc/ShutOffDoomsdayDevice() if(nuking) set_security_level("red") nuking = FALSE for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list) P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone P.nuke_warning = FALSE if(doomsday_device) doomsday_device.timing = FALSE SSshuttle.clearHostileEnvironment(doomsday_device) qdel(doomsday_device)