// CENTCOM /area/centcom name = "CentCom" icon_state = "centcom" dynamic_lighting = DYNAMIC_LIGHTING_FORCED requires_power = FALSE has_gravity = STANDARD_GRAVITY noteleport = TRUE blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition. flags_1 = NONE /area/centcom/control name = "CentCom Docks" /area/centcom/evac name = "CentCom Recovery Ship" /area/centcom/supply name = "CentCom Supply Shuttle Dock" /area/centcom/ferry name = "CentCom Transport Shuttle Dock" /area/centcom/prison name = "Admin Prison" /area/centcom/holding name = "Holding Facility" /area/centcom/vip name = "VIP Zone" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/centcom/winterball name = "winterball Zone" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/centcom/supplypod/supplypod_temp_holding name = "Supplypod Shipping lane" icon_state = "supplypod_flight" /area/centcom/supplypod name = "Supplypod Facility" icon_state = "supplypod" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/centcom/supplypod/podStorage name = "Supplypod Storage" icon_state = "supplypod_holding" /area/centcom/supplypod/loading name = "Supplypod Loading Facility" icon_state = "supplypod_loading" var/loading_id = "" /area/centcom/supplypod/loading/Initialize() . = ..() if(!loading_id) CRASH("[type] created without a loading_id") if(GLOB.supplypod_loading_bays[loading_id]) CRASH("Duplicate loading bay area: [type] ([loading_id])") GLOB.supplypod_loading_bays[loading_id] = src /area/centcom/supplypod/loading/one name = "Bay #1" loading_id = "1" /area/centcom/supplypod/loading/two name = "Bay #2" loading_id = "2" /area/centcom/supplypod/loading/three name = "Bay #3" loading_id = "3" /area/centcom/supplypod/loading/four name = "Bay #4" loading_id = "4" /area/centcom/supplypod/loading/ert name = "ERT Bay" loading_id = "5" //THUNDERDOME /area/tdome name = "Thunderdome" icon_state = "yellow" dynamic_lighting = DYNAMIC_LIGHTING_FORCED requires_power = FALSE has_gravity = STANDARD_GRAVITY flags_1 = NONE /area/tdome/arena name = "Thunderdome Arena" icon_state = "thunder" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/tdome/arena_source name = "Thunderdome Arena Template" icon_state = "thunder" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/tdome/tdome1 name = "Thunderdome (Team 1)" icon_state = "green" /area/tdome/tdome2 name = "Thunderdome (Team 2)" icon_state = "green" /area/tdome/tdomeadmin name = "Thunderdome (Admin.)" icon_state = "purple" /area/tdome/tdomeobserve name = "Thunderdome (Observer.)" icon_state = "purple" //ENEMY //Wizard /area/wizard_station name = "Wizard's Den" icon_state = "yellow" dynamic_lighting = DYNAMIC_LIGHTING_FORCED requires_power = FALSE has_gravity = STANDARD_GRAVITY noteleport = TRUE flags_1 = NONE //Abductors /area/abductor_ship name = "Abductor Ship" icon_state = "yellow" requires_power = FALSE noteleport = TRUE has_gravity = STANDARD_GRAVITY flags_1 = NONE //Syndicates /area/syndicate_mothership name = "Syndicate Mothership" icon_state = "syndie-ship" requires_power = FALSE has_gravity = STANDARD_GRAVITY noteleport = TRUE blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win. flags_1 = NONE ambientsounds = HIGHSEC /area/syndicate_mothership/control name = "Syndicate Control Room" icon_state = "syndie-control" dynamic_lighting = DYNAMIC_LIGHTING_FORCED /area/syndicate_mothership/elite_squad name = "Syndicate Elite Squad" icon_state = "syndie-elite" /area/fabric_of_reality name = "Tear in the Fabric of Reality" requires_power = FALSE has_gravity = TRUE noteleport = TRUE blob_allowed = FALSE //CAPTURE THE FLAG /area/ctf name = "Capture the Flag" icon_state = "yellow" requires_power = FALSE has_gravity = STANDARD_GRAVITY /area/ctf/control_room name = "Control Room A" /area/ctf/control_room2 name = "Control Room B" /area/ctf/central name = "Central" /area/ctf/main_hall name = "Main Hall A" /area/ctf/main_hall2 name = "Main Hall B" /area/ctf/corridor name = "Corridor A" /area/ctf/corridor2 name = "Corridor B" /area/ctf/flag_room name = "Flag Room A" /area/ctf/flag_room2 name = "Flag Room B" // REEBE /area/reebe name = "Reebe" icon_state = "yellow" requires_power = FALSE has_gravity = STANDARD_GRAVITY noteleport = TRUE hidden = TRUE ambientsounds = REEBE /area/reebe/city_of_cogs name = "City of Cogs" icon_state = "purple" hidden = FALSE