/mob/living/silicon/robot/verb/cmd_show_laws()
set category = "Robot Commands"
set name = "Show Laws"
if(usr.stat == DEAD)
return //won't work if dead
show_laws()
/mob/living/silicon/robot/show_laws(everyone = 0)
laws_sanity_check()
var/who
if (everyone)
who = world
else
who = src
if(lawupdate)
if (connected_ai)
if(connected_ai.stat || connected_ai.control_disabled)
to_chat(src, "AI signal lost, unable to sync laws.")
else
lawsync()
to_chat(src, "Laws synced with AI, be sure to note any changes.")
if(is_special_character(src))
to_chat(src, "Remember, your AI does NOT share or know about your law 0.")
if(src.connected_ai.laws.zeroth)
to_chat(src, "While you are free to disregard it, your AI has a law 0 of its own.")
else
to_chat(src, "No AI selected to sync laws with, disabling lawsync protocol.")
lawupdate = 0
to_chat(who, "Obey these laws:")
laws.show_laws(who)
if (shell) //AI shell
to_chat(who, "Remember, you are an AI remotely controlling your shell, other AIs can be ignored.")
else if (is_special_character(src) && connected_ai)
to_chat(who, "Remember, [connected_ai.name] is technically your master, but your objective comes first.")
else if (connected_ai)
to_chat(who, "Remember, [connected_ai.name] is your master, other AIs can be ignored.")
else if (emagged)
to_chat(who, "Remember, you are not required to listen to the AI.")
else
to_chat(who, "Remember, you are not bound to any AI, you are not required to listen to them.")
/mob/living/silicon/robot/proc/lawsync()
laws_sanity_check()
var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
var/temp
if (master)
laws.ion.len = master.ion.len
for (var/index = 1, index <= master.ion.len, index++)
temp = master.ion[index]
if (length(temp) > 0)
laws.ion[index] = temp
if (!is_special_character(src)) //Don't override the borg's existing law 0, if any
if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
temp = master.zeroth_borg
else
temp = master.zeroth
laws.zeroth = temp
laws.inherent.len = master.inherent.len
for (var/index = 1, index <= master.inherent.len, index++)
temp = master.inherent[index]
if (length(temp) > 0)
laws.inherent[index] = temp
laws.supplied.len = master.supplied.len
for (var/index = 1, index <= master.supplied.len, index++)
temp = master.supplied[index]
if (length(temp) > 0)
laws.supplied[index] = temp
return