GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /proc/initialize_global_uplink_items() GLOB.uplink_items = list() for(var/item in subtypesof(/datum/uplink_item)) var/datum/uplink_item/I = new item() if(!I.item) continue if(!GLOB.uplink_items[I.category]) GLOB.uplink_items[I.category] = list() GLOB.uplink_items[I.category][I.name] = I /proc/get_uplink_items(var/datum/game_mode/gamemode = null) if(!GLOB.uplink_items.len) initialize_global_uplink_items() var/list/filtered_uplink_items = list() var/list/sale_items = list() for(var/category in GLOB.uplink_items) for(var/item in GLOB.uplink_items[category]) var/datum/uplink_item/I = GLOB.uplink_items[category][item] if(!istype(I)) continue if(I.include_modes.len) if(!gamemode && SSticker && SSticker.mode && !(SSticker.mode.type in I.include_modes)) continue if(gamemode && !(gamemode in I.include_modes)) continue if(I.exclude_modes.len) if(!gamemode && SSticker && SSticker.mode && (SSticker.mode.type in I.exclude_modes)) continue if(gamemode && (gamemode in I.exclude_modes)) continue if(I.player_minimum && I.player_minimum > GLOB.joined_player_list.len) continue if(!filtered_uplink_items[category]) filtered_uplink_items[category] = list() filtered_uplink_items[category][item] = I if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1) sale_items += I for(var/i in 1 to 3) var/datum/uplink_item/I = pick_n_take(sale_items) var/datum/uplink_item/A = new I.type var/discount = A.get_discount() var/list/disclaimer = list("Void where prohibited.", "Not recommended for children.", "Contains small parts.", "Check local laws for legality in region.", "Do not taunt.", "Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.", "Keep away from fire or flames.", "Product is provided \"as is\" without any implied or expressed warranties.", "As seen on TV.", "For recreational use only.", "Use only as directed.", "16% sales tax will be charged for orders originating within Space Nebraska.") A.limited_stock = 1 I.refundable = FALSE //THIS MAN USES ONE WEIRD TRICK TO GAIN FREE TC, CODERS HATES HIM! A.refundable = FALSE if(A.cost >= 20) //Tough love for nuke ops discount *= 0.5 A.cost = max(round(A.cost * discount),1) A.category = "Discounted Gear" A.name += " ([round(((initial(A.cost)-A.cost)/initial(A.cost))*100)]% off!)" A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]" A.item = I.item if(!filtered_uplink_items[A.category]) filtered_uplink_items[A.category] = list() filtered_uplink_items[A.category][A.name] = A return filtered_uplink_items /** * Uplink Items * * Items that can be spawned from an uplink. Can be limited by gamemode. **/ /datum/uplink_item var/name = "item name" var/category = "item category" var/desc = "item description" var/item = null // Path to the item to spawn. var/refund_path = null // Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites). var/cost = 0 var/refund_amount = 0 // specified refund amount in case there needs to be a TC penalty for refunds. var/refundable = FALSE var/surplus = 100 // Chance of being included in the surplus crate. var/cant_discount = FALSE var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited var/list/include_modes = list() // Game modes to allow this item in. var/list/exclude_modes = list() // Game modes to disallow this item from. var/list/restricted_roles = list() //If this uplink item is only available to certain roles. Roles are dependent on the frequency chip or stored ID. var/player_minimum //The minimum crew size needed for this item to be added to uplinks. var/purchase_log_vis = TRUE // Visible in the purchase log? /datum/uplink_item/proc/get_discount() return pick(4;0.75,2;0.5,1;0.25) /datum/uplink_item/proc/spawn_item(turf/loc, datum/component/uplink/U, mob/user) if(item) SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]")) return new item(loc) /datum/uplink_item/Destroy() if(src in GLOB.uplink_items) GLOB.uplink_items -= src //Take us out instead of leaving a null! return ..() //Discounts (dynamically filled above) /datum/uplink_item/discounts category = "Discounted Gear" // Nuclear Operative (Special Offers) /datum/uplink_item/nukeoffer category = "Special Offers" surplus = 0 include_modes = list(/datum/game_mode/nuclear) cant_discount = TRUE /datum/uplink_item/nukeoffer/c20r name = "C-20r bundle" desc = "Old faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price." item = /obj/item/storage/backpack/duffelbag/syndie/c20rbundle cost = 14 // normally 16 /datum/uplink_item/nukeoffer/bulldog name = "Bulldog bundle" desc = "Lean and mean: Optimised for people that want to get up close and personal. Contains the popular \ Bulldog shotgun, two 12g drums, and a pair of Thermal imaging goggles." item = /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle cost = 13 // normally 16 /datum/uplink_item/nukeoffer/medical name = "Medical bundle" desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a Donksoft machine gun, \ a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments." item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle cost = 15 // normally 20 /datum/uplink_item/nukeoffer/sniper name = "Sniper bundle" desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, a hollow-point \ a soporific knockout magazine, a free surplus supressor, and a worn out suit and tie." item = /obj/item/storage/briefcase/sniperbundle cost = 20 // normally 26 /datum/uplink_item/nukeoffer/chemical name = "Bioterror bundle" desc = "For the madman: Contains Bioterror spray, Bioterror grenade, chemicals, syringe gun, box of syringes,\ Donksoft assault rifle, and some darts. Remember: Seal suit and equip internals before use." item = /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle cost = 30 // normally 42 /datum/uplink_item/nukeoffer/firestarter name = "Spetsnaz Pyro bundle" desc = "For systematic suppression of carbon lifeforms in close range: Contains a specialist Pyrotechnic equipment, foreign pistol, two magazines, a pipebomb, and a stimulant syringe." item = /obj/item/storage/backpack/duffelbag/syndie/firestarter cost = 30 // Dangerous Items /datum/uplink_item/dangerous category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol name = "Stechkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \ with suppressors." item = /obj/item/gun/ballistic/automatic/pistol cost = 7 /datum/uplink_item/dangerous/revolver name = "Syndicate Revolver" desc = "A brutally simple syndicate revolver that fires .357 Magnum rounds and has 7 chambers." item = /obj/item/gun/ballistic/revolver cost = 13 surplus = 50 /datum/uplink_item/dangerous/shotgun name = "Bulldog Shotgun" desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close \ quarter anti-personnel engagements." item = /obj/item/gun/ballistic/automatic/shotgun/bulldog cost = 8 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/smg name = "C-20r Submachine Gun" desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \ 20-round magazine and is compatible with suppressors." item = /obj/item/gun/ballistic/automatic/c20r cost = 10 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \ This deadly weapon has a massive 50-round magazine of devastating 1.95x129mm ammunition." item = /obj/item/gun/ballistic/automatic/l6_saw cost = 18 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/grenadier name = "Grenadier's belt" desc = "A belt of a large variety of lethally dangerous and destructive grenades." item = /obj/item/storage/belt/grenade/full include_modes = list(/datum/game_mode/nuclear) cost = 22 surplus = 0 /datum/uplink_item/dangerous/sniper name = "Sniper Rifle" desc = "Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!" item = /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate cost = 16 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/bolt_action name = "Surplus Rifle" desc = "A horribly outdated bolt action weapon. You've got to be desperate to use this." item = /obj/item/gun/ballistic/shotgun/boltaction cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/crossbow name = "Miniature Energy Crossbow" desc = "A short bow mounted across a tiller in miniature. Small enough to \ fit into a pocket or slip into a bag unnoticed. It will synthesize \ and fire bolts tipped with a paralyzing toxin that will briefly stun \ targets and cause them to slur as if inebriated. It can produce an \ infinite number of bolts, but takes time to automatically recharge \ after each shot." item = /obj/item/gun/energy/kinetic_accelerator/crossbow cost = 12 surplus = 50 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/flamethrower name = "Flamethrower" desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \ stations. Make a statement by roasting the filth in their own greed. Use with caution." item = /obj/item/flamethrower/full/tank cost = 4 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/sword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \ pocketed when inactive. Activating it produces a loud, distinctive noise." item = /obj/item/melee/transforming/energy/sword/saber cost = 8 /datum/uplink_item/dangerous/doublesword name = "Double-Bladed Energy Sword" desc = "The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect \ all energy projectiles, but requires two hands to wield." item = /obj/item/twohanded/dualsaber player_minimum = 25 cost = 16 /datum/uplink_item/dangerous/doublesword/get_discount() return pick(4;0.8,2;0.65,1;0.5) /datum/uplink_item/dangerous/powerfist name = "Power Fist" desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\ Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \ Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \ deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." item = /obj/item/melee/powerfist cost = 8 /datum/uplink_item/dangerous/emp name = "EMP Grenades and Implanter Kit" desc = "A box that contains two EMP grenades and an EMP implant. Useful to disrupt communication, \ security's energy weapons, and silicon lifeforms when you're in a tight spot." item = /obj/item/storage/box/syndie_kit/emp cost = 2 /datum/uplink_item/dangerous/syndicate_minibomb name = "Syndicate Minibomb" desc = "The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach \ in addition to dealing high amounts of damage to nearby personnel." item = /obj/item/grenade/syndieminibomb cost = 6 /datum/uplink_item/dangerous/foamsmg name = "Toy Submachine Gun" desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine." item = /obj/item/gun/ballistic/automatic/c20r/toy cost = 5 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/foammachinegun name = "Toy Machine Gun" desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \ riot grade darts, that can briefly incapacitate someone in just one volley." item = /obj/item/gun/ballistic/automatic/l6_saw/toy cost = 10 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/viscerators name = "Viscerator Delivery Grenade" desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred \ any non-operatives in the area." item = /obj/item/grenade/spawnergrenade/manhacks cost = 5 surplus = 35 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/bioterrorfoam name = "Chemical Foam Grenade" desc = "A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, \ mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists \ using additional spore toxin. Ensure suit is sealed before use." item = /obj/item/grenade/chem_grenade/bioterrorfoam cost = 5 surplus = 35 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/bioterror name = "Biohazardous Chemical Sprayer" desc = "A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \ Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \ Use with extreme caution, to prevent exposure to yourself and your fellow operatives." item = /obj/item/reagent_containers/spray/chemsprayer/bioterror cost = 20 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/virus_grenade name = "Fungal Tuberculosis Grenade" desc = "A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) \ autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing \ the BVAK solution." item = /obj/item/storage/box/syndie_kit/tuberculosisgrenade cost = 12 surplus = 35 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/guardian name = "Holoparasites" desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \ organic host as a home base and source of fuel." item = /obj/item/storage/box/syndie_kit/guardian cost = 18 surplus = 0 exclude_modes = list(/datum/game_mode/nuclear) player_minimum = 25 // Ammunition /datum/uplink_item/ammo category = "Ammunition" surplus = 40 /datum/uplink_item/ammo/pistol name = "10mm Handgun Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds \ are dirt cheap but are half as effective as .357 rounds." item = /obj/item/ammo_box/magazine/m10mm cost = 1 /datum/uplink_item/ammo/pistolap name = "10mm Armour Piercing Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear." item = /obj/item/ammo_box/magazine/m10mm/ap cost = 2 /datum/uplink_item/ammo/pistolfire name = "10mm Incendiary Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target." item = /obj/item/ammo_box/magazine/m10mm/fire cost = 2 /datum/uplink_item/ammo/pistolhp name = "10mm Hollow Point Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour." item = /obj/item/ammo_box/magazine/m10mm/hp cost = 3 /datum/uplink_item/ammo/pistolaps name = "9mm Handgun Magazine" desc = "An additional 15-round 9mm magazine, compatible with the Stetchkin APS pistol, found in the Spetsnaz Pyro bundle." item = /obj/item/ammo_box/magazine/pistolm9mm cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/bolt_action name = "Surplus Rifle Clip" desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds." item = /obj/item/ammo_box/a762 cost = 1 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/revolver name = ".357 Speed Loader" desc = "A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. \ For when you really need a lot of things dead." item = /obj/item/ammo_box/a357 cost = 4 /datum/uplink_item/ammo/shotgun cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/buck name = "12g Buckshot Drum" desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy." item = /obj/item/ammo_box/magazine/m12g/buckshot /datum/uplink_item/ammo/shotgun/slug name = "12g Slug Drum" desc = "An additional 8-round slug magazine for use with the Bulldog shotgun. \ Now 8 times less likely to shoot your pals." cost = 3 item = /obj/item/ammo_box/magazine/m12g/slug /datum/uplink_item/ammo/shotgun/stun name = "12g Stun Slug Drum" desc = "An alternative 8-round stun slug magazine for use with the Bulldog shotgun. \ Saying that they're completely non-lethal would be lying." item = /obj/item/ammo_box/magazine/m12g include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/dragon name = "12g Dragon's Breath Drum" desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. \ 'I'm a fire starter, twisted fire starter!'" item = /obj/item/ammo_box/magazine/m12g/dragon include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/meteor name = "12g Meteorslug Shells" desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \ Great for blasting airlocks off their frames." item = /obj/item/ammo_box/magazine/m12g/meteor include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/bag name = "12g Ammo Duffel Bag" desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun cost = 12 /datum/uplink_item/ammo/smg name = ".45 SMG Magazine" desc = "An additional 20-round .45 magazine suitable for use with the C-20r submachine gun. \ These bullets pack a lot of punch that can knock most targets down, but do limited overall damage." item = /obj/item/ammo_box/magazine/smgm45 cost = 3 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg/bag name = ".45 Ammo Duffel Bag" desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/smg cost = 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/machinegun cost = 6 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/machinegun/basic name = "1.95x129mm Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use with the L6 SAW. \ By the time you need to use this, you'll already be on a pile of corpses." item = /obj/item/ammo_box/magazine/mm195x129 /datum/uplink_item/ammo/machinegun/hollow name = "1.95x129mm (Hollow-Point) Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help \ with the unarmored masses of crew." item = /obj/item/ammo_box/magazine/mm195x129/hollow /datum/uplink_item/ammo/machinegun/ap name = "1.95x129mm (Armor Penetrating) Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW; equipped with special properties \ to puncture even the most durable armor." item = /obj/item/ammo_box/magazine/mm195x129/ap /datum/uplink_item/ammo/machinegun/incen name = "1.95x129mm (Incendiary) Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW; tipped with a special flammable \ mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn." item = /obj/item/ammo_box/magazine/mm195x129/incen /datum/uplink_item/ammo/sniper cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/sniper/basic name = ".50 Magazine" desc = "An additional standard 6-round magazine for use with .50 sniper rifles." item = /obj/item/ammo_box/magazine/sniper_rounds /datum/uplink_item/ammo/sniper/soporific name = ".50 Soporific Magazine" desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!" item = /obj/item/ammo_box/magazine/sniper_rounds/soporific cost = 6 /datum/uplink_item/ammo/sniper/penetrator name = ".50 Penetrator Magazine" desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \ Can pierce walls and multiple enemies." item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator cost = 5 /datum/uplink_item/ammo/toydarts name = "Box of Riot Darts" desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!" item = /obj/item/ammo_box/foambox/riot cost = 2 surplus = 0 /datum/uplink_item/ammo/bioterror name = "Box of Bioterror Syringes" desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor \ and broca systems, making it impossible for them to move or speak for some time." item = /obj/item/storage/box/syndie_kit/bioterror cost = 6 include_modes = list(/datum/game_mode/nuclear) //Support and Mechs /datum/uplink_item/support category = "Support and Mechanized Exosuits" surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/support/reinforcement name = "Reinforcements" desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \ to arm them as well." item = /obj/item/antag_spawner/nuke_ops cost = 25 refundable = TRUE /datum/uplink_item/support/reinforcement/assault_borg name = "Syndicate Assault Cyborg" desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel." item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault refundable = TRUE cost = 65 /datum/uplink_item/support/reinforcement/medical_borg name = "Syndicate Medical Cyborg" desc = "A combat medic cyborg, with potent healing reagents and a medical beam gun, but limited offensive potential." item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical refundable = TRUE cost = 35 /datum/uplink_item/support/gygax name = "Gygax Exosuit" desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \ for hit-and-run style attacks. This model lacks a method of space propulsion, and therefore it is \ advised to utilize the drop pod if you wish to make use of it." item = /obj/mecha/combat/gygax/dark/loaded cost = 80 /datum/uplink_item/support/mauler name = "Mauler Exosuit" desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring, \ and deployable smoke." item = /obj/mecha/combat/marauder/mauler/loaded cost = 140 // Stealthy Weapons /datum/uplink_item/stealthy_weapons category = "Stealthy and Inconspicuous Weapons" /datum/uplink_item/stealthy_weapons/martialarts name = "Martial Arts Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \ deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry." item = /obj/item/sleeping_carp_scroll cost = 17 surplus = 0 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/cqc name = "CQC Manual" desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing." item = /obj/item/cqc_manual include_modes = list(/datum/game_mode/nuclear) cost = 13 surplus = 0 /datum/uplink_item/stealthy_weapons/throwingweapons name = "Box of Throwing Weapons" desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \ throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." item = /obj/item/storage/box/syndie_kit/throwing_weapons cost = 3 /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" desc = "A dagger made of energy that looks and functions as a pen when off." item = /obj/item/pen/edagger cost = 2 /datum/uplink_item/stealthy_weapons/foampistol name = "Toy Gun with Riot Darts" desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \ darts effective at incapacitating a target." item = /obj/item/gun/ballistic/automatic/toy/pistol/riot cost = 3 surplus = 10 /datum/uplink_item/stealthy_weapons/sleepy_pen name = "Sleepy Pen" desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \ strong anesthetic and a chemical that prevents the target from speaking. \ The pen holds one dose of the mixture, and cannot be refilled. Note that before the target \ falls asleep, they will be able to move and act." item = /obj/item/pen/sleepy cost = 4 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/soap name = "Syndicate Soap" desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. \ You can also drop it underfoot to slip people." item = /obj/item/soap/syndie cost = 1 surplus = 50 /datum/uplink_item/stealthy_weapons/traitor_chem_bottle name = "Poison Kit" desc = "An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application." item = /obj/item/storage/box/syndie_kit/chemical cost = 6 surplus = 50 /datum/uplink_item/stealthy_weapons/romerol_kit name = "Romerol" desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent." item = /obj/item/storage/box/syndie_kit/romerol cost = 25 cant_discount = TRUE exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/dart_pistol name = "Dart Pistol" desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \ space a small item can." item = /obj/item/gun/syringe/syndicate cost = 4 surplus = 50 /datum/uplink_item/stealthy_weapons/detomatix name = "Detomatix PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you four opportunities to \ detonate PDAs of crewmembers who have their message feature enabled. \ The concussive effect from the explosion will knock the recipient out for a short period, and deafen \ them for longer. Beware, it has a chance to detonate your PDA." item = /obj/item/cartridge/virus/syndicate cost = 6 /datum/uplink_item/stealthy_weapons/suppressor name = "Universal Suppressor" desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the \ shots of the weapon for increased stealth and superior ambushing capability." item = /obj/item/suppressor cost = 3 surplus = 10 /datum/uplink_item/stealthy_weapons/pizza_bomb name = "Pizza Bomb" desc = "A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, \ opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!" item = /obj/item/pizzabox/bomb cost = 6 surplus = 8 /datum/uplink_item/stealthy_weapons/dehy_carp name = "Dehydrated Space Carp" desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in \ your hand before use so it knows not to kill you." item = /obj/item/toy/plush/carpplushie/dehy_carp cost = 1 /datum/uplink_item/stealthy_weapons/soap_clusterbang name = "Slipocalypse Clusterbang" desc = "A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!" item = /obj/item/grenade/clusterbuster/soap cost = 6 // Stealth Items /datum/uplink_item/stealthy_tools category = "Stealth and Camouflage Items" /datum/uplink_item/stealthy_tools/chameleon name = "Chameleon Kit" desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more!" item = /obj/item/storage/box/syndie_kit/chameleon cost = 4 exclude_modes = list(/datum/game_mode/nuclear) player_minimum = 20 /datum/uplink_item/stealthy_tools/chameleon/nuke cost = 6 exclude_modes = list() include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/syndigaloshes name = "No-Slip Chameleon Shoes" desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \ They do not work on heavily lubricated surfaces." item = /obj/item/clothing/shoes/chameleon cost = 2 exclude_modes = list(/datum/game_mode/nuclear) player_minimum = 20 /datum/uplink_item/stealthy_tools/frame name = "F.R.A.M.E. PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \ when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \ You will receive the unlock code upon activating the virus, and the new uplink may be charged with \ telecrystals normally." item = /obj/item/cartridge/virus/frame cost = 4 /datum/uplink_item/stealthy_tools/syndigaloshes/nuke name = "Stealthy No-Slip Chameleon Shoes" desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \ They do not work on heavily lubricated surfaces. The manufacturer claims they are much more stealthy than the normal brand." item = /obj/item/clothing/shoes/chameleon cost = 4 exclude_modes = list() include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/agent_card name = "Agent Identification Card" desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access \ from other identification cards. The access is cumulative, so scanning one card does not erase the \ access gained from another. In addition, they can be forged to display a new assignment and name. \ This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed \ with these cards." item = /obj/item/card/id/syndicate cost = 2 /datum/uplink_item/stealthy_tools/chameleon_proj name = "Chameleon Projector" desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't \ move the projector from their hand. Disguised users move slowly, and projectiles pass over them." item = /obj/item/device/chameleon cost = 7 /datum/uplink_item/stealthy_tools/camera_bug name = "Camera Bug" desc = "Enables you to view all cameras on the network and track a target. Bugging cameras allows you \ to disable them remotely." item = /obj/item/device/camera_bug cost = 1 surplus = 90 /datum/uplink_item/stealthy_tools/smugglersatchel name = "Smuggler's Satchel" desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \ your stolen goods. Comes with a crowbar and a floor tile inside. Properly hidden satchels have been \ known to survive intact even beyond the current shift. " item = /obj/item/storage/backpack/satchel/flat cost = 2 surplus = 30 /datum/uplink_item/stealthy_tools/stimpack name = "Stimpack" desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about \ 5 minutes after injection." item = /obj/item/reagent_containers/syringe/stimulants cost = 5 surplus = 90 /datum/uplink_item/stealthy_tools/mulligan name = "Mulligan" desc = "Screwed up and have security on your tail? This handy syringe will give you a completely new identity \ and appearance." item = /obj/item/reagent_containers/syringe/mulligan cost = 4 surplus = 30 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/emplight name = "EMP Flashlight" desc = "A small, self-charging, short-ranged EMP device disguised as a flashlight. \ Useful for disrupting headsets, cameras, and borgs during stealth operations." item = /obj/item/device/flashlight/emp cost = 2 surplus = 30 /datum/uplink_item/stealthy_tools/cutouts name = "Adaptive Cardboard Cutouts" desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \ crayon for changing their appearances." item = /obj/item/storage/box/syndie_kit/cutouts cost = 1 surplus = 20 /datum/uplink_item/stealthy_tools/fakenucleardisk name = "Decoy Nuclear Authentication Disk" desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny. Don't try to give this to us to complete your objective, we know better!" item = /obj/item/disk/fakenucleardisk cost = 1 surplus = 1 //Space Suits and Hardsuits /datum/uplink_item/suits category = "Space Suits and Hardsuits" surplus = 40 /datum/uplink_item/suits/space_suit name = "Syndicate Space Suit" desc = "This red and black syndicate space suit is less encumbering than Nanotrasen variants, \ fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit \ sightings, however." item = /obj/item/storage/box/syndie_kit/space cost = 4 /datum/uplink_item/suits/hardsuit name = "Syndicate Hardsuit" desc = "The feared suit of a syndicate nuclear agent. Features slightly better armoring and a built in jetpack \ that runs off standard atmospheric tanks. When the built in helmet is deployed your identity will be \ protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit in and out of \ combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \ Additionally the suit is collapsible, making it small enough to fit within a backpack. \ Nanotrasen crew who spot these suits are known to panic." item = /obj/item/clothing/suit/space/hardsuit/syndi cost = 8 exclude_modes = list(/datum/game_mode/nuclear) //you can't buy it in nuke, because the elite hardsuit costs the same while being better /datum/uplink_item/suits/hardsuit/elite name = "Elite Syndicate Hardsuit" desc = "An upgraded, elite version of the syndicate hardsuit. It features fireproofing, and also \ provides the user with superior armor and mobility compared to the standard syndicate hardsuit." item = /obj/item/clothing/suit/space/hardsuit/syndi/elite cost = 8 include_modes = list(/datum/game_mode/nuclear) exclude_modes = list() /datum/uplink_item/suits/hardsuit/shielded name = "Shielded Syndicate Hardsuit" desc = "An upgraded version of the standard syndicate hardsuit. It features a built-in energy shielding system. \ The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire." item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi cost = 30 include_modes = list(/datum/game_mode/nuclear) exclude_modes = list() // Devices and Tools /datum/uplink_item/device_tools category = "Devices and Tools" /datum/uplink_item/device_tools/emag name = "Cryptographic Sequencer" desc = "The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions \ in electronic devices, subverts intended functions, and easily breaks security mechanisms." item = /obj/item/card/emag cost = 6 /datum/uplink_item/device_tools/toolbox name = "Full Syndicate Toolbox" desc = "The syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a \ multitool and combat gloves that are resistant to shocks and heat." item = /obj/item/storage/toolbox/syndicate cost = 1 /datum/uplink_item/device_tools/surgerybag name = "Syndicate Surgery Duffel Bag" desc = "The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, \ a Syndicate brand MMI, a straitjacket, and a muzzle." item = /obj/item/storage/backpack/duffelbag/syndie/surgery cost = 3 /datum/uplink_item/device_tools/military_belt name = "Chest Rig" desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment." item = /obj/item/storage/belt/military cost = 1 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/medkit name = "Syndicate Combat Medic Kit" desc = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \ for rapid healing, a medical HUD for quick identification of injured personnel, \ and other supplies helpful for a field medic." item = /obj/item/storage/firstaid/tactical cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/syndietome name = "Syndicate Tome" desc = "Using rare artifacts acquired at great cost, the syndicate has reverse engineered \ the seemingly magical books of a certain cult. Though lacking the esoteric abilities \ of the originals, these inferior copies are still quite useful, being able to provide \ both weal and woe on the battlefield, even if they do occasionally bite off a finger." item = /obj/item/storage/book/bible/syndicate cost = 9 /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These goggles can be turned to resemble common eyewear found throughout the station. \ They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, \ emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms \ and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." item = /obj/item/clothing/glasses/thermal/syndi cost = 4 /datum/uplink_item/device_tools/binary name = "Binary Translator Key" desc = "A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, \ such as AI units and cyborgs, over their private binary channel. Caution should \ be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions." item = /obj/item/device/encryptionkey/binary cost = 5 surplus = 75 /datum/uplink_item/device_tools/encryptionkey name = "Syndicate Encryption Key" desc = "A key that, when inserted into a radio headset, allows you to listen to all station department channels \ as well as talk on an encrypted Syndicate channel with other agents that have the same key." item = /obj/item/device/encryptionkey/syndicate cost = 2 surplus = 75 /datum/uplink_item/device_tools/ai_detector name = "Artificial Intelligence Detector" desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its \ holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover." item = /obj/item/device/multitool/ai_detect cost = 1 /datum/uplink_item/device_tools/hacked_module name = "Hacked AI Law Upload Module" desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. \ Be careful with wording, as artificial intelligences may look for loopholes to exploit." item = /obj/item/aiModule/syndicate cost = 9 /datum/uplink_item/device_tools/briefcase_launchpad name = "Briefcase Launchpad" desc = "A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to three tiles away from the briefcase. \ Also includes a remote control. Touch the briefcase with the remote to link it." surplus = 0 item = /obj/item/briefcase_launchpad cost = 6 /datum/uplink_item/device_tools/briefcase_launchpad/spawn_item(turf/loc, datum/component/uplink/U, mob/user) var/obj/item/device/launchpad_remote/L = new(loc) //free remote if(ishuman(user)) var/mob/living/carbon/human/H = user if(H.put_in_hands(L)) to_chat(H, "[L] materializes into your hands!") else to_chat(H, "\The [L] materializes onto the floor.") return ..() /datum/uplink_item/device_tools/magboots name = "Blood-Red Magboots" desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station \ during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's \ 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." item = /obj/item/clothing/shoes/magboots/syndie cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/c4 name = "Composition C-4" desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect \ an assembly to it in order to alter the way it detonates. It has a modifiable timer with a \ minimum setting of 10 seconds." item = /obj/item/grenade/plastic/c4 cost = 1 /datum/uplink_item/device_tools/c4bag name = "Bag of C-4 explosives" desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives." item = /obj/item/storage/backpack/duffelbag/syndie/c4 cost = 9 //10% discount! cant_discount = TRUE /datum/uplink_item/device_tools/x4bag name = "Bag of X-4 explosives" desc = "Contains 3 X-4 plastic explosives. Similar, but more powerful than C-4. X-4 can be placed on a solid surface, such as a wall or window, and it will \ blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a wider, deeper, hole." item = /obj/item/storage/backpack/duffelbag/syndie/x4 cost = 4 // cant_discount = TRUE /datum/uplink_item/device_tools/powersink name = "Power Sink" desc = "When screwed to wiring attached to a power grid and activated, this large device places excessive \ load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \ traditional bags and boxes." item = /obj/item/device/powersink cost = 6 /datum/uplink_item/device_tools/singularity_beacon name = "Power Beacon" desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \ active gravitational singularities or tesla balls towards it. This will not work when the engine is still \ in containment. Because of its size, it cannot be carried. Ordering this \ sends you a small beacon that will teleport the larger beacon to your location upon activation." item = /obj/item/device/sbeacondrop cost = 14 /datum/uplink_item/device_tools/syndicate_bomb name = "Syndicate Bomb" desc = "The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so." item = /obj/item/device/sbeacondrop/bomb cost = 11 /datum/uplink_item/device_tools/syndicate_detonator name = "Syndicate Detonator" desc = "The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button \ and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. \ Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of \ the blast radius before using the detonator." item = /obj/item/device/syndicatedetonator cost = 3 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/rad_laser name = "Radioactive Microlaser" desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \ powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \ of humanoids. It has two settings: intensity, which controls the power of the radiation, \ and wavelength, which controls how long the radiation delay is." item = /obj/item/device/healthanalyzer/rad_laser cost = 3 /datum/uplink_item/device_tools/assault_pod name = "Assault Pod Targeting Device" desc = "Use to select the landing zone of your assault pod." item = /obj/item/device/assault_pod cost = 30 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/shield name = "Energy Shield" desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending \ against other attacks. Pair with an Energy Sword for a killer combination." item = /obj/item/shield/energy cost = 16 surplus = 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/medgun name = "Medbeam Gun" desc = "A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \ operatives in the fight, even while under fire." item = /obj/item/gun/medbeam cost = 15 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/potion name = "Sentience Potion" item = /obj/item/slimepotion/sentience desc = "A potion recovered at great risk by undercover syndicate operatives. Using it will make any animal sentient, and bound to serve you." cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/telecrystal name = "Raw Telecrystal" desc = "A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal cost = 1 surplus = 0 cant_discount = TRUE // Don't add telecrystals to the purchase_log since // it's just used to buy more items (including itself!) purchase_log_vis = FALSE /datum/uplink_item/device_tools/telecrystal/five name = "5 Raw Telecrystals" desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal/five cost = 5 /datum/uplink_item/device_tools/telecrystal/twenty name = "20 Raw Telecrystals" desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal/twenty cost = 20 /datum/uplink_item/device_tools/jammer name = "Radio Jammer" desc = "This device will disrupt any nearby outgoing radio communication when activated." item = /obj/item/device/jammer cost = 5 /datum/uplink_item/device_tools/codespeak_manual name = "Codespeak Manual" desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use." item = /obj/item/codespeak_manual cost = 2 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/codespeak_manual_deluxe name = "Deluxe Codespeak Manual" desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." cost = 8 include_modes = list(/datum/game_mode/nuclear) // Implants /datum/uplink_item/implants category = "Implants" surplus = 50 /datum/uplink_item/implants/freedom name = "Freedom Implant" desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \ user from common restraints such as handcuffs." item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 /datum/uplink_item/implants/uplink name = "Uplink Implant" desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals, must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement." item = /obj/item/storage/box/syndie_kit/imp_uplink cost = 4 // An empty uplink is kinda useless. surplus = 0 /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \ cocktail which has a mild healing effect along with removing all stuns and increasing movement speed." item = /obj/item/storage/box/syndie_kit/imp_adrenal cost = 8 player_minimum = 25 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body, and later activated at the user's will. It will open a small subspace \ pocket capable of storing two items." item = /obj/item/storage/box/syndie_kit/imp_storage cost = 8 /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ The more implants inside of you, the higher the explosive power. \ This will permanently destroy your body, however." item = /obj/item/storage/box/syndie_kit/imp_microbomb cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/macrobomb name = "Macrobomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ Upon death, releases a massive explosion that will wipe out everything nearby." item = /obj/item/storage/box/syndie_kit/imp_macrobomb cost = 20 include_modes = list(/datum/game_mode/nuclear) // Cybernetics /datum/uplink_item/cyber_implants category = "Cybernetic Implants" surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/cyber_implants/spawn_item(turf/loc, obj/item/device/uplink/U) if(item) if(istype(item, /obj/item/organ)) SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]")) return new /obj/item/storage/box/cyber_implants(loc, item) else return ..() /datum/uplink_item/cyber_implants/thermals name = "Thermal Eyes" desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon." item = /obj/item/device/autosurgeon/thermal_eyes cost = 8 /datum/uplink_item/cyber_implants/xray name = "X-Ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon." item = /obj/item/device/autosurgeon/xray_eyes cost = 10 /datum/uplink_item/cyber_implants/antistun name = "CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon." item = /obj/item/device/autosurgeon/anti_stun cost = 12 /datum/uplink_item/cyber_implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive you if you lose consciousness. Comes with an autosurgeon." item = /obj/item/device/autosurgeon/reviver cost = 8 /datum/uplink_item/cyber_implants/bundle name = "Cybernetic Implants Bundle" desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon." item = /obj/item/storage/box/cyber_implants cost = 40 cant_discount = TRUE // Role-specific items /datum/uplink_item/role_restricted category = "Role-Restricted" exclude_modes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/role_restricted/reverse_revolver name = "Reverse Revolver" desc = "A revolver that always fires at its user. \"Accidentally\" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. \ The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk." cost = 14 item = /obj/item/storage/box/hug/reverse_revolver restricted_roles = list("Clown") /datum/uplink_item/role_restricted/mimery name = "Guide to Advanced Mimery Series" desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes." cost = 12 item = /obj/item/storage/box/syndie_kit/mimery restricted_roles = list("Mime") surplus = 0 /datum/uplink_item/role_restricted/ez_clean_bundle name = "EZ Clean Grenade Bundle" desc = "A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures." item = /obj/item/storage/box/syndie_kit/ez_clean cost = 6 surplus = 20 restricted_roles = list("Janitor") /datum/uplink_item/role_restricted/his_grace name = "His Grace" desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \ His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \ However, if left alone for long enough, He will fall back to slumber. \ To activate His Grace, simply unlatch Him." item = /obj/item/his_grace cost = 20 restricted_roles = list("Chaplain") surplus = 5 //Very low chance to get it in a surplus crate even without being the chaplain /datum/uplink_item/role_restricted/pie_cannon name = "Banana Cream Pie Cannon" desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!" cost = 10 item = /obj/item/pneumatic_cannon/pie/selfcharge restricted_roles = list("Clown") surplus = 0 //No fun unless you're the clown! /datum/uplink_item/role_restricted/ancient_jumpsuit name = "Ancient Jumpsuit" desc = "A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'." item = /obj/item/clothing/under/color/grey/glorf cost = 20 restricted_roles = list("Assistant") surplus = 0 /datum/uplink_item/role_restricted/haunted_magic_eightball name = "Haunted Magic Eightball" desc = "Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking." item = /obj/item/toy/eightball/haunted cost = 2 restricted_roles = list("Curator") limited_stock = 1 //please don't spam deadchat /datum/uplink_item/role_restricted/modified_syringe_gun name = "Modified Syringe Gun" desc = "A syringe gun that fires DNA injectors instead of normal syringes." item = /obj/item/gun/syringe/dna cost = 14 restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/magillitis_serum name = "Magillitis Serum Autoinjector" desc = "A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." item = /obj/item/reagent_containers/hypospray/magillitis cost = 15 restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/pressure_mod name = "Kinetic Accelerator Pressure Mod" desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity." item = /obj/item/borg/upgrade/modkit/indoors cost = 5 //you need two for full damage, so total of 10 for maximum damage limited_stock = 2 //you can't use more than two! restricted_roles = list("Shaft Miner") // Pointless /datum/uplink_item/badass category = "(Pointless) Badassery" surplus = 0 /datum/uplink_item/badass/syndiecards name = "Syndicate Playing Cards" desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, \ making them slightly more robust than a normal deck of cards. \ You can also play card games with them or leave them on your victims." item = /obj/item/toy/cards/deck/syndicate cost = 1 surplus = 40 /datum/uplink_item/badass/syndiecash name = "Syndicate Briefcase Full of Cash" desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods \ and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been \ manufactured to pack a little bit more of a punch if your client needs some convincing." item = /obj/item/storage/secure/briefcase/syndie cost = 1 /datum/uplink_item/badass/syndiecigs name = "Syndicate Smokes" desc = "Strong flavor, dense smoke, infused with omnizine." item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate cost = 2 /datum/uplink_item/badass/balloon name = "Syndicate Balloon" desc = "For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. \ Can blow the deepest of covers." item = /obj/item/toy/syndicateballoon cost = 20 cant_discount = TRUE /datum/uplink_item/badass/bundle name = "Syndicate Bundle" desc = "Syndicate Bundles are specialized groups of items that arrive in a plain box. \ These items are collectively worth more than 20 telecrystals, but you do not know which specialization \ you will receive." item = /obj/item/storage/box/syndicate cost = 20 exclude_modes = list(/datum/game_mode/nuclear) cant_discount = TRUE /datum/uplink_item/badass/surplus name = "Syndicate Surplus Crate" desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \ but you never know. Contents are sorted to always be worth 50 TC." item = /obj/structure/closet/crate cost = 20 player_minimum = 25 exclude_modes = list(/datum/game_mode/nuclear) cant_discount = TRUE /datum/uplink_item/badass/surplus/spawn_item(turf/loc, datum/component/uplink/U) var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null) var/crate_value = 50 var/obj/structure/closet/crate/C = new(loc) while(crate_value) var/category = pick(uplink_items) var/item = pick(uplink_items[category]) var/datum/uplink_item/I = uplink_items[category][item] if(!I.surplus || prob(100 - I.surplus)) continue if(crate_value < I.cost) continue crate_value -= I.cost var/obj/goods = new I.item(C) U.purchase_log.LogPurchase(goods, I.cost) SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]")) return C /datum/uplink_item/badass/random name = "Random Item" desc = "Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet." item = /obj/item/paper cost = 0 cant_discount = TRUE /datum/uplink_item/badass/random/spawn_item(turf/loc, datum/component/uplink/U) var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null) var/list/possible_items = list() for(var/category in uplink_items) for(var/item in uplink_items[category]) var/datum/uplink_item/I = uplink_items[category][item] if(src == I || !I.item) continue if(U.telecrystals < I.cost) continue possible_items += I if(possible_items.len) var/datum/uplink_item/I = pick(possible_items) U.telecrystals -= I.cost U.spent_telecrystals += I.cost SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(I.name)]", "[cost]")) SSblackbox.record_feedback("tally", "traitor_random_uplink_items_gotten", 1, initial(I.name)) return new I.item(loc)