diff a/code/game/objects/items.dm b/code/game/objects/items.dm (rejected hunks) @@ -135,7 +135,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) hitsound = "swing_hit" /obj/item/Destroy() - flags &= ~DROPDEL //prevent reqdels + flags_1 &= ~DROPDEL_1 //prevent reqdels if(ismob(loc)) var/mob/m = loc m.temporarilyRemoveItemFromInventory(src, TRUE)