diff a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm (rejected hunks) @@ -47,14 +47,14 @@ ..() /obj/structure/mirror/obj_break(damage_flag) - if(!broken && !(flags & NODECONSTRUCT)) + if(!broken && !(flags_1 & NODECONSTRUCT_1)) icon_state = "mirror_broke" playsound(src, "shatter", 70, 1) desc = "Oh no, seven years of bad luck!" broken = 1 /obj/structure/mirror/deconstruct(disassembled = TRUE) - if(!(flags & NODECONSTRUCT)) + if(!(flags_1 & NODECONSTRUCT_1)) if(!disassembled) new /obj/item/shard( src.loc ) qdel(src)