diff a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm (rejected hunks) @@ -94,7 +94,7 @@ /obj/structure/table/attackby(obj/item/I, mob/user, params) - if(!(flags & NODECONSTRUCT)) + if(!(flags_1 & NODECONSTRUCT_1)) if(istype(I, /obj/item/screwdriver) && deconstruction_ready) to_chat(user, "You start disassembling [src]...") playsound(src.loc, I.usesound, 50, 1) @@ -429,7 +429,7 @@ /obj/structure/rack/attackby(obj/item/W, mob/user, params) - if (istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT)) + if (istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1)) playsound(src.loc, W.usesound, 50, 1) deconstruct(TRUE) return @@ -466,7 +466,7 @@ */ /obj/structure/rack/deconstruct(disassembled = TRUE) - if(!(flags&NODECONSTRUCT)) + if(!(flags_1&NODECONSTRUCT_1)) density = FALSE var/obj/item/rack_parts/newparts = new(loc) transfer_fingerprints_to(newparts) @@ -482,7 +482,7 @@ desc = "Parts of a rack." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "rack_parts" - flags = CONDUCT + flags_1 = CONDUCT_1 materials = list(MAT_METAL=2000) var/building = FALSE