diff a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm (rejected hunks) @@ -188,7 +188,7 @@ to_chat(user, "[src] is already in good condition!") return - if(!(flags&NODECONSTRUCT)) + if(!(flags_1&NODECONSTRUCT_1)) if(istype(I, /obj/item/screwdriver)) playsound(src, I.usesound, 75, 1) if(reinf)