/*ALL DEFINES RELATED TO COMBAT GO HERE*/ //Damage and status effect defines //Damage defines //TODO: merge these down to reduce on defines #define BRUTE "brute" #define BURN "fire" #define TOX "tox" #define OXY "oxy" #define CLONE "clone" #define STAMINA "stamina" //citadel code #define AROUSAL "arousal" //bitflag damage defines used for suicide_act #define BRUTELOSS 1 #define FIRELOSS 2 #define TOXLOSS 4 #define OXYLOSS 8 #define SHAME 16 //citadel code #define AROUSAL 32 #define STUN "stun" #define WEAKEN "weaken" #define PARALYZE "paralize" #define IRRADIATE "irradiate" #define STUTTER "stutter" #define SLUR "slur" #define EYE_BLUR "eye_blur" #define DROWSY "drowsy" #define JITTER "jitter" //Bitflags defining which status effects could be or are inflicted on a mob #define CANSTUN 1 #define CANWEAKEN 2 #define CANPARALYSE 4 #define CANPUSH 8 #define IGNORESLOWDOWN 16 #define GOTTAGOFAST 32 #define GOTTAGOREALLYFAST 64 #define GODMODE 4096 #define FAKEDEATH 8192 //Replaces stuff like changeling.changeling_fakedeath #define DISFIGURED 16384 //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system #define XENO_HOST 32768 //Tracks whether we're gonna be a baby alien's mummy. //Health Defines #define HEALTH_THRESHOLD_CRIT 0 #define HEALTH_THRESHOLD_DEAD -100 //Actual combat defines //click cooldowns, in tenths of a second, used for various combat actions #define CLICK_CD_MELEE 8 #define CLICK_CD_RANGE 4 #define CLICK_CD_RAPID 2 #define CLICK_CD_CLICK_ABILITY 6 #define CLICK_CD_BREAKOUT 100 #define CLICK_CD_HANDCUFFED 10 #define CLICK_CD_RESIST 20 #define CLICK_CD_GRABBING 10 //Cuff resist speeds #define FAST_CUFFBREAK 1 #define INSTANT_CUFFBREAK 2 //Grab levels #define GRAB_PASSIVE 0 #define GRAB_AGGRESSIVE 1 #define GRAB_NECK 2 #define GRAB_KILL 3 //Attack types for checking shields/hit reactions #define MELEE_ATTACK 1 #define UNARMED_ATTACK 2 #define PROJECTILE_ATTACK 3 #define THROWN_PROJECTILE_ATTACK 4 #define LEAP_ATTACK 5 //attack visual effects #define ATTACK_EFFECT_PUNCH "punch" #define ATTACK_EFFECT_KICK "kick" #define ATTACK_EFFECT_SMASH "smash" #define ATTACK_EFFECT_CLAW "claw" #define ATTACK_EFFECT_DISARM "disarm" #define ATTACK_EFFECT_BITE "bite" #define ATTACK_EFFECT_MECHFIRE "mech_fire" #define ATTACK_EFFECT_MECHTOXIN "mech_toxin" #define ATTACK_EFFECT_BOOP "boop" //Honk //intent defines #define INTENT_HELP "help" #define INTENT_GRAB "grab" #define INTENT_DISARM "disarm" #define INTENT_HARM "harm" //NOTE: INTENT_HOTKEY_* defines are not actual intents! //they are here to support hotkeys #define INTENT_HOTKEY_LEFT "left" #define INTENT_HOTKEY_RIGHT "right" //the define for visible message range in combat #define COMBAT_MESSAGE_RANGE 3 //Combat object defines //Embedded objects #define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user) #define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object) #define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp) #define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class) #define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class) #define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class) #define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1) #define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class) #define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class) //Gun Stuff #define SAWN_INTACT 0 #define SAWN_OFF 1 //Gun weapon weight #define WEAPON_DUAL_WIELD 0 #define WEAPON_LIGHT 1 #define WEAPON_MEDIUM 2 #define WEAPON_HEAVY 3 //Gun trigger guards #define TRIGGER_GUARD_ALLOW_ALL -1 #define TRIGGER_GUARD_NONE 0 #define TRIGGER_GUARD_NORMAL 1 //Object/Item sharpness #define IS_BLUNT 0 #define IS_SHARP 1 #define IS_SHARP_ACCURATE 2 //His Grace. #define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep. #define HIS_GRACE_PECKISH 20 //Slightly hungry. #define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20. #define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped. #define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30. #define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive. #define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets. #define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.