#define SEE_INVISIBLE_MINIMUM 5 #define INVISIBILITY_LIGHTING 20 #define SEE_INVISIBLE_LIVING 25 #define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused #define INVISIBILITY_LEVEL_ONE 35 //currently unused #define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused #define INVISIBILITY_LEVEL_TWO 45 //currently unused #define INVISIBILITY_OBSERVER 60 #define SEE_INVISIBLE_OBSERVER 60 #define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects #define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there. #define BORGMESON 1 #define BORGTHERM 2 #define BORGXRAY 4 #define BORGMATERIAL 8 //for clothing visor toggles, these determine which vars to toggle #define VISOR_FLASHPROTECT 1 #define VISOR_TINT 2 #define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses #define VISOR_DARKNESSVIEW 8 #define VISOR_INVISVIEW 16