//Timing subsystem //Don't run if there is an identical unique timer active #define TIMER_UNIQUE 0x1 //For unique timers: Replace the old timer rather then not start this one #define TIMER_OVERRIDE 0x2 //Timing should be based on how timing progresses on clients, not the sever. // tracking this is more expensive, // should only be used in conjuction with things that have to progress client side, such as animate() or sound() #define TIMER_CLIENT_TIME 0x4 //Timer can be stopped using deltimer() #define TIMER_STOPPABLE 0x8 //To be used with TIMER_UNIQUE //prevents distinguishing identical timers with the wait variable #define TIMER_NO_HASH_WAIT 0x10 #define TIMER_NO_INVOKE_WARNING 200 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something //For servers that can't do with any additional lag, set this to none in flightpacks.dm in subsystem/processing. #define FLIGHTSUIT_PROCESSING_NONE 0 #define FLIGHTSUIT_PROCESSING_FULL 1 #define INITIALIZATION_INSSATOMS 0 //New should not call Initialize #define INITIALIZATION_INNEW_MAPLOAD 1 //New should call Initialize(TRUE) #define INITIALIZATION_INNEW_REGULAR 2 //New should call Initialize(FALSE) #define INITIALIZE_HINT_NORMAL 0 //Nothing happens #define INITIALIZE_HINT_LATELOAD 1 //Call LateInitialize #define INITIALIZE_HINT_QDEL 2 //Call qdel on the atom //type and all subtypes should always call Initialize in New() #define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\ ..();\ if(!initialized) {\ args[1] = TRUE;\ SSatoms.InitAtom(src, args);\ }\ } // Subsystem init_order, from highest priority to lowest priority // Subsystems shutdown in the reverse of the order they initialize in // The numbers just define the ordering, they are meaningless otherwise. #define INIT_ORDER_SERVER_MAINT 16 #define INIT_ORDER_JOBS 15 #define INIT_ORDER_EVENTS 14 #define INIT_ORDER_TICKER 13 #define INIT_ORDER_MAPPING 12 #define INIT_ORDER_ATOMS 11 #define INIT_ORDER_LANGUAGE 10 #define INIT_ORDER_MACHINES 9 #define INIT_ORDER_SHUTTLE 3 #define INIT_ORDER_TIMER 1 #define INIT_ORDER_DEFAULT 0 #define INIT_ORDER_AIR -1 #define INIT_ORDER_MINIMAP -2 #define INIT_ORDER_ASSETS -3 #define INIT_ORDER_ICON_SMOOTHING -5 #define INIT_ORDER_OVERLAY -6 #define INIT_ORDER_XKEYSCORE -10 #define INIT_ORDER_STICKY_BAN -10 #define INIT_ORDER_LIGHTING -20 #define INIT_ORDER_SQUEAK -40 #define INIT_ORDER_PERSISTENCE -100 // SS runlevels #define RUNLEVEL_INIT 0 #define RUNLEVEL_LOBBY 1 #define RUNLEVEL_SETUP 2 #define RUNLEVEL_GAME 4 #define RUNLEVEL_POSTGAME 8 #define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)