/datum/disease/beesease
name = "Beesease"
form = "Infection"
max_stages = 4
spread_text = "On contact"
spread_flags = CONTACT_GENERAL
cure_text = "Sugar"
cures = list("sugar")
agent = "Apidae Infection"
viable_mobtypes = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate bees."
severity = DANGEROUS
/datum/disease/beesease/stage_act()
..()
switch(stage)
if(2) //also changes say, see say.dm
if(prob(2))
to_chat(affected_mob, "You taste honey in your mouth.")
if(3)
if(prob(10))
to_chat(affected_mob, "Your stomach rumbles.")
if(prob(2))
to_chat(affected_mob, "Your stomach stings painfully.")
if(prob(20))
affected_mob.adjustToxLoss(2)
affected_mob.updatehealth()
if(4)
if(prob(10))
affected_mob.visible_message("[affected_mob] buzzes.", \
"Your stomach buzzes violently!")
if(prob(5))
to_chat(affected_mob, "You feel something moving in your throat.")
if(prob(1))
affected_mob.visible_message("[affected_mob] coughs up a swarm of bees!", \
"You cough up a swarm of bees!")
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
//if(5)
//Plus if you die, you explode into bees
return