//Useless on their own, these shells can create powerful constructs. /obj/structure/destructible/clockwork/shell construction_value = 0 anchored = 0 density = 0 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/mobtype = /mob/living/simple_animal/hostile/clockwork var/spawn_message = " is an error and you should yell at whoever spawned this shell." /obj/structure/destructible/clockwork/shell/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/device/mmi/posibrain/soul_vessel)) if(!is_servant_of_ratvar(user)) ..() return 0 var/obj/item/device/mmi/posibrain/soul_vessel/S = I if(!S.brainmob) to_chat(user, "[S] is inactive! Turn it on or capture a mind first.") return 0 if(S.brainmob && (!S.brainmob.client || !S.brainmob.mind)) to_chat(user, "[S]'s trapped consciousness appears inactive!") return 0 user.visible_message("[user] places [S] in [src], where it fuses to the shell.", "You place [S] in [src], fusing it to the shell.") var/mob/living/simple_animal/A = new mobtype(get_turf(src)) A.visible_message("[src][spawn_message]") S.brainmob.mind.transfer_to(A) A.fully_replace_character_name(null, "[findtext(A.name, initial(A.name)) ? "[initial(A.name)]":"[A.name]"] ([S.brainmob.name])") user.drop_item() qdel(S) qdel(src) return 1 else return ..() /obj/structure/destructible/clockwork/shell/cogscarab name = "cogscarab shell" desc = "A small brass shell with a cube-shaped receptable in its center. It gives off an aura of obsessive perfectionism." clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a weak construct with an inbuilt proselytizer." icon_state = "clockdrone_shell" mobtype = /mob/living/simple_animal/drone/cogscarab spawn_message = "'s eyes blink open, glowing bright red." /obj/structure/destructible/clockwork/shell/fragment name = "fragment shell" desc = "A massive brass shell with a small cube-shaped receptable in its center. It gives off an aura of contained power." clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a powerful construct." icon_state = "anime_fragment" mobtype = /mob/living/simple_animal/hostile/clockwork/fragment spawn_message = " whirs and rises from the ground on a flickering jet of reddish fire."