/obj/machinery/computer/camera_advanced name = "advanced camera console" desc = "Used to access the various cameras on the station." icon_screen = "cameras" icon_keyboard = "security_key" var/z_lock = null // Lock use to this zlevel var/mob/camera/aiEye/remote/eyeobj var/mob/living/current_user = null var/list/networks = list("SS13") var/datum/action/innate/camera_off/off_action = new var/datum/action/innate/camera_jump/jump_action = new light_color = LIGHT_COLOR_RED /obj/machinery/computer/camera_advanced/proc/CreateEye() eyeobj = new() eyeobj.origin = src /obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user) off_action.target = user off_action.Grant(user) jump_action.target = user jump_action.Grant(user) /obj/machinery/computer/camera_advanced/check_eye(mob/user) if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && !user.has_unlimited_silicon_privilege) || user.eye_blind || user.incapacitated() ) user.unset_machine() /obj/machinery/computer/camera_advanced/Destroy() if(current_user) current_user.unset_machine() if(eyeobj) qdel(eyeobj) return ..() /obj/machinery/computer/camera_advanced/on_unset_machine(mob/M) if(M == current_user) off_action.Activate() /obj/machinery/computer/camera_advanced/attack_hand(mob/user) if(current_user) to_chat(user, "The console is already in use!") return if(..()) return var/mob/living/L = user if(!eyeobj) CreateEye() if(!eyeobj.eye_initialized) var/camera_location for(var/obj/machinery/camera/C in GLOB.cameranet.cameras) if(!C.can_use() || z_lock && C.z != z_lock) continue if(C.network & networks) camera_location = get_turf(C) break if(camera_location) eyeobj.eye_initialized = TRUE give_eye_control(L) eyeobj.setLoc(camera_location) else user.unset_machine() else give_eye_control(L) eyeobj.setLoc(eyeobj.loc) /obj/machinery/computer/camera_advanced/attack_robot(mob/user) return attack_hand(user) obj/machinery/computer/camera_advanced/attack_ai(mob/user) return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise. /obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user) GrantActions(user) current_user = user eyeobj.eye_user = user eyeobj.name = "Camera Eye ([user.name])" user.remote_control = eyeobj user.reset_perspective(eyeobj) eyeobj.setLoc(eyeobj.loc) /mob/camera/aiEye/remote name = "Inactive Camera Eye" var/sprint = 10 var/cooldown = 0 var/acceleration = 1 var/mob/living/eye_user = null var/obj/machinery/computer/camera_advanced/origin var/eye_initialized = 0 var/visible_icon = 0 var/image/user_image = null /mob/camera/aiEye/remote/update_remote_sight(mob/living/user) user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras user.sight = 0 user.see_in_dark = 2 return 1 /mob/camera/aiEye/remote/Destroy() eye_user = null origin = null return ..() /mob/camera/aiEye/remote/GetViewerClient() if(eye_user) return eye_user.client return null /mob/camera/aiEye/remote/setLoc(T) if(eye_user) if(!isturf(eye_user.loc)) return T = get_turf(T) loc = T GLOB.cameranet.visibility(src) if(visible_icon) if(eye_user.client) eye_user.client.images -= user_image user_image = image(icon,loc,icon_state,FLY_LAYER) eye_user.client.images += user_image /mob/camera/aiEye/remote/relaymove(mob/user,direct) var/initial = initial(sprint) var/max_sprint = 50 if(cooldown && cooldown < world.timeofday) // 3 seconds sprint = initial for(var/i = 0; i < max(sprint, initial); i += 20) var/turf/step = get_turf(get_step(src, direct)) if(step) setLoc(step) cooldown = world.timeofday + 5 if(acceleration) sprint = min(sprint + 0.5, max_sprint) else sprint = initial /datum/action/innate/camera_off name = "End Camera View" button_icon_state = "camera_off" /datum/action/innate/camera_off/Activate() if(!target || !isliving(target)) return var/mob/living/C = target var/mob/camera/aiEye/remote/remote_eye = C.remote_control remote_eye.origin.current_user = null remote_eye.origin.jump_action.Remove(C) if(C.client) C.reset_perspective(null) if(remote_eye.visible_icon) C.client.images -= remote_eye.user_image for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks) chunk.remove(remote_eye) remote_eye.eye_user = null C.remote_control = null C.unset_machine() Remove(C) playsound(remote_eye.origin, 'sound/machines/terminal_off.ogg', 25, 0) /datum/action/innate/camera_jump name = "Jump To Camera" button_icon_state = "camera_jump" /datum/action/innate/camera_jump/Activate() if(!target || !isliving(target)) return var/mob/living/C = target var/mob/camera/aiEye/remote/remote_eye = C.remote_control var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin var/list/L = list() for (var/obj/machinery/camera/cam in GLOB.cameranet.cameras) if(origin.z_lock && cam.z != origin.z_lock) continue L.Add(cam) camera_sort(L) var/list/T = list() for (var/obj/machinery/camera/netcam in L) var/list/tempnetwork = netcam.network & origin.networks if (tempnetwork.len) T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, 0) var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T var/obj/machinery/camera/final = T[camera] playsound(src, "terminal_type", 25, 0) if(final) playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0) remote_eye.setLoc(get_turf(final)) C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console! else playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)