/obj/item/weapon/poster/wanted icon_state = "rolled_poster" /obj/item/weapon/poster/wanted/New(turf/loc, icon/person_icon, wanted_name, description) var/obj/structure/sign/poster/wanted/wanted_poster = new(person_icon, wanted_name, description) ..(loc, wanted_poster) name = "wanted poster ([wanted_name])" desc = "A wanted poster for [wanted_name]." /obj/structure/sign/poster/wanted var/wanted_name /obj/structure/sign/poster/wanted/New(var/icon/person_icon, var/person_name, var/description) if(!person_icon) qdel(src) return name = "wanted poster ([person_name])" wanted_name = person_name desc = description person_icon = icon(person_icon, dir = SOUTH)//copy the image so we don't mess with the one in the record. var/icon/the_icon = icon("icon" = 'icons/obj/poster_wanted.dmi', "icon_state" = "wanted_background") var/icon/icon_foreground = icon("icon" = 'icons/obj/poster_wanted.dmi', "icon_state" = "wanted_foreground") person_icon.Shift(SOUTH, 7) person_icon.Crop(7,4,26,30) person_icon.Crop(-5,-2,26,29) the_icon.Blend(person_icon, ICON_OVERLAY) the_icon.Blend(icon_foreground, ICON_OVERLAY) the_icon.Insert(the_icon, "wanted") the_icon.Insert(icon('icons/obj/contraband.dmi', "poster_being_set"), "poster_being_set") the_icon.Insert(icon('icons/obj/contraband.dmi', "poster_ripped"), "poster_ripped") icon = the_icon /obj/structure/sign/poster/wanted/roll_and_drop(turf/location) var/obj/item/weapon/poster/P = ..(location) P.name = "wanted poster ([wanted_name])" P.desc = "A wanted poster for [wanted_name]." return P