/obj/structure/closet/secure_closet/engineering_chief name = "\proper chief engineer's locker" req_access = list(GLOB.access_ce) icon_state = "ce" /obj/structure/closet/secure_closet/engineering_chief/PopulateContents() ..() new /obj/item/clothing/neck/cloak/ce(src) new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/weapon/tank/jetpack/suit(src) new /obj/item/weapon/cartridge/ce(src) new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/suit/hazardvest(src) new /obj/item/device/megaphone/command(src) new /obj/item/areaeditor/blueprints(src) new /obj/item/weapon/airlock_painter(src) new /obj/item/weapon/holosign_creator/engineering(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/multitool(src) new /obj/item/device/assembly/flash/handheld(src) new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/weapon/door_remote/chief_engineer(src) new /obj/item/weapon/pipe_dispenser(src) /obj/structure/closet/secure_closet/engineering_electrical name = "electrical supplies locker" req_access = list(GLOB.access_engine_equip) icon_state = "eng" icon_door = "eng_elec" /obj/structure/closet/secure_closet/engineering_electrical/PopulateContents() ..() new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/gloves/color/yellow(src) for(var/i in 1 to 3) new /obj/item/weapon/storage/toolbox/electrical(src) for(var/i in 1 to 3) new /obj/item/weapon/electronics/apc(src) for(var/i in 1 to 3) new /obj/item/device/multitool(src) /obj/structure/closet/secure_closet/engineering_welding name = "welding supplies locker" req_access = list(GLOB.access_engine_equip) icon_state = "eng" icon_door = "eng_weld" /obj/structure/closet/secure_closet/engineering_welding/PopulateContents() ..() for(var/i in 1 to 3) new /obj/item/clothing/head/welding(src) for(var/i in 1 to 3) new /obj/item/weapon/weldingtool/largetank(src) /obj/structure/closet/secure_closet/engineering_personal name = "engineer's locker" req_access = list(GLOB.access_engine_equip) icon_state = "eng_secure" /obj/structure/closet/secure_closet/engineering_personal/PopulateContents() ..() new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src) new /obj/item/weapon/holosign_creator/engineering(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/weapon/storage/box/emptysandbags(src) /obj/structure/closet/secure_closet/atmospherics name = "\proper atmospheric technician's locker" req_access = list(GLOB.access_atmospherics) icon_state = "atmos" /obj/structure/closet/secure_closet/atmospherics/PopulateContents() ..() new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/weapon/pipe_dispenser(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src) new /obj/item/device/analyzer(src) new /obj/item/weapon/holosign_creator/engineering(src) new /obj/item/weapon/watertank/atmos(src) new /obj/item/clothing/suit/fire/atmos(src) new /obj/item/clothing/head/hardhat/atmos(src) new /obj/item/clothing/glasses/meson/engine/tray(src)