//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm /obj/structure/fans/tiny/invisible //For blocking air in ruin doorways invisibility = INVISIBILITY_ABSTRACT //lavaland_surface_seed_vault.dmm //Seed Vault /obj/effect/spawner/lootdrop/seed_vault name = "seed vault seeds" lootcount = 1 loot = list(/obj/item/seeds/gatfruit = 10, /obj/item/seeds/cherry/bomb = 10, /obj/item/seeds/berry/glow = 10, /obj/item/seeds/sunflower/moonflower = 8 ) //Free Golems /obj/item/weapon/disk/design_disk/golem_shell name = "Golem Creation Disk" desc = "A gift from the Liberator." icon_state = "datadisk1" max_blueprints = 1 /obj/item/weapon/disk/design_disk/golem_shell/Initialize() . = ..() var/datum/design/golem_shell/G = new blueprints[1] = G /datum/design/golem_shell name = "Golem Shell Construction" desc = "Allows for the construction of a Golem Shell." id = "golem" req_tech = list("materials" = 12) build_type = AUTOLATHE materials = list(MAT_METAL = 40000) build_path = /obj/item/golem_shell category = list("Imported") /obj/item/golem_shell name = "incomplete free golem shell" icon = 'icons/obj/wizard.dmi' icon_state = "construct" desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish." var/shell_type = /obj/effect/mob_spawn/human/golem var/has_owner = FALSE //if the resulting golem obeys someone /obj/item/golem_shell/attackby(obj/item/I, mob/user, params) ..() var/species if(istype(I, /obj/item/stack/)) var/obj/item/stack/O = I if(istype(O, /obj/item/stack/sheet/metal)) species = /datum/species/golem if(istype(O, /obj/item/stack/sheet/glass)) species = /datum/species/golem/glass if(istype(O, /obj/item/stack/sheet/plasteel)) species = /datum/species/golem/plasteel if(istype(O, /obj/item/stack/sheet/mineral/sandstone)) species = /datum/species/golem/sand if(istype(O, /obj/item/stack/sheet/mineral/plasma)) species = /datum/species/golem/plasma if(istype(O, /obj/item/stack/sheet/mineral/diamond)) species = /datum/species/golem/diamond if(istype(O, /obj/item/stack/sheet/mineral/gold)) species = /datum/species/golem/gold if(istype(O, /obj/item/stack/sheet/mineral/silver)) species = /datum/species/golem/silver if(istype(O, /obj/item/stack/sheet/mineral/uranium)) species = /datum/species/golem/uranium if(istype(O, /obj/item/stack/sheet/mineral/bananium)) species = /datum/species/golem/bananium if(istype(O, /obj/item/stack/sheet/mineral/titanium)) species = /datum/species/golem/titanium if(istype(O, /obj/item/stack/sheet/mineral/plastitanium)) species = /datum/species/golem/plastitanium if(istype(O, /obj/item/stack/sheet/mineral/abductor)) species = /datum/species/golem/alloy if(istype(O, /obj/item/stack/sheet/mineral/wood)) species = /datum/species/golem/wood if(istype(O, /obj/item/stack/sheet/bluespace_crystal)) species = /datum/species/golem/bluespace if(istype(O, /obj/item/stack/sheet/runed_metal)) species = /datum/species/golem/runic if(istype(O, /obj/item/stack/medical/gauze) || istype(O, /obj/item/stack/sheet/cloth)) species = /datum/species/golem/cloth if(istype(O, /obj/item/stack/sheet/plastic)) species = /datum/species/golem/plastic if(istype(O, /obj/item/stack/sheet/mineral/adamantine)) species = /datum/species/golem/adamantine if(species) if(O.use(10)) to_chat(user, "You finish up the golem shell with ten sheets of [O].") new shell_type(get_turf(src), species, user) qdel(src) else to_chat(user, "You need at least ten sheets to finish a golem.") else to_chat(user, "You can't build a golem out of this kind of material.") //made with xenobiology, the golem obeys its creator /obj/item/golem_shell/servant name = "incomplete servant golem shell" shell_type = /obj/effect/mob_spawn/human/golem/servant ///Syndicate Listening Post /obj/effect/mob_spawn/human/lavaland_syndicate r_hand = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle name = "Syndicate Bioweapon Scientist" uniform = /obj/item/clothing/under/syndicate suit = /obj/item/clothing/suit/toggle/labcoat shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat radio = /obj/item/device/radio/headset/syndicate/alt back = /obj/item/weapon/storage/backpack pocket1 = /obj/item/weapon/gun/ballistic/automatic/pistol roundstart = FALSE death = FALSE icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper" has_id = 1 flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause. The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!" id_access_list = list(GLOB.access_syndicate) faction = list("syndicate") /obj/effect/mob_spawn/human/lavaland_syndicate/comms name = "Syndicate Comms Agent" r_hand = /obj/item/weapon/melee/energy/sword/saber mask = /obj/item/clothing/mask/chameleon suit = /obj/item/clothing/suit/armor/vest flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!" pocket2 = /obj/item/weapon/card/id/syndicate/anyone