/datum/config_entry/number_list/repeated_mode_adjust /datum/config_entry/keyed_number_list/probability /datum/config_entry/keyed_number_list/probability/ValidateListEntry(key_name) return key_name in config.modes /datum/config_entry/keyed_number_list/max_pop /datum/config_entry/keyed_number_list/max_pop/ValidateListEntry(key_name) return key_name in config.modes /datum/config_entry/keyed_number_list/min_pop /datum/config_entry/keyed_number_list/min_pop/ValidateListEntry(key_name, key_value) return key_name in config.modes /datum/config_entry/keyed_flag_list/continuous // which roundtypes continue if all antagonists die /datum/config_entry/keyed_flag_list/continuous/ValidateListEntry(key_name, key_value) return key_name in config.modes /datum/config_entry/keyed_flag_list/midround_antag // which roundtypes use the midround antagonist system /datum/config_entry/keyed_flag_list/midround_antag/ValidateListEntry(key_name, key_value) return key_name in config.modes /datum/config_entry/keyed_string_list/policy /datum/config_entry/number/damage_multiplier value = 1 integer = FALSE /datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on. min_val = 0 /datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access. /datum/config_entry/flag/assistants_have_maint_access /datum/config_entry/flag/security_has_maint_access /datum/config_entry/flag/everyone_has_maint_access /datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts /datum/config_entry/flag/force_random_names /datum/config_entry/flag/humans_need_surnames /datum/config_entry/flag/allow_ai // allow ai job /datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen. /datum/config_entry/flag/disable_peaceborg /datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors value = 6 min_val = 1 /datum/config_entry/number/brother_scaling_coeff //how many players per brother team value = 25 min_val = 1 /datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings value = 6 min_val = 1 /datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions value = 8 min_val = 1 /datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team value = 15 min_val = 1 /datum/config_entry/number/traitor_objectives_amount value = 2 min_val = 0 /datum/config_entry/number/brother_objectives_amount value = 2 min_val = 0 /datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors /datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other /datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other /datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff /datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling /datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system) value = 60 min_val = 0 /datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist value = 0.7 integer = FALSE min_val = 0 max_val = 1 /datum/config_entry/number/shuttle_refuel_delay value = 12000 min_val = 0 /datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen /datum/config_entry/keyed_flag_list/roundstart_races //races you can play as from the get go. /datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game /datum/config_entry/flag/no_summon_guns //No /datum/config_entry/flag/no_summon_magic //Fun /datum/config_entry/flag/no_summon_events //Allowed /datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes. /datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station value = 55 min_val = 30 /datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join /datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join /datum/config_entry/string/alert_green value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced." /datum/config_entry/string/alert_blue_upto value = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted." /datum/config_entry/string/alert_blue_downto value = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed." /datum/config_entry/string/alert_red_upto value = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised." /datum/config_entry/string/alert_red_downto value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised." /datum/config_entry/string/alert_delta value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill." /datum/config_entry/flag/revival_pod_plants /datum/config_entry/flag/revival_cloning /datum/config_entry/number/revival_brain_life value = -1 min_val = -1 /datum/config_entry/flag/rename_cyborg /datum/config_entry/flag/ooc_during_round /datum/config_entry/flag/emojis /datum/config_entry/number/run_delay //Used for modifying movement speed for mobs. var/static/value_cache = 0 /datum/config_entry/number/run_delay/ValidateAndSet() . = ..() if(.) value_cache = value /datum/config_entry/number/walk_delay var/static/value_cache = 0 /datum/config_entry/number/walk_delay/ValidateAndSet() . = ..() if(.) value_cache = value /datum/config_entry/number/human_delay //Mob specific modifiers. NOTE: These will affect different mob types in different ways /datum/config_entry/number/robot_delay /datum/config_entry/number/monkey_delay /datum/config_entry/number/alien_delay /datum/config_entry/number/slime_delay /datum/config_entry/number/animal_delay /datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. value = 18000 min_val = 0 /datum/config_entry/flag/ghost_interaction /datum/config_entry/flag/silent_ai /datum/config_entry/flag/silent_borg /datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff /datum/config_entry/number/default_laws //Controls what laws the AI spawns with. value = 0 min_val = 0 max_val = 3 /datum/config_entry/number/silicon_max_law_amount value = 12 min_val = 0 /datum/config_entry/keyed_flag_list/random_laws /datum/config_entry/keyed_number_list/law_weight splitter = "," /datum/config_entry/number/assistant_cap value = -1 min_val = -1 /datum/config_entry/flag/starlight /datum/config_entry/flag/grey_assistants /datum/config_entry/number/lavaland_budget value = 60 min_val = 0 /datum/config_entry/number/space_budget value = 16 min_val = 0 /datum/config_entry/flag/allow_random_events // Enables random events mid-round when set /datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts value = 1 min_val = 0 integer = FALSE /datum/config_entry/number/events_min_players_mul value = 1 min_val = 0 integer = FALSE /datum/config_entry/number/mice_roundstart value = 10 min_val = 0 /datum/config_entry/number/bombcap value = 14 min_val = 4 //Cit changes - Adds config options for crew objectives and miscreants /datum/config_entry/flag/allow_crew_objectives /datum/config_entry/flag/allow_miscreants /datum/config_entry/flag/allow_extended_miscreants //End of Cit changes /datum/config_entry/number/bombcap/ValidateAndSet(str_val) . = ..() if(.) GLOB.MAX_EX_DEVESTATION_RANGE = round(value / 4) GLOB.MAX_EX_HEAVY_RANGE = round(value / 2) GLOB.MAX_EX_LIGHT_RANGE = value GLOB.MAX_EX_FLASH_RANGE = value GLOB.MAX_EX_FLAME_RANGE = value /datum/config_entry/number/emergency_shuttle_autocall_threshold min_val = 0 max_val = 1 integer = FALSE /datum/config_entry/flag/ic_printing