/obj/item/clothing/mask/gas name = "gas mask" desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate icon_state = "gas_alt" clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT w_class = WEIGHT_CLASS_NORMAL item_state = "gas_alt" gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH resistance_flags = NONE mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/mask/gas/glass name = "glass gas mask" desc = "A face-covering mask that can be connected to an air supply. This one doesn't obscure your face however." //More accurate icon_state = "gas_clear" flags_inv = HIDEEYES // **** Welding gas mask **** /obj/item/clothing/mask/gas/welding name = "welding mask" desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd." icon_state = "weldingmask" materials = list(MAT_METAL=4000, MAT_GLASS=2000) flash_protect = 2 tint = 2 armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55) actions_types = list(/datum/action/item_action/toggle) flags_inv = HIDEEARS|HIDEEYES|HIDEFACE flags_cover = MASKCOVERSEYES visor_flags_inv = HIDEEYES visor_flags_cover = MASKCOVERSEYES resistance_flags = FIRE_PROOF /obj/item/clothing/mask/gas/welding/attack_self(mob/user) weldingvisortoggle(user) // ******************************************************************** //Plague Dr suit can be found in clothing/suits/bio.dm /obj/item/clothing/mask/gas/plaguedoctor name = "plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply." icon_state = "plaguedoctor" item_state = "gas_mask" armor = list("melee" = 0, "bullet" = 0, "laser" = 2,"energy" = 2, "bomb" = 0, "bio" = 75, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/mask/gas/syndicate name = "syndicate mask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "syndicate" strip_delay = 60 /obj/item/clothing/mask/gas/clown_hat name = "clown wig and mask" desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask." clothing_flags = MASKINTERNALS icon_state = "clown" item_state = "clown_hat" flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE actions_types = list(/datum/action/item_action/adjust) dog_fashion = /datum/dog_fashion/head/clown /obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user) if(!istype(user) || user.incapacitated()) return var/list/options = list() options["True Form"] = "clown" options["The Feminist"] = "sexyclown" options["The Madman"] = "joker" options["The Rainbow Color"] ="rainbow" var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options if(src && choice && !user.incapacitated() && in_range(user,src)) icon_state = options[choice] user.update_inv_wear_mask() for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() to_chat(user, "Your Clown Mask has now morphed into [choice], all praise the Honkmother!") return 1 /obj/item/clothing/mask/gas/sexyclown name = "sexy-clown wig and mask" desc = "A feminine clown mask for the dabbling crossdressers or female entertainers." clothing_flags = MASKINTERNALS icon_state = "sexyclown" item_state = "sexyclown" flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/mime name = "mime mask" desc = "The traditional mime's mask. It has an eerie facial posture." clothing_flags = MASKINTERNALS icon_state = "mime" item_state = "mime" flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE actions_types = list(/datum/action/item_action/adjust) /obj/item/clothing/mask/gas/mime/ui_action_click(mob/user) if(!istype(user) || user.incapacitated()) return var/list/options = list() options["Blanc"] = "mime" options["Triste"] = "sadmime" options["Effrayé"] = "scaredmime" options["Excité"] ="sexymime" var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options if(src && choice && !user.incapacitated() && in_range(user,src)) icon_state = options[choice] user.update_inv_wear_mask() for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() to_chat(user, "Your Mime Mask has now morphed into [choice]!") return 1 /obj/item/clothing/mask/gas/monkeymask name = "monkey mask" desc = "A mask used when acting as a monkey." clothing_flags = MASKINTERNALS icon_state = "monkeymask" item_state = "monkeymask" flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/sexymime name = "sexy mime mask" desc = "A traditional female mime's mask." clothing_flags = MASKINTERNALS icon_state = "sexymime" item_state = "sexymime" flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/death_commando name = "Death Commando Mask" icon_state = "death_commando_mask" item_state = "death_commando_mask" /obj/item/clothing/mask/gas/cyborg name = "cyborg visor" desc = "Beep boop." icon_state = "death" resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/owl_mask name = "owl mask" desc = "Twoooo!" icon_state = "owl" clothing_flags = MASKINTERNALS flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/carp name = "carp mask" desc = "Gnash gnash." icon_state = "carp_mask" /obj/item/clothing/mask/gas/tiki_mask name = "tiki mask" desc = "A creepy wooden mask. Surprisingly expressive for a poorly carved bit of wood." icon_state = "tiki_eyebrow" item_state = "tiki_eyebrow" resistance_flags = FLAMMABLE max_integrity = 100 actions_types = list(/datum/action/item_action/adjust) dog_fashion = null /obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user) var/mob/M = usr var/list/options = list() options["Original Tiki"] = "tiki_eyebrow" options["Happy Tiki"] = "tiki_happy" options["Confused Tiki"] = "tiki_confused" options["Angry Tiki"] ="tiki_angry" var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options if(src && choice && !M.stat && in_range(M,src)) icon_state = options[choice] user.update_inv_wear_mask() for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!") return 1