/obj/item/clothing/mask/muzzle name = "muzzle" desc = "To stop that awful noise." icon_state = "muzzle" item_state = "blindfold" flags_cover = MASKCOVERSMOUTH w_class = WEIGHT_CLASS_SMALL gas_transfer_coefficient = 0.9 equip_delay_other = 20 mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/mask/muzzle/attack_paw(mob/user) if(iscarbon(user)) var/mob/living/carbon/C = user if(src == C.wear_mask) to_chat(user, "You need help taking this off!") return ..() /obj/item/clothing/mask/surgical name = "sterile mask" desc = "A sterile mask designed to help prevent the spread of diseases." icon_state = "sterile" item_state = "sterile" w_class = WEIGHT_CLASS_TINY flags_inv = HIDEFACE flags_cover = MASKCOVERSMOUTH visor_flags_inv = HIDEFACE visor_flags_cover = MASKCOVERSMOUTH gas_transfer_coefficient = 0.9 permeability_coefficient = 0.01 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 25, "rad" = 0, "fire" = 0, "acid" = 0) actions_types = list(/datum/action/item_action/adjust) mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/mask/surgical/attack_self(mob/user) adjustmask(user) /obj/item/clothing/mask/fakemoustache name = "fake moustache" desc = "Warning: moustache is fake." icon_state = "fake-moustache" flags_inv = HIDEFACE mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/mask/fakemoustache/italian name = "italian moustache" desc = "Made from authentic Italian moustache hairs. Gives the wearer an irresistable urge to gesticulate wildly." /obj/item/clothing/mask/fakemoustache/italian/speechModification(M) if(copytext(M, 1, 2) != "*") M = " [M]" var/list/italian_words = strings("italian_replacement.json", "italian") for(var/key in italian_words) var/value = italian_words[key] if(islist(value)) value = pick(value) M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]") M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]") M = replacetextEx(M, " [key]", " [value]") if(prob(3)) M += pick(" Ravioli, ravioli, give me the formuoli!"," Mamma-mia!"," Mamma-mia! That's a spicy meat-ball!", " La la la la la funiculi funicula!") return trim(M) /obj/item/clothing/mask/joy name = "joy mask" desc = "Express your happiness or hide your sorrows with this laughing face with crying tears of joy cutout." icon_state = "joy" mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/mask/pig name = "pig mask" desc = "A rubber pig mask." icon_state = "pig" item_state = "pig" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL actions_types = list(/datum/action/item_action/toggle_voice_box) var/voicechange = 0 /obj/item/clothing/mask/pig/attack_self(mob/user) voicechange = !voicechange to_chat(user, "You turn the voice box [voicechange ? "on" : "off"]!") /obj/item/clothing/mask/pig/speechModification(message) if(voicechange) message = pick("Oink!","Squeeeeeeee!","Oink Oink!") return message /obj/item/clothing/mask/spig //needs to be different otherwise you could turn the speedmodification off and on name = "Pig face" desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!" //It's only ever going to be attached to your face. icon_state = "pig" item_state = "pig" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL var/voicechange = 1 /obj/item/clothing/mask/spig/speechModification(message) if(voicechange) message = pick("Oink!","Squeeeeeeee!","Oink Oink!") return message ///frog mask - reeee!! /obj/item/clothing/mask/frog name = "frog mask" desc = "An ancient mask carved in the shape of a frog.
Sanity is like gravity, all it needs is a push." icon_state = "frog" item_state = "frog" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL var/voicechange = TRUE /obj/item/clothing/mask/frog/attack_self(mob/user) voicechange = !voicechange to_chat(user, "You turn the voice box [voicechange ? "on" : "off"]!") /obj/item/clothing/mask/frog/speechModification(message) //whenever you speak if(voicechange) if(prob(5)) //sometimes, the angry spirit finds others words to speak. message = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!") else message = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish, return message /obj/item/clothing/mask/frog/cursed item_flags = NODROP //reee!! /obj/item/clothing/mask/frog/cursed/attack_self(mob/user) return //no voicebox to alter. /obj/item/clothing/mask/frog/cursed/equipped(mob/user, slot) var/mob/living/carbon/C = user if(C.wear_mask == src) to_chat(user, "[src] was cursed! Ree!!") return ..() /obj/item/clothing/mask/cowmask name = "Cowface" desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!" icon = 'icons/mob/mask.dmi' icon_state = "cowmask" item_state = "cowmask" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL var/voicechange = 1 /obj/item/clothing/mask/cowmask/speechModification(message) if(voicechange) message = pick("Moooooooo!","Moo!","Moooo!") return message /obj/item/clothing/mask/horsehead name = "horse head mask" desc = "A mask made of soft vinyl and latex, representing the head of a horse." icon_state = "horsehead" item_state = "horsehead" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEYES|HIDEEARS w_class = WEIGHT_CLASS_SMALL var/voicechange = 1 /obj/item/clothing/mask/horsehead/speechModification(message) if(voicechange) message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!") return message /obj/item/clothing/mask/rat name = "rat mask" desc = "A mask made of soft vinyl and latex, representing the head of a rat." icon_state = "rat" item_state = "rat" flags_inv = HIDEFACE flags_cover = MASKCOVERSMOUTH /obj/item/clothing/mask/rat/fox name = "fox mask" desc = "A mask made of soft vinyl and latex, representing the head of a fox." icon_state = "fox" item_state = "fox" /obj/item/clothing/mask/rat/bee name = "bee mask" desc = "A mask made of soft vinyl and latex, representing the head of a bee." icon_state = "bee" item_state = "bee" /obj/item/clothing/mask/rat/bear name = "bear mask" desc = "A mask made of soft vinyl and latex, representing the head of a bear." icon_state = "bear" item_state = "bear" /obj/item/clothing/mask/rat/bat name = "bat mask" desc = "A mask made of soft vinyl and latex, representing the head of a bat." icon_state = "bat" item_state = "bat" /obj/item/clothing/mask/rat/raven name = "raven mask" desc = "A mask made of soft vinyl and latex, representing the head of a raven." icon_state = "raven" item_state = "raven" /obj/item/clothing/mask/rat/jackal name = "jackal mask" desc = "A mask made of soft vinyl and latex, representing the head of a jackal." icon_state = "jackal" item_state = "jackal" /obj/item/clothing/mask/rat/tribal name = "tribal mask" desc = "A mask carved out of wood, detailed carefully by hand." icon_state = "bumba" item_state = "bumba" /obj/item/clothing/mask/bandana name = "botany bandana" desc = "A fine bandana with nanotech lining and a hydroponics pattern." w_class = WEIGHT_CLASS_TINY flags_cover = MASKCOVERSMOUTH flags_inv = HIDEFACE|HIDEFACIALHAIR visor_flags_inv = HIDEFACE|HIDEFACIALHAIR visor_flags_cover = MASKCOVERSMOUTH slot_flags = ITEM_SLOT_MASK adjusted_flags = ITEM_SLOT_HEAD icon_state = "bandbotany" mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/mask/bandana/attack_self(mob/user) adjustmask(user) /obj/item/clothing/mask/bandana/red name = "red bandana" desc = "A fine red bandana with nanotech lining." icon_state = "bandred" /obj/item/clothing/mask/bandana/blue name = "blue bandana" desc = "A fine blue bandana with nanotech lining." icon_state = "bandblue" /obj/item/clothing/mask/bandana/green name = "green bandana" desc = "A fine green bandana with nanotech lining." icon_state = "bandgreen" /obj/item/clothing/mask/bandana/gold name = "gold bandana" desc = "A fine gold bandana with nanotech lining." icon_state = "bandgold" /obj/item/clothing/mask/bandana/black name = "black bandana" desc = "A fine black bandana with nanotech lining." icon_state = "bandblack" /obj/item/clothing/mask/bandana/skull name = "skull bandana" desc = "A fine black bandana with nanotech lining and a skull emblem." icon_state = "bandskull" /obj/item/clothing/mask/mummy name = "mummy mask" desc = "Ancient bandages." icon_state = "mummy_mask" item_state = "mummy_mask" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/mask/scarecrow name = "sack mask" desc = "A burlap sack with eyeholes." icon_state = "scarecrow_sack" item_state = "scarecrow_sack" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/mask/gondola name = "gondola mask" desc = "Genuine gondola fur." icon_state = "gondola" item_state = "gondola" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL /obj/item/clothing/mask/gondola/speechModification(M) if(copytext(M, 1, 2) != "*") M = " [M]" var/list/spurdo_words = strings("spurdo_replacement.json", "spurdo") for(var/key in spurdo_words) var/value = spurdo_words[key] if(islist(value)) value = pick(value) M = replacetextEx(M,regex(uppertext(key),"g"), "[uppertext(value)]") M = replacetextEx(M,regex(capitalize(key),"g"), "[capitalize(value)]") M = replacetextEx(M,regex(key,"g"), "[value]") return trim(M)