/* * Contains: * Security * Detective * Navy uniforms */ /* * Security */ /obj/item/clothing/under/rank/security name = "security jumpsuit" desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle." icon_state = "rsecurity" item_state = "r_suit" item_color = "rsecurity" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) strip_delay = 50 alt_covers_chest = TRUE sensor_mode = SENSOR_COORDS random_sensor = FALSE /obj/item/clothing/under/rank/security/grey name = "grey security jumpsuit" desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." icon_state = "security" item_state = "gy_suit" item_color = "security" /obj/item/clothing/under/rank/security/skirt name = "security jumpskirt" desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt." icon_state = "secskirt" item_state = "r_suit" item_color = "secskirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone /obj/item/clothing/under/rank/warden name = "security suit" desc = "A formal security suit for officers complete with Nanotrasen belt buckle." icon_state = "rwarden" item_state = "r_suit" item_color = "rwarden" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) strip_delay = 50 alt_covers_chest = TRUE sensor_mode = 3 random_sensor = FALSE /obj/item/clothing/under/rank/warden/grey name = "grey security suit" desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." icon_state = "warden" item_state = "gy_suit" item_color = "warden" /* * Detective */ /obj/item/clothing/under/rank/det name = "hard-worn suit" desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" item_color = "detective" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) strip_delay = 50 alt_covers_chest = TRUE sensor_mode = 3 random_sensor = FALSE /obj/item/clothing/under/rank/det/grey name = "noir suit" desc = "A hard-boiled private investigator's grey suit, complete with tie clip." icon_state = "greydet" item_state = "greydet" item_color = "greydet" alt_covers_chest = TRUE /* * Head of Security */ /obj/item/clothing/under/rank/head_of_security name = "head of security's jumpsuit" desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security." icon_state = "rhos" item_state = "r_suit" item_color = "rhos" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) strip_delay = 60 alt_covers_chest = TRUE sensor_mode = 3 random_sensor = FALSE /obj/item/clothing/under/rank/head_of_security/grey name = "head of security's grey jumpsuit" desc = "There are old men, and there are bold men, but there are very few old, bold men." icon_state = "hos" item_state = "gy_suit" item_color = "hos" /obj/item/clothing/under/rank/head_of_security/alt name = "head of security's turtleneck" desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants." icon_state = "hosalt" item_state = "bl_suit" item_color = "hosalt" /* * Navy uniforms */ /obj/item/clothing/under/rank/security/navyblue name = "security officer's formal uniform" desc = "The latest in fashionable security outfits." icon_state = "officerblueclothes" item_state = "officerblueclothes" item_color = "officerblueclothes" alt_covers_chest = TRUE /obj/item/clothing/under/rank/head_of_security/navyblue desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security." name = "head of security's formal uniform" icon_state = "hosblueclothes" item_state = "hosblueclothes" item_color = "hosblueclothes" alt_covers_chest = TRUE /obj/item/clothing/under/rank/warden/navyblue desc = "The insignia on this uniform tells you that this uniform belongs to the Warden." name = "warden's formal uniform" icon_state = "wardenblueclothes" item_state = "wardenblueclothes" item_color = "wardenblueclothes" alt_covers_chest = TRUE /* *Blueshirt */ /obj/item/clothing/under/rank/security/blueshirt desc = "I'm a little busy right now, Calhoun." icon_state = "blueshift" item_state = "blueshift" item_color = "blueshift" can_adjust = FALSE