/*********************Mining Hammer****************/ /obj/item/twohanded/required/kinetic_crusher icon = 'icons/obj/mining.dmi' icon_state = "mining_hammer1" item_state = "mining_hammer1" lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' name = "proto-kinetic crusher" desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \ While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna." force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK force_unwielded = 20 //It's never not wielded so these are the same force_wielded = 20 throwforce = 5 throw_speed = 4 light_range = 7 light_power = 2 armour_penetration = 10 materials = list(MAT_METAL=1150, MAT_GLASS=2075) hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped") sharpness = IS_SHARP var/list/trophies = list() var/charged = TRUE var/charge_time = 15 var/detonation_damage = 50 var/backstab_bonus = 30 /obj/item/twohanded/required/kinetic_crusher/Initialize() . = ..() AddComponent(/datum/component/butchering, 60, 110) //technically it's huge and bulky, but this provides an incentive to use it /obj/item/twohanded/required/kinetic_crusher/Destroy() QDEL_LIST(trophies) return ..() /obj/item/twohanded/required/kinetic_crusher/examine(mob/living/user) ..() to_chat(user, "Mark a large creature with the destabilizing force, then hit them in melee to do [force + detonation_damage] damage.") to_chat(user, "Does [force + detonation_damage + backstab_bonus] damage if the target is backstabbed, instead of [force + detonation_damage].") for(var/t in trophies) var/obj/item/crusher_trophy/T = t to_chat(user, "It has \a [T] attached, which causes [T.effect_desc()].") /obj/item/twohanded/required/kinetic_crusher/attackby(obj/item/I, mob/living/user) if(istype(I, /obj/item/crowbar)) if(LAZYLEN(trophies)) to_chat(user, "You remove [src]'s trophies.") I.play_tool_sound(src) for(var/t in trophies) var/obj/item/crusher_trophy/T = t T.remove_from(src, user) else to_chat(user, "There are no trophies on [src].") else if(istype(I, /obj/item/crusher_trophy)) var/obj/item/crusher_trophy/T = I T.add_to(src, user) else return ..() /obj/item/twohanded/required/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user) var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING) var/target_health = target.health ..() for(var/t in trophies) if(!QDELETED(target)) var/obj/item/crusher_trophy/T = t T.on_melee_hit(target, user) if(!QDELETED(C) && !QDELETED(target)) C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did /obj/item/twohanded/required/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams) . = ..() if(istype(target, /obj/item/crusher_trophy)) var/obj/item/crusher_trophy/T = target T.add_to(src, user) if(!proximity_flag && charged)//Mark a target, or mine a tile. var/turf/proj_turf = user.loc if(!isturf(proj_turf)) return var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf) for(var/t in trophies) var/obj/item/crusher_trophy/T = t T.on_projectile_fire(D, user) D.preparePixelProjectile(target, user, clickparams) D.firer = user D.hammer_synced = src playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1) D.fire() charged = FALSE icon_state = "mining_hammer1_uncharged" addtimer(CALLBACK(src, .proc/Recharge), charge_time) return if(proximity_flag && isliving(target)) var/mob/living/L = target var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK) if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK)) return var/datum/status_effect/crusher_damage/C = L.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING) var/target_health = L.health for(var/t in trophies) var/obj/item/crusher_trophy/T = t T.on_mark_detonation(target, user) if(!QDELETED(L)) if(!QDELETED(C)) C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did new /obj/effect/temp_visual/kinetic_blast(get_turf(L)) var/backstab_dir = get_dir(user, L) var/def_check = L.getarmor(type = "bomb") if((user.dir & backstab_dir) && (L.dir & backstab_dir)) if(!QDELETED(C)) C.total_damage += detonation_damage + backstab_bonus //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item L.apply_damage(detonation_damage + backstab_bonus, BRUTE, blocked = def_check) playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong else if(!QDELETED(C)) C.total_damage += detonation_damage L.apply_damage(detonation_damage, BRUTE, blocked = def_check) if(user && lavaland_equipment_pressure_check(get_turf(user))) //CIT CHANGE - makes sure below only happens in low pressure environments user.adjustStaminaLoss(-30)//CIT CHANGE - makes crushers heal stamina /obj/item/twohanded/required/kinetic_crusher/proc/Recharge() if(!charged) charged = TRUE icon_state = "mining_hammer1" playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) //destablizing force /obj/item/projectile/destabilizer name = "destabilizing force" icon_state = "pulse1" nodamage = TRUE damage = 0 //We're just here to mark people. This is still a melee weapon. damage_type = BRUTE flag = "bomb" range = 6 log_override = TRUE var/obj/item/twohanded/required/kinetic_crusher/hammer_synced /obj/item/projectile/destabilizer/Destroy() hammer_synced = null return ..() /obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE) if(isliving(target)) var/mob/living/L = target var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK, hammer_synced) if(hammer_synced) for(var/t in hammer_synced.trophies) var/obj/item/crusher_trophy/T = t T.on_mark_application(target, CM, had_effect) var/target_turf = get_turf(target) if(ismineralturf(target_turf)) var/turf/closed/mineral/M = target_turf new /obj/effect/temp_visual/kinetic_blast(M) M.gets_drilled(firer) ..() //trophies /obj/item/crusher_trophy name = "tail spike" desc = "A strange spike with no usage." icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "tail_spike" var/bonus_value = 10 //if it has a bonus effect, this is how much that effect is var/denied_type = /obj/item/crusher_trophy /obj/item/crusher_trophy/examine(mob/living/user) ..() to_chat(user, "Causes [effect_desc()] when attached to a kinetic crusher.") /obj/item/crusher_trophy/proc/effect_desc() return "errors" /obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user) if(istype(A, /obj/item/twohanded/required/kinetic_crusher)) add_to(A, user) else ..() /obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user) for(var/t in H.trophies) var/obj/item/crusher_trophy/T = t if(istype(T, denied_type) || istype(src, T.denied_type)) to_chat(user, "You can't seem to attach [src] to [H]. Maybe remove a few trophies?") return FALSE if(!user.transferItemToLoc(src, H)) return H.trophies += src to_chat(user, "You attach [src] to [H].") return TRUE /obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user) forceMove(get_turf(H)) H.trophies -= src return TRUE /obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user /obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user /obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before /obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user //goliath /obj/item/crusher_trophy/goliath_tentacle name = "goliath tentacle" desc = "A sliced-off goliath tentacle. Suitable as a trophy for a kinetic crusher." icon_state = "goliath_tentacle" denied_type = /obj/item/crusher_trophy/goliath_tentacle bonus_value = 2 var/missing_health_ratio = 0.1 var/missing_health_desc = 10 /obj/item/crusher_trophy/goliath_tentacle/effect_desc() return "mark detonation to do [bonus_value] more damage for every [missing_health_desc] health you are missing" /obj/item/crusher_trophy/goliath_tentacle/on_mark_detonation(mob/living/target, mob/living/user) var/missing_health = user.health - user.maxHealth missing_health *= missing_health_ratio //bonus is active at all times, even if you're above 90 health missing_health *= bonus_value //multiply the remaining amount by bonus_value if(missing_health > 0) target.adjustBruteLoss(missing_health) //and do that much damage //watcher /obj/item/crusher_trophy/watcher_wing name = "watcher wing" desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher." icon_state = "watcher_wing" denied_type = /obj/item/crusher_trophy/watcher_wing bonus_value = 5 /obj/item/crusher_trophy/watcher_wing/effect_desc() return "mark detonation to prevent certain creatures from using certain attacks for [bonus_value*0.1] second\s" /obj/item/crusher_trophy/watcher_wing/on_mark_detonation(mob/living/target, mob/living/user) if(ishostile(target)) var/mob/living/simple_animal/hostile/H = target if(H.ranged) //briefly delay ranged attacks if(H.ranged_cooldown >= world.time) H.ranged_cooldown += bonus_value else H.ranged_cooldown = bonus_value + world.time //magmawing watcher /obj/item/crusher_trophy/blaster_tubes/magma_wing name = "magmawing watcher wing" desc = "A still-searing wing from a magmawing watcher. Suitable as a trophy for a kinetic crusher." icon_state = "magma_wing" gender = NEUTER bonus_value = 5 /obj/item/crusher_trophy/blaster_tubes/magma_wing/effect_desc() return "mark detonation to make the next destabilizer shot deal [bonus_value] damage" /obj/item/crusher_trophy/blaster_tubes/magma_wing/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) if(deadly_shot) marker.name = "heated [marker.name]" marker.icon_state = "lava" marker.damage = bonus_value marker.nodamage = FALSE deadly_shot = FALSE //icewing watcher /obj/item/crusher_trophy/watcher_wing/ice_wing name = "icewing watcher wing" desc = "A carefully preserved frozen wing from an icewing watcher. Suitable as a trophy for a kinetic crusher." icon_state = "ice_wing" bonus_value = 8 //legion /obj/item/crusher_trophy/legion_skull name = "legion skull" desc = "A dead and lifeless legion skull. Suitable as a trophy for a kinetic crusher." icon_state = "legion_skull" denied_type = /obj/item/crusher_trophy/legion_skull bonus_value = 3 /obj/item/crusher_trophy/legion_skull/effect_desc() return "a kinetic crusher to recharge [bonus_value*0.1] second\s faster" /obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user) . = ..() if(.) H.charge_time -= bonus_value /obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user) . = ..() if(.) H.charge_time += bonus_value //blood-drunk hunter /obj/item/crusher_trophy/miner_eye name = "eye of a blood-drunk hunter" desc = "Its pupil is collapsed and turned to mush. Suitable as a trophy for a kinetic crusher." icon_state = "hunter_eye" denied_type = /obj/item/crusher_trophy/miner_eye /obj/item/crusher_trophy/miner_eye/effect_desc() return "mark detonation to grant stun immunity and 90% damage reduction for 1 second" /obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user) user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK) //ash drake /obj/item/crusher_trophy/tail_spike desc = "A spike taken from an ash drake's tail. Suitable as a trophy for a kinetic crusher." denied_type = /obj/item/crusher_trophy/tail_spike bonus_value = 5 /obj/item/crusher_trophy/tail_spike/effect_desc() return "mark detonation to do [bonus_value] damage to nearby creatures and push them back" /obj/item/crusher_trophy/tail_spike/on_mark_detonation(mob/living/target, mob/living/user) for(var/mob/living/L in oview(2, user)) if(L.stat == DEAD) continue playsound(L, 'sound/magic/fireball.ogg', 20, 1) new /obj/effect/temp_visual/fire(L.loc) addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done L.adjustFireLoss(bonus_value, forced = TRUE) /obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user) if(!QDELETED(target) && !QDELETED(user) && (!target.anchored || ismegafauna(target))) //megafauna will always be pushed step(target, get_dir(user, target)) //bubblegum /obj/item/crusher_trophy/demon_claws name = "demon claws" desc = "A set of blood-drenched claws from a massive demon's hand. Suitable as a trophy for a kinetic crusher." icon_state = "demon_claws" gender = PLURAL denied_type = /obj/item/crusher_trophy/demon_claws bonus_value = 10 var/static/list/damage_heal_order = list(BRUTE, BURN, OXY) /obj/item/crusher_trophy/demon_claws/effect_desc() return "melee hits to do [bonus_value * 0.2] more damage and heal you for [bonus_value * 0.1], with 5X effect on mark detonation" /obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user) . = ..() if(.) H.force += bonus_value * 0.2 H.force_unwielded += bonus_value * 0.2 H.force_wielded += bonus_value * 0.2 H.detonation_damage += bonus_value * 0.8 /obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user) . = ..() if(.) H.force -= bonus_value * 0.2 H.force_unwielded -= bonus_value * 0.2 H.force_wielded -= bonus_value * 0.2 H.detonation_damage -= bonus_value * 0.8 /obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user) user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order) /obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user) user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order) //colossus /obj/item/crusher_trophy/blaster_tubes name = "blaster tubes" desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher." icon_state = "blaster_tubes" gender = PLURAL denied_type = /obj/item/crusher_trophy/blaster_tubes bonus_value = 15 var/deadly_shot = FALSE /obj/item/crusher_trophy/blaster_tubes/effect_desc() return "mark detonation to make the next destabilizer shot deal [bonus_value] damage but move slower" /obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) if(deadly_shot) marker.name = "deadly [marker.name]" marker.icon_state = "chronobolt" marker.damage = bonus_value marker.nodamage = FALSE marker.speed = 2 deadly_shot = FALSE /obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user) deadly_shot = TRUE addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) /obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot() deadly_shot = FALSE //hierophant /obj/item/crusher_trophy/vortex_talisman name = "vortex talisman" desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher." icon_state = "vortex_talisman" denied_type = /obj/item/crusher_trophy/vortex_talisman /obj/item/crusher_trophy/vortex_talisman/effect_desc() return "mark detonation to create a barrier you can pass" /obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user) var/turf/T = get_turf(user) new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass! var/turf/otherT = get_step(T, turn(user.dir, 90)) if(otherT) new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user) otherT = get_step(T, turn(user.dir, -90)) if(otherT) new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user) /obj/effect/temp_visual/hierophant/wall/crusher duration = 75