/mob/living/verb/give()
set category = "IC"
set name = "Give"
set src in oview(1) //Cannot handle giving shit to mobs on your own tile, but it's a small, small loss
give_item(usr)
/mob/living/proc/give_item(mob/living/carbon/user)
/mob/living/carbon/give_item(mob/living/carbon/user)
if(!istype(user))
return
if(src.stat == 2 || user.stat == 2 || src.client == null)
return
if(src.handcuffed)
user << "Those hands are cuffed right now."
return //Can't receive items while cuffed
var/obj/item/I
if(user.get_active_held_item() == null)
user << "You don't have anything in your [get_held_index_name(get_held_index_of_item(I))] to give to [src]."
return
I = user.get_active_held_item()
if(!I)
return
if(src == user) //Shouldn't happen
user << "You tried to give yourself \the [I], but you didn't want it."
return
if(get_empty_held_index_for_side())
switch(alert(src, "[user] wants to give you \a [I]?", , "Yes", "No"))
if("Yes")
if(!I)
return
if(!Adjacent(user))
user <<"You need to stay still while giving an object."
src << "[user] moved away."//What an asshole
return
if(user.get_active_held_item() != I)
user << "You need to keep the item in your hand."
src << "[user] has put \the [I] away!"
return
if(!get_empty_held_index_for_side())
user << "Your hands are full."
user << "Their hands are full."
return
if(!user.dropItemToGround(I))
src << "[user] can't let go of \the [I]!"
user << "You can't seem to let go of \the [I]."
return
src.put_in_hands(I)
update_inv_hands()
src.visible_message("[user] handed \the [I] to [src].")
if("No")
src.visible_message("[user] tried to hand \the [I] to [src] but \he didn't want it.")
else
user << "[src]'s hands are full."