/mob/living/simple_animal/hostile/russian name = "Russian" desc = "For the Motherland!" icon = 'icons/mob/simple_human.dmi' icon_state = "russianmelee" icon_living = "russianmelee" icon_dead = "russianmelee_dead" icon_gib = "syndicate_gib" mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID) speak_chance = 0 turns_per_move = 5 response_help = "pokes" response_disarm = "shoves" response_harm = "hits" speed = 0 maxHealth = 100 health = 100 harm_intent_damage = 5 melee_damage_lower = 15 melee_damage_upper = 15 attacktext = "punches" attack_sound = 'sound/weapons/punch1.ogg' a_intent = INTENT_HARM loot = list(/obj/effect/mob_spawn/human/corpse/russian, /obj/item/kitchen/knife) atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) unsuitable_atmos_damage = 15 faction = list("russian") status_flags = CANPUSH del_on_death = 1 do_footstep = TRUE /mob/living/simple_animal/hostile/russian/ranged icon_state = "russianranged" icon_living = "russianranged" loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged, /obj/item/gun/ballistic/revolver/nagant) ranged = 1 retreat_distance = 5 minimum_distance = 5 projectilesound = 'sound/weapons/gunshot.ogg' casingtype = /obj/item/ammo_casing/n762 /mob/living/simple_animal/hostile/russian/ranged/mosin loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged, /obj/item/gun/ballistic/shotgun/boltaction) casingtype = /obj/item/ammo_casing/a762 /mob/living/simple_animal/hostile/russian/ranged/trooper icon_state = "russianrangedelite" icon_living = "russianrangedelite" maxHealth = 150 health = 150 casingtype = /obj/item/ammo_casing/shotgun/buckshot loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper, /obj/item/gun/ballistic/shotgun/lethal) /mob/living/simple_animal/hostile/russian/ranged/officer name = "Russian Officer" icon_state = "russianofficer" icon_living = "russianofficer" maxHealth = 65 health = 65 rapid = 3 casingtype = /obj/item/ammo_casing/c9mm loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged/officer, /obj/item/gun/ballistic/automatic/pistol/APS) /mob/living/simple_animal/hostile/russian/ranged/officer/Aggro() ..() summon_backup(15) say("V BOJ!!")