/obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser select_name = "kill" /obj/item/ammo_casing/energy/lasergun projectile_type = /obj/item/projectile/beam/laser e_cost = 83 select_name = "kill" /obj/item/ammo_casing/energy/lasergun/old projectile_type = /obj/item/projectile/beam/laser e_cost = 200 select_name = "kill" /obj/item/ammo_casing/energy/laser/hos e_cost = 100 /obj/item/ammo_casing/energy/laser/practice projectile_type = /obj/item/projectile/beam/practice select_name = "practice" harmful = FALSE /obj/item/ammo_casing/energy/laser/scatter projectile_type = /obj/item/projectile/beam/scatter pellets = 5 variance = 25 select_name = "scatter" /obj/item/ammo_casing/energy/laser/scatter/disabler projectile_type = /obj/item/projectile/beam/disabler pellets = 3 variance = 15 harmful = FALSE /obj/item/ammo_casing/energy/laser/heavy projectile_type = /obj/item/projectile/beam/laser/heavylaser select_name = "anti-vehicle" fire_sound = 'sound/weapons/lasercannonfire.ogg' /obj/item/ammo_casing/energy/laser/pulse projectile_type = /obj/item/projectile/beam/pulse e_cost = 200 select_name = "DESTROY" fire_sound = 'sound/weapons/pulse.ogg' /obj/item/ammo_casing/energy/laser/bluetag projectile_type = /obj/item/projectile/beam/lasertag/bluetag select_name = "bluetag" harmful = FALSE /obj/item/ammo_casing/energy/laser/bluetag/hitscan projectile_type = /obj/item/projectile/beam/lasertag/bluetag/hitscan /obj/item/ammo_casing/energy/laser/redtag projectile_type = /obj/item/projectile/beam/lasertag/redtag select_name = "redtag" harmful = FALSE /obj/item/ammo_casing/energy/laser/redtag/hitscan projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan /obj/item/ammo_casing/energy/xray projectile_type = /obj/item/projectile/beam/xray e_cost = 50 fire_sound = 'sound/weapons/laser3.ogg' /obj/item/ammo_casing/energy/mindflayer projectile_type = /obj/item/projectile/beam/mindflayer select_name = "MINDFUCK" fire_sound = 'sound/weapons/laser.ogg'