/obj/item/gun/ballistic/automatic/toy name = "foam force SMG" desc = "A prototype three-round burst toy submachine gun. Ages 8 and up." icon = 'icons/obj/guns/toy.dmi' icon_state = "saber" item_state = "gun" mag_type = /obj/item/ammo_box/magazine/toy/smg fire_sound = 'sound/weapons/gunshot_smg.ogg' force = 0 throwforce = 0 burst_size = 3 can_suppress = TRUE clumsy_check = 0 item_flags = NONE casing_ejector = FALSE /obj/item/gun/ballistic/automatic/toy/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/automatic/toy/pistol name = "foam force pistol" desc = "A small, easily concealable toy handgun. Ages 8 and up." icon_state = "pistol" w_class = WEIGHT_CLASS_SMALL mag_type = /obj/item/ammo_box/magazine/toy/pistol fire_sound = 'sound/weapons/gunshot.ogg' burst_size = 1 fire_delay = 0 actions_types = list() /obj/item/gun/ballistic/automatic/toy/pistol/update_icon() ..() icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/toy/pistol/riot mag_type = /obj/item/ammo_box/magazine/toy/pistol/riot /obj/item/gun/ballistic/automatic/toy/pistol/riot/Initialize() magazine = new /obj/item/ammo_box/magazine/toy/pistol/riot(src) return ..() /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/automatic/toy/pistol/riot/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/shotgun/toy name = "foam force shotgun" desc = "A toy shotgun with wood furniture and a four-shell capacity underneath. Ages 8 and up." icon = 'icons/obj/guns/toy.dmi' force = 0 throwforce = 0 mag_type = /obj/item/ammo_box/magazine/internal/shot/toy clumsy_check = FALSE item_flags = NONE casing_ejector = FALSE can_suppress = FALSE /obj/item/gun/ballistic/shotgun/toy/process_chamber(empty_chamber = 0) ..() if(chambered && !chambered.BB) qdel(chambered) /obj/item/gun/ballistic/shotgun/toy/unrestricted pin = /obj/item/firing_pin /obj/item/gun/ballistic/shotgun/toy/crossbow name = "foam force crossbow" desc = "A weapon favored by many overactive children. Ages 8 and up." icon = 'icons/obj/toy.dmi' icon_state = "foamcrossbow" item_state = "crossbow" mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow fire_sound = 'sound/items/syringeproj.ogg' slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_SMALL /obj/item/gun/ballistic/automatic/c20r/toy //This is the syndicate variant with syndicate firing pin and riot darts. name = "donksoft SMG" desc = "A bullpup two-round burst toy SMG, designated 'C-20r'. Ages 8 and up." icon = 'icons/obj/guns/toy.dmi' can_suppress = TRUE item_flags = NONE mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot casing_ejector = FALSE clumsy_check = FALSE /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted //Use this for actual toys pin = /obj/item/firing_pin mag_type = /obj/item/ammo_box/magazine/toy/smgm45 /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot /obj/item/gun/ballistic/automatic/l6_saw/toy //This is the syndicate variant with syndicate firing pin and riot darts. name = "donksoft LMG" desc = "A heavily modified toy light machine gun, designated 'L6 SAW'. Ages 8 and up." icon = 'icons/obj/guns/toy.dmi' can_suppress = FALSE item_flags = NONE mag_type = /obj/item/ammo_box/magazine/toy/m762/riot casing_ejector = FALSE clumsy_check = FALSE /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted //Use this for actual toys pin = /obj/item/firing_pin mag_type = /obj/item/ammo_box/magazine/toy/m762 /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot mag_type = /obj/item/ammo_box/magazine/toy/m762/riot