/obj/item/projectile/bullet/neurotoxin name = "neurotoxin spit" icon_state = "neurotoxin" damage = 5 damage_type = TOX /obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE) if(isalien(target)) knockdown = 0 nodamage = TRUE else if(isliving(target)) var/mob/living/L = target L.Knockdown(100, TRUE, FALSE, 30, 25) return ..()