/////////////////////////////////// //////////Autolathe Designs /////// /////////////////////////////////// /datum/design/bucket name = "Bucket" id = "bucket" build_type = AUTOLATHE materials = list(MAT_METAL = 200) build_path = /obj/item/reagent_containers/glass/bucket category = list("initial","Tools") /datum/design/crowbar name = "Pocket Crowbar" id = "crowbar" build_type = AUTOLATHE materials = list(MAT_METAL = 50) build_path = /obj/item/crowbar category = list("initial","Tools") /datum/design/flashlight name = "Flashlight" id = "flashlight" build_type = AUTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 20) build_path = /obj/item/flashlight category = list("initial","Tools") /datum/design/extinguisher name = "Fire Extinguisher" id = "extinguisher" build_type = AUTOLATHE materials = list(MAT_METAL = 90) build_path = /obj/item/extinguisher category = list("initial","Tools") /datum/design/pocketfireextinguisher name = "Pocket Fire Extinguisher" id = "pocketfireextinguisher" build_type = AUTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 40) build_path = /obj/item/extinguisher/mini category = list("initial","Tools") /datum/design/multitool name = "Multitool" id = "multitool" build_type = AUTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 20) build_path = /obj/item/multitool category = list("initial","Tools") /datum/design/analyzer name = "Analyzer" id = "analyzer" build_type = AUTOLATHE materials = list(MAT_METAL = 30, MAT_GLASS = 20) build_path = /obj/item/analyzer category = list("initial","Tools") /datum/design/tscanner name = "T-Ray Scanner" id = "tscanner" build_type = AUTOLATHE materials = list(MAT_METAL = 150) build_path = /obj/item/t_scanner category = list("initial","Tools") /datum/design/weldingtool name = "Welding Tool" id = "welding_tool" build_type = AUTOLATHE materials = list(MAT_METAL = 70, MAT_GLASS = 20) build_path = /obj/item/weldingtool category = list("initial","Tools") /datum/design/mini_weldingtool name = "Emergency Welding Tool" id = "mini_welding_tool" build_type = AUTOLATHE materials = list(MAT_METAL = 30, MAT_GLASS = 10) build_path = /obj/item/weldingtool/mini category = list("initial","Tools") /datum/design/screwdriver name = "Screwdriver" id = "screwdriver" build_type = AUTOLATHE materials = list(MAT_METAL = 75) build_path = /obj/item/screwdriver category = list("initial","Tools") /datum/design/wirecutters name = "Wirecutters" id = "wirecutters" build_type = AUTOLATHE materials = list(MAT_METAL = 80) build_path = /obj/item/wirecutters category = list("initial","Tools") /datum/design/wrench name = "Wrench" id = "wrench" build_type = AUTOLATHE materials = list(MAT_METAL = 150) build_path = /obj/item/wrench category = list("initial","Tools") /datum/design/welding_helmet name = "Welding Helmet" id = "welding_helmet" build_type = AUTOLATHE materials = list(MAT_METAL = 1750, MAT_GLASS = 400) build_path = /obj/item/clothing/head/welding category = list("initial","Tools") /datum/design/cable_coil name = "Cable Coil" id = "cable_coil" build_type = AUTOLATHE materials = list(MAT_METAL = 10, MAT_GLASS = 5) build_path = /obj/item/stack/cable_coil/random category = list("initial","Tools") maxstack = 30 /datum/design/toolbox name = "Toolbox" id = "tool_box" build_type = AUTOLATHE materials = list(MAT_METAL = 500) build_path = /obj/item/storage/toolbox category = list("initial","Tools") /datum/design/apc_board name = "APC Module" id = "power control" build_type = AUTOLATHE | PROTOLATHE materials = list(MAT_METAL = 100, MAT_GLASS = 100) build_path = /obj/item/electronics/apc category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/airlock_board name = "Airlock Electronics" id = "airlock_board" build_type = AUTOLATHE | PROTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 50) build_path = /obj/item/electronics/airlock category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/firelock_board name = "Firelock Circuitry" id = "firelock_board" build_type = AUTOLATHE | PROTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 50) build_path = /obj/item/electronics/firelock category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/airalarm_electronics name = "Air Alarm Electronics" id = "airalarm_electronics" build_type = AUTOLATHE | PROTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 50) build_path = /obj/item/electronics/airalarm category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/firealarm_electronics name = "Fire Alarm Electronics" id = "firealarm_electronics" build_type = AUTOLATHE | PROTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 50) build_path = /obj/item/electronics/firealarm category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/camera name = "Camera" id = "camera" build_type = AUTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 100) build_path = /obj/item/camera category = list("initial", "Misc") /datum/design/camera_film name = "Camera Film Cartridge" id = "camera_film" build_type = AUTOLATHE materials = list(MAT_METAL = 10, MAT_GLASS = 10) build_path = /obj/item/camera_film category = list("initial", "Misc") /datum/design/earmuffs name = "Earmuffs" id = "earmuffs" build_type = AUTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/ears/earmuffs category = list("initial", "Misc") /datum/design/pipe_painter name = "Pipe Painter" id = "pipe_painter" build_type = AUTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2000) build_path = /obj/item/pipe_painter category = list("initial", "Misc") /datum/design/airlock_painter name = "Airlock Painter" id = "airlock_painter" build_type = AUTOLATHE materials = list(MAT_METAL = 50, MAT_GLASS = 50) build_path = /obj/item/airlock_painter category = list("initial", "Misc") /datum/design/metal name = "Metal" id = "metal" build_type = AUTOLATHE materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/metal category = list("initial","Construction") maxstack = 50 /datum/design/glass name = "Glass" id = "glass" build_type = AUTOLATHE materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/glass category = list("initial","Construction") maxstack = 50 /datum/design/rglass name = "Reinforced Glass" id = "rglass" build_type = AUTOLATHE | SMELTER | PROTOLATHE materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/rglass category = list("initial","Construction","Stock Parts") maxstack = 50 /datum/design/rods name = "Metal Rod" id = "rods" build_type = AUTOLATHE materials = list(MAT_METAL = 1000) build_path = /obj/item/stack/rods category = list("initial","Construction") maxstack = 50 /datum/design/rcd_ammo name = "Compressed Matter Cartridge" id = "rcd_ammo" build_type = AUTOLATHE materials = list(MAT_METAL = 12000, MAT_GLASS=8000) build_path = /obj/item/rcd_ammo category = list("initial","Construction") /datum/design/kitchen_knife name = "Kitchen Knife" id = "kitchen_knife" build_type = AUTOLATHE materials = list(MAT_METAL = 12000) build_path = /obj/item/kitchen/knife category = list("initial","Dinnerware") /datum/design/fork name = "Fork" id = "fork" build_type = AUTOLATHE materials = list(MAT_METAL = 80) build_path = /obj/item/kitchen/fork category = list("initial","Dinnerware") /datum/design/tray name = "Tray" id = "tray" build_type = AUTOLATHE materials = list(MAT_METAL = 3000) build_path = /obj/item/storage/bag/tray category = list("initial","Dinnerware") /datum/design/bowl name = "Bowl" id = "bowl" build_type = AUTOLATHE materials = list(MAT_GLASS = 500) build_path = /obj/item/reagent_containers/glass/bowl category = list("initial","Dinnerware") /datum/design/drinking_glass name = "Drinking Glass" id = "drinking_glass" build_type = AUTOLATHE materials = list(MAT_GLASS = 500) build_path = /obj/item/reagent_containers/food/drinks/drinkingglass category = list("initial","Dinnerware") /datum/design/shot_glass name = "Shot Glass" id = "shot_glass" build_type = AUTOLATHE materials = list(MAT_GLASS = 100) build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass category = list("initial","Dinnerware") /datum/design/shaker name = "Shaker" id = "shaker" build_type = AUTOLATHE materials = list(MAT_METAL = 1500) build_path = /obj/item/reagent_containers/food/drinks/shaker category = list("initial","Dinnerware") /datum/design/cultivator name = "Cultivator" id = "cultivator" build_type = AUTOLATHE materials = list(MAT_METAL=50) build_path = /obj/item/cultivator category = list("initial","Misc") /datum/design/plant_analyzer name = "Plant Analyzer" id = "plant_analyzer" build_type = AUTOLATHE materials = list(MAT_METAL = 30, MAT_GLASS = 20) build_path = /obj/item/plant_analyzer category = list("initial","Misc") /datum/design/shovel name = "Shovel" id = "shovel" build_type = AUTOLATHE materials = list(MAT_METAL = 50) build_path = /obj/item/shovel category = list("initial","Misc") /datum/design/spade name = "Spade" id = "spade" build_type = AUTOLATHE materials = list(MAT_METAL = 50) build_path = /obj/item/shovel/spade category = list("initial","Misc") /datum/design/hatchet name = "Hatchet" id = "hatchet" build_type = AUTOLATHE materials = list(MAT_METAL = 15000) build_path = /obj/item/hatchet category = list("initial","Misc") /datum/design/foilhat name = "Tinfoil Hat" id = "tinfoil_hat" build_type = AUTOLATHE materials = list(MAT_METAL = 5500) build_path = /obj/item/clothing/head/foilhat category = list("hacked", "Misc") /datum/design/scalpel name = "Scalpel" id = "scalpel" build_type = AUTOLATHE materials = list(MAT_METAL = 4000, MAT_GLASS = 1000) build_path = /obj/item/scalpel category = list("initial", "Medical") /datum/design/circular_saw name = "Circular Saw" id = "circular_saw" build_type = AUTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 6000) build_path = /obj/item/circular_saw category = list("initial", "Medical") /datum/design/surgicaldrill name = "Surgical Drill" id = "surgicaldrill" build_type = AUTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 6000) build_path = /obj/item/surgicaldrill category = list("initial", "Medical") /datum/design/retractor name = "Retractor" id = "retractor" build_type = AUTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 3000) build_path = /obj/item/retractor category = list("initial", "Medical") /datum/design/cautery name = "Cautery" id = "cautery" build_type = AUTOLATHE materials = list(MAT_METAL = 2500, MAT_GLASS = 750) build_path = /obj/item/cautery category = list("initial", "Medical") /datum/design/hemostat name = "Hemostat" id = "hemostat" build_type = AUTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) build_path = /obj/item/hemostat category = list("initial", "Medical") /datum/design/beaker name = "Beaker" id = "beaker" build_type = AUTOLATHE materials = list(MAT_GLASS = 500) build_path = /obj/item/reagent_containers/glass/beaker category = list("initial", "Medical") /datum/design/large_beaker name = "Large Beaker" id = "large_beaker" build_type = AUTOLATHE materials = list(MAT_GLASS = 2500) build_path = /obj/item/reagent_containers/glass/beaker/large category = list("initial", "Medical") /datum/design/healthanalyzer name = "Health Analyzer" id = "healthanalyzer" build_type = AUTOLATHE | PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 50) build_path = /obj/item/healthanalyzer category = list("initial", "Medical") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/pillbottle name = "Pill Bottle" id = "pillbottle" build_type = AUTOLATHE materials = list(MAT_METAL = 20, MAT_GLASS = 100) build_path = /obj/item/storage/pill_bottle category = list("initial", "Medical") /datum/design/beanbag_slug name = "Beanbag Slug" id = "beanbag_slug" build_type = AUTOLATHE materials = list(MAT_METAL = 250) build_path = /obj/item/ammo_casing/shotgun/beanbag category = list("initial", "Security") /datum/design/rubbershot name = "Rubber Shot" id = "rubber_shot" build_type = AUTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_casing/shotgun/rubbershot category = list("initial", "Security") /datum/design/c38 name = "Speed Loader (.38 rubber)" id = "c38" build_type = AUTOLATHE materials = list(MAT_METAL = 20000) build_path = /obj/item/ammo_box/c38 category = list("initial", "Security") /datum/design/recorder name = "Universal Recorder" id = "recorder" build_type = AUTOLATHE materials = list(MAT_METAL = 60, MAT_GLASS = 30) build_path = /obj/item/taperecorder/empty category = list("initial", "Misc") /datum/design/tape name = "Tape" id = "tape" build_type = AUTOLATHE materials = list(MAT_METAL = 20, MAT_GLASS = 5) build_path = /obj/item/tape/random category = list("initial", "Misc") /datum/design/igniter name = "Igniter" id = "igniter" build_type = AUTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 50) build_path = /obj/item/assembly/igniter category = list("initial", "Misc") /datum/design/signaler name = "Remote Signaling Device" id = "signaler" build_type = AUTOLATHE materials = list(MAT_METAL = 400, MAT_GLASS = 120) build_path = /obj/item/assembly/signaler category = list("initial", "T-Comm") /datum/design/radio_headset name = "Radio Headset" id = "radio_headset" build_type = AUTOLATHE materials = list(MAT_METAL = 75) build_path = /obj/item/radio/headset category = list("initial", "T-Comm") /datum/design/bounced_radio name = "Station Bounced Radio" id = "bounced_radio" build_type = AUTOLATHE materials = list(MAT_METAL = 75, MAT_GLASS = 25) build_path = /obj/item/radio/off category = list("initial", "T-Comm") /datum/design/intercom_frame name = "Intercom Frame" id = "intercom_frame" build_type = AUTOLATHE materials = list(MAT_METAL = 75, MAT_GLASS = 25) build_path = /obj/item/wallframe/intercom category = list("initial", "T-Comm") /datum/design/infrared_emitter name = "Infrared Emitter" id = "infrared_emitter" build_type = AUTOLATHE materials = list(MAT_METAL = 1000, MAT_GLASS = 500) build_path = /obj/item/assembly/infra category = list("initial", "Misc") /datum/design/health_sensor name = "Health Sensor" id = "health_sensor" build_type = AUTOLATHE materials = list(MAT_METAL = 800, MAT_GLASS = 200) build_path = /obj/item/assembly/health category = list("initial", "Medical") /datum/design/timer name = "Timer" id = "timer" build_type = AUTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 50) build_path = /obj/item/assembly/timer category = list("initial", "Misc") /datum/design/voice_analyser name = "Voice Analyser" id = "voice_analyser" build_type = AUTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 50) build_path = /obj/item/assembly/voice category = list("initial", "Misc") /datum/design/light_tube name = "Light Tube" id = "light_tube" build_type = AUTOLATHE materials = list(MAT_GLASS = 100) build_path = /obj/item/light/tube category = list("initial", "Construction") /datum/design/light_bulb name = "Light Bulb" id = "light_bulb" build_type = AUTOLATHE materials = list(MAT_GLASS = 100) build_path = /obj/item/light/bulb category = list("initial", "Construction") /datum/design/camera_assembly name = "Camera Assembly" id = "camera_assembly" build_type = AUTOLATHE materials = list(MAT_METAL = 400, MAT_GLASS = 250) build_path = /obj/item/wallframe/camera category = list("initial", "Construction") /datum/design/newscaster_frame name = "Newscaster Frame" id = "newscaster_frame" build_type = AUTOLATHE materials = list(MAT_METAL = 14000, MAT_GLASS = 8000) build_path = /obj/item/wallframe/newscaster category = list("initial", "Construction") /datum/design/syringe name = "Syringe" id = "syringe" build_type = AUTOLATHE materials = list(MAT_METAL = 10, MAT_GLASS = 20) build_path = /obj/item/reagent_containers/syringe category = list("initial", "Medical") /datum/design/prox_sensor name = "Proximity Sensor" id = "prox_sensor" build_type = AUTOLATHE materials = list(MAT_METAL = 800, MAT_GLASS = 200) build_path = /obj/item/assembly/prox_sensor category = list("initial", "Misc") /datum/design/foam_dart name = "Box of Foam Darts" id = "foam_dart" build_type = AUTOLATHE materials = list(MAT_METAL = 500) build_path = /obj/item/ammo_box/foambox category = list("initial", "Misc") //hacked autolathe recipes /datum/design/flamethrower name = "Flamethrower" id = "flamethrower" build_type = AUTOLATHE materials = list(MAT_METAL = 500) build_path = /obj/item/flamethrower/full category = list("hacked", "Security") /datum/design/rcd name = "Rapid Construction Device (RCD)" id = "rcd" build_type = AUTOLATHE materials = list(MAT_METAL = 30000) build_path = /obj/item/construction/rcd category = list("hacked", "Construction") /datum/design/rpd name = "Rapid Pipe Dispenser (RPD)" id = "rpd" build_type = AUTOLATHE materials = list(MAT_METAL = 75000, MAT_GLASS = 37500) build_path = /obj/item/pipe_dispenser category = list("hacked", "Construction") /datum/design/electropack name = "Electropack" id = "electropack" build_type = AUTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 2500) build_path = /obj/item/electropack category = list("hacked", "Tools") /datum/design/large_welding_tool name = "Industrial Welding Tool" id = "large_welding_tool" build_type = AUTOLATHE materials = list(MAT_METAL = 70, MAT_GLASS = 60) build_path = /obj/item/weldingtool/largetank category = list("hacked", "Tools") /datum/design/handcuffs name = "Handcuffs" id = "handcuffs" build_type = AUTOLATHE materials = list(MAT_METAL = 500) build_path = /obj/item/restraints/handcuffs category = list("hacked", "Security") /datum/design/receiver name = "Modular Receiver" id = "receiver" build_type = AUTOLATHE materials = list(MAT_METAL = 15000) build_path = /obj/item/weaponcrafting/receiver category = list("hacked", "Security") /datum/design/shotgun_slug name = "Shotgun Slug" id = "shotgun_slug" build_type = AUTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_casing/shotgun category = list("hacked", "Security") /datum/design/buckshot_shell name = "Buckshot Shell" id = "buckshot_shell" build_type = AUTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_casing/shotgun/buckshot category = list("hacked", "Security") /datum/design/shotgun_dart name = "Shotgun Dart" id = "shotgun_dart" build_type = AUTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_casing/shotgun/dart category = list("hacked", "Security") /datum/design/incendiary_slug name = "Incendiary Slug" id = "incendiary_slug" build_type = AUTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_casing/shotgun/incendiary category = list("hacked", "Security") /datum/design/riot_dart name = "Foam Riot Dart" id = "riot_dart" build_type = AUTOLATHE materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal! build_path = /obj/item/ammo_casing/caseless/foam_dart/riot category = list("hacked", "Security") /datum/design/riot_darts name = "Foam Riot Dart Box" id = "riot_darts" build_type = AUTOLATHE materials = list(MAT_METAL = 50000) //Comes with 40 darts build_path = /obj/item/ammo_box/foambox/riot category = list("hacked", "Security") /datum/design/a357 name = "Speed Loader (.357)" id = "a357" build_type = AUTOLATHE materials = list(MAT_METAL = 30000) build_path = /obj/item/ammo_box/a357 category = list("hacked", "Security") /datum/design/c10mm name = "Ammo Box (10mm)" id = "c10mm" build_type = AUTOLATHE materials = list(MAT_METAL = 30000) build_path = /obj/item/ammo_box/c10mm category = list("hacked", "Security") /datum/design/c45 name = "Ammo Box (.45)" id = "c45" build_type = AUTOLATHE materials = list(MAT_METAL = 30000) build_path = /obj/item/ammo_box/c45 category = list("hacked", "Security") /datum/design/c9mm name = "Ammo Box (9mm)" id = "c9mm" build_type = AUTOLATHE materials = list(MAT_METAL = 30000) build_path = /obj/item/ammo_box/c9mm category = list("hacked", "Security") /datum/design/cleaver name = "Butcher's Cleaver" id = "cleaver" build_type = AUTOLATHE materials = list(MAT_METAL = 18000) build_path = /obj/item/kitchen/knife/butcher category = list("hacked", "Dinnerware") /datum/design/spraycan name = "Spraycan" id = "spraycan" build_type = AUTOLATHE materials = list(MAT_METAL = 100, MAT_GLASS = 100) build_path = /obj/item/toy/crayon/spraycan category = list("initial", "Tools") /datum/design/desttagger name = "Destination Tagger" id = "desttagger" build_type = AUTOLATHE materials = list(MAT_METAL = 250, MAT_GLASS = 125) build_path = /obj/item/destTagger category = list("initial", "Electronics") /datum/design/handlabeler name = "Hand Labeler" id = "handlabel" build_type = AUTOLATHE materials = list(MAT_METAL = 150, MAT_GLASS = 125) build_path = /obj/item/hand_labeler category = list("initial", "Electronics") /datum/design/geiger name = "Geiger Counter" id = "geigercounter" build_type = AUTOLATHE materials = list(MAT_METAL = 150, MAT_GLASS = 150) build_path = /obj/item/geiger_counter category = list("initial", "Tools") /datum/design/turret_control_frame name = "Turret Control Frame" id = "turret_control" build_type = AUTOLATHE materials = list(MAT_METAL = 12000) build_path = /obj/item/wallframe/turret_control category = list("initial", "Construction") /datum/design/conveyor_belt name = "Conveyor Belt" id = "conveyor_belt" build_type = AUTOLATHE materials = list(MAT_METAL = 5000) build_path = /obj/item/conveyor_construct category = list("initial", "Construction") /datum/design/conveyor_switch name = "Conveyor Belt Switch" id = "conveyor_switch" build_type = AUTOLATHE materials = list(MAT_METAL = 450, MAT_GLASS = 190) build_path = /obj/item/conveyor_switch_construct category = list("initial", "Construction") /datum/design/laptop name = "Laptop Frame" id = "laptop" build_type = AUTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 1000) build_path = /obj/item/modular_computer/laptop/buildable category = list("initial","Misc") /datum/design/tablet name = "Tablet Frame" id = "tablet" build_type = AUTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) build_path = /obj/item/modular_computer/tablet category = list("initial","Misc") /datum/design/slime_scanner name = "Slime Scanner" id = "slime_scanner" build_type = AUTOLATHE materials = list(MAT_METAL = 300, MAT_GLASS = 200) build_path = /obj/item/slime_scanner category = list("initial", "Misc") /datum/design/pet_carrier name = "Pet Carrier" id = "pet_carrier" build_type = AUTOLATHE materials = list(MAT_METAL = 7500, MAT_GLASS = 100) build_path = /obj/item/pet_carrier category = list("initial", "Misc") /datum/design/miniature_power_cell name = "Light Fixture Battery" id = "miniature_power_cell" build_type = AUTOLATHE materials = list(MAT_GLASS = 20) build_path = /obj/item/stock_parts/cell/emergency_light category = list("initial", "Electronics") /datum/design/packageWrap name = "Package Wrapping" id = "packagewrap" build_type = AUTOLATHE materials = list(MAT_METAL = 200, MAT_GLASS = 200) build_path = /obj/item/stack/packageWrap category = list("initial", "Misc") maxstack = 30 /datum/design/holodisk name = "Holodisk" id = "holodisk" build_type = AUTOLATHE materials = list(MAT_METAL = 100, MAT_GLASS = 100) build_path = /obj/item/disk/holodisk category = list("initial", "Misc")