///////////////////////////////////////// /////////////////Weapons///////////////// ///////////////////////////////////////// /datum/design/c38/sec id = "sec_38" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/c38/sec/lethal name = "Speed Loader (.38)" id = "sec_38lethal" build_path = /obj/item/ammo_box/c38/lethal /datum/design/rubbershot/sec id = "sec_rshot" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/shotgun_slug/sec id = "sec_slug" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/buckshot_shell/sec id = "sec_bshot" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/shotgun_dart/sec id = "sec_dart" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/incendiary_slug/sec id = "sec_Islug" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/pin_testing name = "Test-Range Firing Pin" desc = "This safety firing pin allows firearms to be operated within proximity to a firing range." id = "pin_testing" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 300) build_path = /obj/item/firing_pin/test_range category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/pin_mindshield name = "Mindshield Firing Pin" desc = "This is a security firing pin which only authorizes users who are mindshield-implanted." id = "pin_loyalty" build_type = PROTOLATHE materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200) build_path = /obj/item/firing_pin/implant/mindshield category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/stunrevolver name = "Tesla Revolver" desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." id = "stunrevolver" build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000) build_path = /obj/item/gun/energy/tesla_revolver category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/nuclear_gun name = "Advanced Energy Gun" desc = "An energy gun with an experimental miniaturized reactor." id = "nuclear_gun" build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000) build_path = /obj/item/gun/energy/e_gun/nuclear category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/tele_shield name = "Telescopic Riot Shield" desc = "An advanced riot shield made of lightweight materials that collapses for easy storage." id = "tele_shield" build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200) build_path = /obj/item/shield/riot/tele category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/beamrifle name = "Beam Marksman Rifle" desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets." id = "beamrifle" build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000) build_path = /obj/item/gun/energy/beam_rifle category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/decloner name = "Decloner" desc = "Your opponent will bubble into a messy pile of goop." id = "decloner" build_type = PROTOLATHE materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000) reagents_list = list("mutagen" = 40) build_path = /obj/item/gun/energy/decloner category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/rapidsyringe name = "Rapid Syringe Gun" desc = "A gun that fires many syringes." id = "rapidsyringe" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1000) build_path = /obj/item/gun/syringe/rapidsyringe category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu /datum/design/temp_gun name = "Temperature Gun" desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want id = "temp_gun" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000) build_path = /obj/item/gun/energy/temperature category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/flora_gun name = "Floral Somatoray" desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life." id = "flora_gun" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 500) reagents_list = list("radium" = 20) build_path = /obj/item/gun/energy/floragun category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/large_grenade name = "Large Grenade" desc = "A grenade that affects a larger area and use larger containers." id = "large_Grenade" build_type = PROTOLATHE materials = list(MAT_METAL = 3000) build_path = /obj/item/grenade/chem_grenade/large category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE //Citadel edit added to science /datum/design/pyro_grenade name = "Pyro Grenade" desc = "An advanced grenade that is able to self ignite its mixture." id = "pyro_Grenade" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_PLASMA = 500) build_path = /obj/item/grenade/chem_grenade/pyro category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/cryo_grenade name = "Cryo Grenade" desc = "An advanced grenade that rapidly cools its contents upon detonation." id = "cryo_Grenade" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 500) build_path = /obj/item/grenade/chem_grenade/cryo category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/adv_grenade name = "Advanced Release Grenade" desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter." id = "adv_Grenade" build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 500) build_path = /obj/item/grenade/chem_grenade/adv_release category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/xray name = "X-ray Laser Gun" desc = "Not quite as menacing as it sounds" id = "xray_laser" build_type = PROTOLATHE materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000) build_path = /obj/item/gun/energy/xray category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/ioncarbine name = "Ion Carbine" desc = "How to dismantle a cyborg : The gun." id = "ioncarbine" build_type = PROTOLATHE materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000) build_path = /obj/item/gun/energy/ionrifle/carbine category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/wormhole_projector name = "Bluespace Wormhole Projector" desc = "A projector that emits high density quantum-coupled bluespace beams." id = "wormholeprojector" build_type = PROTOLATHE materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000) build_path = /obj/item/gun/energy/wormhole_projector category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE //WT550 Mags /datum/design/mag_oldsmg name = "WT-550 Semi-Auto SMG Magazine (4.6x30mm)" desc = "A 20 round magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg" build_type = PROTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_box/magazine/wt550m9 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/mag_oldsmg/ap_mag name = "WT-550 Semi-Auto SMG Armour Piercing Magazine (4.6x30mm AP)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg_ap" materials = list(MAT_METAL = 6000, MAT_SILVER = 600) build_path = /obj/item/ammo_box/magazine/wt550m9/wtap departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/mag_oldsmg/ic_mag name = "WT-550 Semi-Auto SMG Incendiary Magazine (4.6x30mm IC)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg_ic" materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000) build_path = /obj/item/ammo_box/magazine/wt550m9/wtic departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/stunshell name = "Stun Shell" desc = "A stunning shell for a shotgun." id = "stunshell" build_type = PROTOLATHE materials = list(MAT_METAL = 200) build_path = /obj/item/ammo_casing/shotgun/stunslug category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/techshell name = "Unloaded Technological Shotshell" desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects." id = "techshotshell" build_type = PROTOLATHE materials = list(MAT_METAL = 1000, MAT_GLASS = 200) build_path = /obj/item/ammo_casing/shotgun/techshell category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE /datum/design/suppressor name = "Universal Suppressor" desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels." id = "suppressor" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 500) build_path = /obj/item/suppressor category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/gravitygun name = "One-point Bluespace-gravitational Manipulator" desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity." id = "gravitygun" build_type = PROTOLATHE materials = list(MAT_SILVER = 8000, MAT_URANIUM = 8000, MAT_GLASS = 12000, MAT_METAL = 12000, MAT_DIAMOND = 3000, MAT_BLUESPACE = 3000) build_path = /obj/item/gun/energy/gravity_gun category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/largecrossbow name = "Energy Crossbow" desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters." id = "largecrossbow" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500) build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/cryostatis_shotgun_dart name = "Cryostasis Shotgun Dart" desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside." id = "shotgundartcryostatis" build_type = PROTOLATHE materials = list(MAT_METAL = 3500) build_path = /obj/item/ammo_casing/shotgun/dart/noreact category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL