/obj/item/clothing/gloves/fingerless name = "fingerless gloves" desc = "Plain black gloves without fingertips for the hard working." icon_state = "fingerless" item_state = "fingerless" transfer_prints = TRUE strip_delay = 40 equip_delay_other = 20 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT strip_mod = 0.9 custom_price = 75 /obj/item/clothing/gloves/fingerless/pugilist name = "armwraps" desc = "A series of armwraps. Makes you pretty keen to start punching people." icon_state = "armwraps" item_state = "armwraps" body_parts_covered = ARMS cold_protection = ARMS strip_delay = 300 //you can't just yank them off ///Extra damage through the punch. var/enhancement = 0 //it's a +0 to your punches because it isn't magical ///Main trait added by the gloves to the user on wear. var/inherited_trait = TRAIT_NOGUNS //what are you, dishonoroable? ///Secondary trait added by the gloves to the user on wear. var/secondary_trait = TRAIT_FEARLESS //what are you, a coward? /obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot) . = ..() if(slot == SLOT_GLOVES) if(ishuman(user)) var/mob/living/carbon/human/H = user ADD_TRAIT(H, TRAIT_PUGILIST, GLOVE_TRAIT) ADD_TRAIT(H, inherited_trait, GLOVE_TRAIT) ADD_TRAIT(H, secondary_trait, GLOVE_TRAIT) H.dna.species.punchdamagehigh += enhancement H.dna.species.punchdamagelow += enhancement /obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user) REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT) REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT) REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT) if(ishuman(user)) var/mob/living/carbon/human/H = user H.dna.species.punchdamagehigh = initial(H.dna.species.punchdamagehigh) H.dna.species.punchdamagelow = initial(H.dna.species.punchdamagelow) return ..() /obj/item/clothing/gloves/fingerless/pugilist/chaplain name = "armwraps of unyielding resolve" desc = "A series of armwraps, soaked in holy water. Makes you pretty keen to smite evil magic users." resistance_flags = FIRE_PROOF | ACID_PROOF enhancement = 2 //It is not magic that makes you punch harder, but force of will. Trust me. secondary_trait = TRAIT_ANTIMAGIC var/chaplain_spawnable = TRUE /obj/item/clothing/gloves/fingerless/pugilist/chaplain/Initialize() . = ..() AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) /obj/item/clothing/gloves/fingerless/pugilist/magic name = "armwraps of mighty fists" desc = "A series of armwraps. Makes you pretty keen to go adventuring and punch dragons." resistance_flags = FIRE_PROOF | ACID_PROOF //magic items are harder to damage with energy this is a dnd joke okay? enhancement = 1 //They're +1! /obj/item/clothing/gloves/fingerless/pugilist/hungryghost name = "armwraps of the hungry ghost" desc = "A series of blackened, bloodstained armwraps stitched with strange geometric symbols. Makes you pretty keen to commit horrible acts against the living through bloody carnage." icon_state = "narsiearmwraps" item_state = "narsiearmwraps" resistance_flags = FIRE_PROOF | ACID_PROOF armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 35, "rad" = 0, "fire" = 50, "acid" = 50) enhancement = 3 secondary_trait = TRAIT_KI_VAMPIRE /obj/item/clothing/gloves/fingerless/pugilist/brassmountain name = "armbands of the brass mountain" desc = "A series of scolding hot brass armbands. Makes you pretty keen to bring the light to the unenlightened through unmitigated violence." icon_state = "ratvararmwraps" item_state = "ratvararmwraps" resistance_flags = FIRE_PROOF | ACID_PROOF armor = list("melee" = 10, "bullet" = 0, "laser" = -10, "energy" = 0, "bomb" = 0, "bio" = 35, "rad" = 0, "fire" = 50, "acid" = 50) enhancement = 4 //The artifice of Ratvar is unmatched except when it is. secondary_trait = TRAIT_STRONG_GRABBER /obj/item/clothing/gloves/fingerless/pugilist/rapid name = "Bands of the North Star" desc = "The armbands of a deadly martial artist. Makes you pretty keen to put an end to evil in an extremely violent manner." icon_state = "rapid" item_state = "rapid" enhancement = 10 //omae wa mou shindeiru var/warcry = "AT" secondary_trait = TRAIT_NOSOFTCRIT //basically extra health /obj/item/clothing/gloves/fingerless/pugilist/rapid/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, GLOVE_TRAIT) /obj/item/clothing/gloves/fingerless/pugilist/rapid/Touch(atom/target, proximity = TRUE) if(!isliving(target)) return var/mob/living/M = loc M.changeNext_move(CLICK_CD_RAPID) if(warcry) M.say("[warcry]", ignore_spam = TRUE, forced = TRUE) return FALSE /obj/item/clothing/gloves/fingerless/pugilist/rapid/AltClick(mob/user) var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7) if(input) warcry = input /obj/item/clothing/gloves/fingerless/pugilist/hug name = "Hugs of the North Star" desc = "The armbands of a humble friend. Makes you pretty keen to go let everyone know how much you appreciate them!" icon_state = "rapid" item_state = "rapid" enhancement = 0 secondary_trait = TRAIT_PACIFISM //You are only here to hug and be friends! /obj/item/clothing/gloves/fingerless/pugilist/hug/Touch(mob/target, proximity = TRUE) if(!isliving(target)) return var/mob/living/M = loc if(M.a_intent != INTENT_HELP) return FALSE if(target.stat != CONSCIOUS) //Can't hug people who are dying/dead return FALSE else M.changeNext_move(CLICK_CD_RAPID) return FALSE /obj/item/clothing/gloves/botanic_leather name = "botanist's leather gloves" desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm." icon_state = "leather" item_state = "ggloves" permeability_coefficient = 0.9 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30) strip_mod = 0.9 /obj/item/clothing/gloves/combat name = "combat gloves" desc = "These tactical gloves are fireproof and shock resistant." icon_state = "combat" item_state = "blackgloves" siemens_coefficient = 0 permeability_coefficient = 0.05 strip_delay = 80 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) strip_mod = 1.5 /obj/item/clothing/gloves/bracer name = "bone bracers" desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms." icon_state = "bracers" item_state = "bracers" transfer_prints = TRUE strip_delay = 40 equip_delay_other = 20 body_parts_covered = ARMS cold_protection = ARMS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 15, "bullet" = 35, "laser" = 35, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0) /obj/item/clothing/gloves/thief name = "black gloves" desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with." icon_state = "thief" item_state = "blackgloves" siemens_coefficient = 0 permeability_coefficient = 0.05 strip_delay = 80 transfer_prints = FALSE strip_mod = 5 strip_silence = TRUE