/* Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties which add onto the overall disease. If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus. */ #define SYMPTOM_LIMIT 6 /* PROPERTIES */ /datum/disease/advance name = "Unknown" // We will always let our Virologist name our disease. desc = "An engineered disease which can contain a multitude of symptoms." form = "Advance Disease" // Will let med-scanners know that this disease was engineered. agent = "advance microbes" max_stages = 5 spread_text = "Unknown" viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) // NEW VARS var/list/properties = list() var/list/symptoms = list() // The symptoms of the disease. var/id = "" var/processing = FALSE // The order goes from easy to cure to hard to cure. var/static/list/advance_cures = list( "sodiumchloride", "sugar", "orangejuice", "spaceacillin", "salglu_solution", "ethanol", "leporazine", "synaptizine", "lipolicide", "silver", "gold" ) /* OLD PROCS */ /datum/disease/advance/New(var/process = 1, var/datum/disease/advance/D) if(!istype(D)) D = null // Generate symptoms if we weren't given any. if(!symptoms || !symptoms.len) if(!D || !D.symptoms || !D.symptoms.len) symptoms = GenerateSymptoms(0, 2) else for(var/datum/symptom/S in D.symptoms) var/datum/symptom/new_symp = S.Copy() symptoms += new_symp Refresh() ..(process, D) return /datum/disease/advance/Destroy() if(processing) for(var/datum/symptom/S in symptoms) S.End(src) return ..() // Randomly pick a symptom to activate. /datum/disease/advance/stage_act() ..() if(symptoms && symptoms.len) if(!processing) processing = TRUE for(var/datum/symptom/S in symptoms) S.Start(src) for(var/datum/symptom/S in symptoms) S.Activate(src) else CRASH("We do not have any symptoms during stage_act()!") // Compares type then ID. /datum/disease/advance/IsSame(datum/disease/advance/D) if(!(istype(D, /datum/disease/advance))) return 0 if(GetDiseaseID() != D.GetDiseaseID()) return 0 return 1 // To add special resistances. /datum/disease/advance/cure(resistance=1) if(affected_mob) var/id = "[GetDiseaseID()]" if(resistance && !(id in affected_mob.resistances)) affected_mob.resistances[id] = id remove_virus() qdel(src) //delete the datum to stop it processing // Returns the advance disease with a different reference memory. /datum/disease/advance/Copy(process = 0) return new /datum/disease/advance(process, src, 1) /* NEW PROCS */ // Mix the symptoms of two diseases (the src and the argument) /datum/disease/advance/proc/Mix(datum/disease/advance/D) if(!(IsSame(D))) var/list/possible_symptoms = shuffle(D.symptoms) for(var/datum/symptom/S in possible_symptoms) AddSymptom(S.Copy()) /datum/disease/advance/proc/HasSymptom(datum/symptom/S) for(var/datum/symptom/symp in symptoms) if(symp.type == S.type) return 1 return 0 // Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated. /datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0) var/list/generated = list() // Symptoms we generated. // Generate symptoms. By default, we only choose non-deadly symptoms. var/list/possible_symptoms = list() for(var/symp in SSdisease.list_symptoms) var/datum/symptom/S = new symp if(S.level >= level_min && S.level <= level_max) if(!HasSymptom(S)) possible_symptoms += S if(!possible_symptoms.len) return generated // Random chance to get more than one symptom var/number_of = amount_get if(!amount_get) number_of = 1 while(prob(20)) number_of += 1 for(var/i = 1; number_of >= i && possible_symptoms.len; i++) generated += pick_n_take(possible_symptoms) return generated /datum/disease/advance/proc/Refresh(new_name = FALSE) GenerateProperties() AssignProperties() id = null if(!SSdisease.archive_diseases[GetDiseaseID()]) if(new_name) AssignName() SSdisease.archive_diseases[GetDiseaseID()] = src // So we don't infinite loop SSdisease.archive_diseases[GetDiseaseID()] = new /datum/disease/advance(0, src, 1) var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()] AssignName(A.name) //Generate disease properties based on the effects. Returns an associated list. /datum/disease/advance/proc/GenerateProperties() if(!symptoms || !symptoms.len) CRASH("We did not have any symptoms before generating properties.") return properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0) for(var/datum/symptom/S in symptoms) properties["resistance"] += S.resistance properties["stealth"] += S.stealth properties["stage_rate"] += S.stage_speed properties["transmittable"] += S.transmittable if(!S.neutered) properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity non-neutered symptom return // Assign the properties that are in the list. /datum/disease/advance/proc/AssignProperties() if(properties && properties.len) if(properties["stealth"] >= 2) visibility_flags = HIDDEN_SCANNER SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE)) permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1) cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20 stage_prob = max(properties["stage_rate"], 2) SetSeverity(properties["severity"]) GenerateCure(properties) else CRASH("Our properties were empty or null!") // Assign the spread type and give it the correct description. /datum/disease/advance/proc/SetSpread(spread_id) switch(spread_id) if(VIRUS_SPREAD_NON_CONTAGIOUS) spread_flags = VIRUS_SPREAD_NON_CONTAGIOUS spread_text = "None" if(VIRUS_SPREAD_SPECIAL) spread_flags = VIRUS_SPREAD_SPECIAL spread_text = "None" if(VIRUS_SPREAD_BLOOD) spread_flags = VIRUS_SPREAD_BLOOD spread_text = "Blood" if(VIRUS_SPREAD_CONTACT_FLUIDS) spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_FLUIDS spread_text = "Fluids" if(VIRUS_SPREAD_CONTACT_SKIN) spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_FLUIDS | VIRUS_SPREAD_CONTACT_SKIN spread_text = "On contact" if(VIRUS_SPREAD_AIRBORNE) spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_FLUIDS | VIRUS_SPREAD_CONTACT_SKIN | VIRUS_SPREAD_AIRBORNE spread_text = "Airborne" /datum/disease/advance/proc/SetSeverity(level_sev) switch(level_sev) if(-INFINITY to 0) severity = VIRUS_SEVERITY_POSITIVE if(1) severity = VIRUS_SEVERITY_NONTHREAT if(2) severity = VIRUS_SEVERITY_MINOR if(3) severity = VIRUS_SEVERITY_MEDIUM if(4) severity = VIRUS_SEVERITY_HARMFUL if(5) severity = VIRUS_SEVERITY_DANGEROUS if(6 to INFINITY) severity = VIRUS_SEVERITY_BIOHAZARD else severity = "Unknown" // Will generate a random cure, the less resistance the symptoms have, the harder the cure. /datum/disease/advance/proc/GenerateCure() if(properties && properties.len) var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len) cures = list(advance_cures[res]) // Get the cure name from the cure_id var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]] cure_text = D.name return // Randomly generate a symptom, has a chance to lose or gain a symptom. /datum/disease/advance/proc/Evolve(min_level, max_level) var/s = safepick(GenerateSymptoms(min_level, max_level, 1)) if(s) AddSymptom(s) Refresh(TRUE) return // Randomly remove a symptom. /datum/disease/advance/proc/Devolve() if(symptoms.len > 1) var/s = safepick(symptoms) if(s) RemoveSymptom(s) Refresh(TRUE) return // Randomly neuter a symptom. /datum/disease/advance/proc/Neuter() if(symptoms.len) var/s = safepick(symptoms) if(s) NeuterSymptom(s) Refresh(TRUE) return // Name the disease. /datum/disease/advance/proc/AssignName(name = "Unknown") src.name = name return // Return a unique ID of the disease. /datum/disease/advance/GetDiseaseID() if(!id) var/list/L = list() for(var/datum/symptom/S in symptoms) if(S.neutered) L += "[S.id]N" else L += S.id L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in. var/result = jointext(L, ":") id = result return id // Add a symptom, if it is over the limit (with a small chance to be able to go over) // we take a random symptom away and add the new one. /datum/disease/advance/proc/AddSymptom(datum/symptom/S) if(HasSymptom(S)) return if(symptoms.len < (SYMPTOM_LIMIT - 1) + rand(-1, 1)) symptoms += S else RemoveSymptom(pick(symptoms)) symptoms += S return // Simply removes the symptom. /datum/disease/advance/proc/RemoveSymptom(datum/symptom/S) symptoms -= S return // Neuter a symptom, so it will only affect stats /datum/disease/advance/proc/NeuterSymptom(datum/symptom/S) if(!S.neutered) S.neutered = TRUE S.name += " (neutered)" /* Static Procs */ // Mix a list of advance diseases and return the mixed result. /proc/Advance_Mix(var/list/D_list) var/list/diseases = list() for(var/datum/disease/advance/A in D_list) diseases += A.Copy() if(!diseases.len) return null if(diseases.len <= 1) return pick(diseases) // Just return the only entry. var/i = 0 // Mix our diseases until we are left with only one result. while(i < 20 && diseases.len > 1) i++ var/datum/disease/advance/D1 = pick(diseases) diseases -= D1 var/datum/disease/advance/D2 = pick(diseases) D2.Mix(D1) // Should be only 1 entry left, but if not let's only return a single entry var/datum/disease/advance/to_return = pick(diseases) to_return.Refresh(1) return to_return /proc/SetViruses(datum/reagent/R, list/data) if(data) var/list/preserve = list() if(istype(data) && data["viruses"]) for(var/datum/disease/A in data["viruses"]) preserve += A.Copy() R.data = data.Copy() if(preserve.len) R.data["viruses"] = preserve /proc/AdminCreateVirus(client/user) if(!user) return var/i = SYMPTOM_LIMIT var/datum/disease/advance/D = new(0, null) D.symptoms = list() var/list/symptoms = list() symptoms += "Done" symptoms += SSdisease.list_symptoms.Copy() do if(user) var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms if(isnull(symptom)) return else if(istext(symptom)) i = 0 else if(ispath(symptom)) var/datum/symptom/S = new symptom if(!D.HasSymptom(S)) D.symptoms += S i -= 1 while(i > 0) if(D.symptoms.len > 0) var/new_name = stripped_input(user, "Name your new disease.", "New Name") if(!new_name) return D.AssignName(new_name) D.Refresh() for(var/datum/disease/advance/AD in SSdisease.active_diseases) AD.Refresh() for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list)) if(!(H.z in GLOB.station_z_levels)) continue if(!H.HasDisease(D)) H.ForceContractDisease(D) break var/list/name_symptoms = list() for(var/datum/symptom/S in D.symptoms) name_symptoms += S.name message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]") /datum/disease/advance/proc/totalStageSpeed() return properties["stage_rate"] /datum/disease/advance/proc/totalStealth() return properties["stealth"] /datum/disease/advance/proc/totalResistance() return properties["resistance"] /datum/disease/advance/proc/totalTransmittable() return properties["transmittable"] #undef RANDOM_STARTING_LEVEL