obj/item/projectile/energy/plasmabolt name = "plasma bolt" icon_state = "plasma" flag = "energy" damage_type = BURN hitsound = 'sound/weapons/sear.ogg' hitsound_wall = 'sound/weapons/effects/searwall.ogg' light_range = 3 light_color = LIGHT_COLOR_GREEN /obj/item/projectile/energy/plasmabolt/on_hit(atom/target, blocked = FALSE) . = ..() if(isturf(target) || istype(target, /obj/structure/)) target.ex_act(EXPLODE_LIGHT) /obj/item/projectile/energy/plasmabolt/light damage = 30 icon_state = "plasma2" irradiate = 10 stamina = 20 /obj/item/projectile/energy/plasmabolt/rifle damage = 50 icon_state = "plasma3" irradiate = 35 stamina = 120 /obj/item/projectile/energy/plasmabolt/MP40k damage = 35 eyeblur = 4 irradiate = 25 stamina = 100 icon_state = "plasma3"