// Basically, cut the event frequency in half to simulate unluckiness. /datum/round_event_control/fridaythethirteen name = "Friday the 13th" holidayID = FRIDAY_13TH typepath = /datum/round_event/fridaythethirteen weight = -1 max_occurrences = 1 earliest_start = 0 /datum/round_event/fridaythethirteen/start() //Very unlucky, cut the frequency of events in half. events.frequency_lower /= 2 events.frequency_upper /= 2 /datum/round_event/fridaythethirteen/announce(fake) for(var/mob/living/L in player_list) to_chat(L, "You are feeling unlucky today.")