/* Uplink Items: Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list, When adding new entries to the file, please keep them sorted by category. */ // Devices and Tools /datum/uplink_item/device_tools/emag name = "Cryptographic Sequencer" desc = "The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions \ in electronic devices, subverts intended functions, and easily breaks security mechanisms." item = /obj/item/card/emag cost = 6 /datum/uplink_item/device_tools/emagrecharge name = "Electromagnet Charging Device" desc = "A small device intended for recharging Cryptographic Sequencers. Using it will add five extra charges to the Cryptographic Sequencer." item = /obj/item/emagrecharge cost = 2 /datum/uplink_item/device_tools/bluespacerecharge name = "Bluespace Crystal Recharging Device" desc = "A small device intended for recharging Wall Walking boots. Using it will add six charges to them. Use ten bluespace crystals on this recharger to add three more charges to it. " item = /obj/item/bluespacerecharge cost = 2 /datum/uplink_item/device_tools/phantomthief name = "Syndicate Mask" desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles" item = /obj/item/clothing/glasses/phantomthief/syndicate cost = 2 /datum/uplink_item/device_tools/cutouts name = "Adaptive Cardboard Cutouts" desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \ This pack contains three as well as a crayon for changing their appearances." item = /obj/item/storage/box/syndie_kit/cutouts cost = 1 surplus = 20 /datum/uplink_item/device_tools/assault_pod name = "Assault Pod Targeting Device" desc = "Use this to select the landing zone of your assault pod." item = /obj/item/assault_pod cost = 30 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/device_tools/binary name = "Binary Translator Key" desc = "A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, \ such as AI units and cyborgs, over their private binary channel. Caution should \ be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions." item = /obj/item/encryptionkey/binary cost = 2 surplus = 75 restricted = TRUE /datum/uplink_item/device_tools/magboots name = "Blood-Red Magboots" desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station \ during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's \ 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." item = /obj/item/clothing/shoes/magboots/syndie cost = 2 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/compressionkit name = "Bluespace Compression Kit" desc = "A modified version of a BSRPED that can be used to reduce the size of most items while retaining their original functions! \ Does not work on storage items. \ Recharge using bluespace crystals. \ Comes with 5 charges." item = /obj/item/compressionkit cost = 5 /datum/uplink_item/device_tools/briefcase_launchpad name = "Briefcase Launchpad" desc = "A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to twenty tiles away from the briefcase. \ Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it." surplus = 0 item = /obj/item/storage/briefcase/launchpad cost = 6 /datum/uplink_item/device_tools/camera_bug name = "Camera Bug" desc = "Enables you to view all cameras on the main network, set up motion alerts and track a target. \ Bugging cameras allows you to disable them remotely." item = /obj/item/camera_bug cost = 1 surplus = 90 /datum/uplink_item/device_tools/military_belt name = "Chest Rig" desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment." item = /obj/item/storage/belt/military cost = 1 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/fakenucleardisk name = "Decoy Nuclear Authentication Disk" desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. \ Don't try to give this to us to complete your objective, we know better!" item = /obj/item/disk/nuclear/fake cost = 1 surplus = 1 /datum/uplink_item/device_tools/frame name = "F.R.A.M.E. PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \ when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \ You will receive the unlock code upon activating the virus, and the new uplink may be charged with \ telecrystals normally." item = /obj/item/cartridge/virus/frame cost = 2 restricted = TRUE /datum/uplink_item/device_tools/toolbox name = "Full Syndicate Toolbox" desc = "The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a \ multitool and combat gloves that are resistant to shocks and heat." item = /obj/item/storage/toolbox/syndicate cost = 1 /datum/uplink_item/device_tools/syndie_glue name = "Glue" desc = "A cheap bottle of one use syndicate brand super glue. \ Use on any item to make it undroppable. \ Be careful not to glue an item you're already holding!" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) item = /obj/item/syndie_glue cost = 2 /datum/uplink_item/device_tools/hacked_module name = "Hacked AI Law Upload Module" desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. \ Be careful with wording, as artificial intelligences may look for loopholes to exploit." item = /obj/item/aiModule/syndicate cost = 9 /datum/uplink_item/device_tools/headsetupgrade name = "Headset Upgrader" desc = "A device that can be used to make one headset immune to flashbangs." item = /obj/item/headsetupgrader cost = 1 /datum/uplink_item/device_tools/medgun name = "Medbeam Gun" desc = "A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \ operatives in the fight, even while under fire. Don't cross the streams!" item = /obj/item/gun/medbeam cost = 15 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/nutcracker name = "Nutcracker" desc = "An oversized version of what you'd initially expect here. Big enough to crush skulls." item = /obj/item/nutcracker cost = 1 /datum/uplink_item/device_tools/singularity_beacon name = "Power Beacon" desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \ active gravitational singularities or tesla balls towards it (provided they are not safely \ contained), as well as increasing the odds of incoming meteor waves. \ Because of its size, it cannot be carried. Ordering this sends you a small beacon \ that will teleport the larger beacon to your location upon activation." item = /obj/item/sbeacondrop cost = 14 /datum/uplink_item/device_tools/powersink name = "Power Sink" desc = "When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive \ load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \ traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy." item = /obj/item/powersink cost = 6 /datum/uplink_item/device_tools/rad_laser name = "Radioactive Microlaser" desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \ powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \ of humanoids. It has two settings: intensity, which controls the power of the radiation, \ and wavelength, which controls the delay before the effect kicks in." item = /obj/item/healthanalyzer/rad_laser cost = 3 /datum/uplink_item/device_tools/riflery_primer name = "Riflery Primer" desc = "An old book with blood and vodka stains on it. Freshly pulled from a dusty crate in some old warehouse, \ this primer of questionable worth and value is rumored to increase your rifle-bolt-working and/or shotgun \ racking fivefold. Then again, the techniques here only work on bolt-actions and pump-actions..." item = /obj/item/book/granter/trait/rifleman cost = 3 restricted_roles = list("Operative") // i want it to be surplusable but i also want it to be mostly nukie only, please advise surplus = 90 /datum/uplink_item/device_tools/stimpack name = "Stimpack" desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about \ 5 minutes after fully injecting yourself. Can inject yourself, or others, 5 times and through hardsuits. \ Each injection will gives around a minute of stimulants." item = /obj/item/reagent_containers/hypospray/medipen/stimulants cost = 5 surplus = 90 /datum/uplink_item/device_tools/medkit name = "Syndicate Combat Medic Kit" desc = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \ for rapid healing, a medical night vision HUD for quick identification of injured personnel, \ and other supplies helpful for a field medic." item = /obj/item/storage/firstaid/tactical/nukeop cost = 4 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/surgerybag name = "Syndicate Surgery Duffel Bag" desc = "The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, \ a Syndicate brand MMI, a straitjacket, and a muzzle." item = /obj/item/storage/backpack/duffelbag/syndie/surgery cost = 3 /datum/uplink_item/device_tools/surgerybag_adv name = "Advanced Syndicate Surgery Duffel Bag" desc = "The Syndicate surgery duffel bag is a toolkit containing all advanced surgery tools, surgical drapes, \ a Syndicate brand MMI, a straitjacket, a muzzle, and an outdated, yet still useful Combat Medic Kit." item = /obj/item/storage/backpack/duffelbag/syndie/surgery_adv cost = 10 /datum/uplink_item/device_tools/brainwash_disk name = "Brainwashing Surgery Program" desc = "A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. \ Insert into an Operating Console to enable the procedure." item = /obj/item/disk/surgery/brainwashing cost = 3 /datum/uplink_item/device_tools/encryptionkey name = "Syndicate Encryption Key" desc = "A key that, when inserted into a radio headset, allows you to listen to all station department channels \ as well as talk on an encrypted Syndicate channel with other agents that have the same key." item = /obj/item/encryptionkey/syndicate cost = 2 surplus = 75 restricted = TRUE /datum/uplink_item/device_tools/syndietome name = "Syndicate Tome" desc = "Using rare artifacts acquired at great cost, the Syndicate has reverse engineered \ the seemingly magical books of a certain cult. Though lacking the esoteric abilities \ of the originals, these inferior copies are still quite useful, being able to provide \ both weal and woe on the battlefield, even if they do occasionally bite off a finger." item = /obj/item/storage/book/bible/syndicate cost = 9 /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These goggles can be turned to resemble common eyewear found throughout the station. \ They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, \ emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms \ and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." item = /obj/item/clothing/glasses/thermal/syndi cost = 4 /datum/uplink_item/device_tools/potion name = "Syndicate Sentience Potion" item = /obj/item/slimepotion/slime/sentience/nuclear desc = "A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. \ Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors." cost = 2 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE