/mob/living/carbon/movement_delay() var/FP if(iscarbon(src)) var/mob/living/carbon/C = src var/obj/item/device/flightpack/F = C.get_flightpack() if(istype(F) && F.flight) FP = 1 . = ..(FP) if(!FP) . += grab_state * 1 //Flightpacks are too powerful to be slowed too much by the weight of a corpse. else . += grab_state * 3 //can't go fast while grabbing something. if(!get_leg_ignore()) //ignore the fact we lack legs var/leg_amount = get_num_legs() . += 6 - 3*leg_amount //the fewer the legs, the slower the mob if(!leg_amount) . += 6 - 3*get_num_arms() //crawling is harder with fewer arms if(legcuffed) . += legcuffed.slowdown /mob/living/carbon/slip(knockdown_amount, obj/O, lube) if(movement_type & FLYING) return 0 if(!(lube&SLIDE_ICE)) add_logs(src,, "slipped",, "on [O ? O.name : "floor"]") return loc.handle_slip(src, knockdown_amount, O, lube) /mob/living/carbon/Process_Spacemove(movement_dir = 0) if(..()) return 1 if(!isturf(loc)) return 0 var/obj/item/device/flightpack/F = get_flightpack() if(istype(F) && (F.flight) && F.allow_thrust(0.01, src)) return 1 // Do we have a jetpack implant (and is it on)? var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot("thrusters") if(istype(T) && movement_dir && T.allow_thrust(0.01)) return 1 var/obj/item/weapon/tank/jetpack/J = get_jetpack() if(istype(J) && (movement_dir || J.stabilizers) && J.allow_thrust(0.01, src)) return 1 /mob/living/carbon/Move(NewLoc, direct) . = ..() if(. && mob_has_gravity()) //floating is easy if(dna && dna.species && (NOHUNGER in dna.species.species_traits)) nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous else if(nutrition && stat != DEAD) nutrition -= HUNGER_FACTOR/10 if(m_intent == MOVE_INTENT_RUN) nutrition -= HUNGER_FACTOR/10 if((disabilities & FAT) && m_intent == MOVE_INTENT_RUN && bodytemperature <= 360) bodytemperature += 2 /mob/living/carbon/Moved(oldLoc, Dir) . = ..() for(var/obj/O in internal_organs) O.on_mob_move(dir, src, oldLoc) /mob/living/carbon/setDir(newdir) . = ..() for(var/obj/O in internal_organs) O.on_mob_turn(newdir, src)