//Visibility Flags #define HIDDEN_SCANNER 1 #define HIDDEN_PANDEMIC 2 //Disease Flags #define CURABLE 1 #define CAN_CARRY 2 #define CAN_RESIST 4 //Spread Flags #define SPECIAL 1 #define NON_CONTAGIOUS 2 #define BLOOD 4 #define CONTACT_FEET 8 #define CONTACT_HANDS 16 #define CONTACT_GENERAL 32 #define AIRBORNE 64 //Severity Defines #define NONTHREAT "No threat" #define MINOR "Minor" #define MEDIUM "Medium" #define HARMFUL "Harmful" #define DANGEROUS "Dangerous!" #define BIOHAZARD "BIOHAZARD THREAT!" /datum/disease //Flags var/visibility_flags = 0 var/disease_flags = CURABLE|CAN_CARRY|CAN_RESIST var/spread_flags = AIRBORNE //Fluff var/form = "Virus" var/name = "No disease" var/desc = "" var/agent = "some microbes" var/spread_text = "" var/cure_text = "" //Stages var/stage = 1 var/max_stages = 0 var/stage_prob = 4 //Other var/longevity = 150 //Time in ticks disease stays in objects, Syringes and such are infinite. var/list/viable_mobtypes = list() //typepaths of viable mobs var/mob/living/carbon/affected_mob = null var/atom/movable/holder = null var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids var/infectivity = 65 var/cure_chance = 8 var/carrier = 0 //If our host is only a carrier var/permeability_mod = 1 var/severity = NONTHREAT var/list/required_organs = list() var/needs_all_cures = TRUE var/list/strain_data = list() //dna_spread special bullshit /datum/disease/proc/stage_act() var/cure = has_cure() if(carrier && !cure) return stage = min(stage, max_stages) if(!cure) if(prob(stage_prob)) stage = min(stage + 1,max_stages) else if(prob(cure_chance)) stage = max(stage - 1, 1) if(disease_flags & CURABLE) if(cure && prob(cure_chance)) cure() /datum/disease/proc/has_cure() if(!(disease_flags & CURABLE)) return 0 . = cures.len for(var/C_id in cures) if(!affected_mob.reagents.has_reagent(C_id)) .-- if(!. || (needs_all_cures && . < cures.len)) return 0 /datum/disease/proc/spread(atom/source, force_spread = 0) if((spread_flags & SPECIAL || spread_flags & NON_CONTAGIOUS || spread_flags & BLOOD) && !force_spread) return if(affected_mob) if( affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)) ) return var/spread_range = 1 if(force_spread) spread_range = force_spread if(spread_flags & AIRBORNE) spread_range++ if(!source) if(affected_mob) source = affected_mob else return var/turf/T = source.loc if(istype(T)) for(var/mob/living/carbon/C in oview(spread_range, source)) var/turf/V = get_turf(C) if(V) while(TRUE) if(V == T) C.ContractDisease(src) break var/turf/Temp = get_step_towards(V, T) if(!CANATMOSPASS(V, Temp)) break V = Temp /datum/disease/process() if(!holder) SSdisease.processing -= src return if(prob(infectivity)) spread(holder) if(affected_mob) for(var/datum/disease/D in affected_mob.viruses) if(D != src) if(IsSame(D)) qdel(D) if(holder == affected_mob) if(affected_mob.stat != DEAD) stage_act() if(!affected_mob) if(prob(70)) if(--longevity<=0) cure() /datum/disease/proc/cure() if(affected_mob) if(disease_flags & CAN_RESIST) if(!(type in affected_mob.resistances)) affected_mob.resistances += type remove_virus() qdel(src) /datum/disease/New() if(required_organs && required_organs.len) if(ishuman(affected_mob)) var/mob/living/carbon/human/H = affected_mob for(var/obj/item/organ/O in required_organs) if(!locate(O) in H.bodyparts) if(!locate(O) in H.internal_organs) cure() return SSdisease.processing += src /datum/disease/proc/IsSame(datum/disease/D) if(istype(src, D.type)) return 1 return 0 /datum/disease/proc/Copy() var/datum/disease/D = new type() D.strain_data = strain_data.Copy() return D /datum/disease/proc/GetDiseaseID() return type /datum/disease/Destroy() SSdisease.processing.Remove(src) return ..() /datum/disease/proc/IsSpreadByTouch() if(spread_flags & CONTACT_FEET || spread_flags & CONTACT_HANDS || spread_flags & CONTACT_GENERAL) return 1 return 0 //don't use this proc directly. this should only ever be called by cure() /datum/disease/proc/remove_virus() affected_mob.viruses -= src //remove the datum from the list affected_mob.med_hud_set_status()