/obj/item/device/transfer_valve icon = 'icons/obj/assemblies.dmi' name = "tank transfer valve" icon_state = "valve_1" item_state = "ttv" desc = "Regulates the transfer of air between two tanks" var/obj/item/weapon/tank/tank_one var/obj/item/weapon/tank/tank_two var/obj/item/device/attached_device var/mob/attacher = null var/valve_open = 0 var/toggle = 1 origin_tech = "materials=1;engineering=1" /obj/item/device/transfer_valve/IsAssemblyHolder() return 1 /obj/item/device/transfer_valve/attackby(obj/item/item, mob/user, params) if(istype(item, /obj/item/weapon/tank)) if(tank_one && tank_two) to_chat(user, "There are already two tanks attached, remove one first!") return if(!tank_one) if(!user.transferItemToLoc(item, src)) return tank_one = item to_chat(user, "You attach the tank to the transfer valve.") if(item.w_class > w_class) w_class = item.w_class else if(!tank_two) if(!user.transferItemToLoc(item, src)) return tank_two = item to_chat(user, "You attach the tank to the transfer valve.") if(item.w_class > w_class) w_class = item.w_class update_icon() //TODO: Have this take an assemblyholder else if(isassembly(item)) var/obj/item/device/assembly/A = item if(A.secured) to_chat(user, "The device is secured.") return if(attached_device) to_chat(user, "There is already a device attached to the valve, remove it first!") return if(!user.transferItemToLoc(item, src)) return attached_device = A to_chat(user, "You attach the [item] to the valve controls and secure it.") A.holder = src A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb). GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve." message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.") log_game("[key_name_admin(user)] attached a [item] to a transfer valve.") attacher = user return /obj/item/device/transfer_valve/attack_self(mob/user) user.set_machine(src) var/dat = {" Valve properties:
Attachment one: [tank_one] [tank_one ? "Remove" : ""]
Attachment two: [tank_two] [tank_two ? "Remove" : ""]
Valve attachment: [attached_device ? "[attached_device]" : "None"] [attached_device ? "Remove" : ""]
Valve status: [ valve_open ? "Closed Open" : "Closed Open"]"} var/datum/browser/popup = new(user, "trans_valve", name) popup.set_content(dat) popup.open() return /obj/item/device/transfer_valve/Topic(href, href_list) ..() if ( usr.stat || usr.restrained() ) return if (src.loc == usr) if(tank_one && href_list["tankone"]) split_gases() valve_open = 0 tank_one.loc = get_turf(src) tank_one = null update_icon() if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL)) w_class = WEIGHT_CLASS_NORMAL else if(tank_two && href_list["tanktwo"]) split_gases() valve_open = 0 tank_two.loc = get_turf(src) tank_two = null update_icon() if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL)) w_class = WEIGHT_CLASS_NORMAL else if(href_list["open"]) toggle_valve() else if(attached_device) if(href_list["rem_device"]) attached_device.loc = get_turf(src) attached_device:holder = null attached_device = null update_icon() if(href_list["device"]) attached_device.attack_self(usr) src.attack_self(usr) src.add_fingerprint(usr) return return /obj/item/device/transfer_valve/proc/process_activation(obj/item/device/D) if(toggle) toggle = 0 toggle_valve() spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever toggle = 1 /obj/item/device/transfer_valve/update_icon() cut_overlays() underlays = null if(!tank_one && !tank_two && !attached_device) icon_state = "valve_1" return icon_state = "valve" if(tank_one) add_overlay("[tank_one.icon_state]") if(tank_two) var/icon/J = new(icon, icon_state = "[tank_two.icon_state]") J.Shift(WEST, 13) underlays += J if(attached_device) add_overlay("device") /obj/item/device/transfer_valve/proc/merge_gases() tank_two.air_contents.volume += tank_one.air_contents.volume var/datum/gas_mixture/temp temp = tank_one.air_contents.remove_ratio(1) tank_two.air_contents.merge(temp) /obj/item/device/transfer_valve/proc/split_gases() if (!valve_open || !tank_one || !tank_two) return var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume var/datum/gas_mixture/temp temp = tank_two.air_contents.remove_ratio(ratio1) tank_one.air_contents.merge(temp) tank_two.air_contents.volume -= tank_one.air_contents.volume /* Exadv1: I know this isn't how it's going to work, but this was just to check it explodes properly when it gets a signal (and it does). */ /obj/item/device/transfer_valve/proc/toggle_valve() if(!valve_open && tank_one && tank_two) valve_open = 1 var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) var/attachment = "no device" if(attached_device) if(istype(attached_device, /obj/item/device/assembly/signaler)) attachment = "[attached_device]" else attachment = attached_device var/attacher_name = "" if(!attacher) attacher_name = "Unknown" else attacher_name = "[key_name_admin(attacher)]" var/log_str1 = "Bomb valve opened in " var/log_str2 = "with [attachment] attacher: [attacher_name]" var/log_attacher = "" if(attacher) log_attacher = "[ADMIN_QUE(attacher)] [ADMIN_FLW(attacher)]" var/mob/mob = get_mob_by_key(src.fingerprintslast) var/last_touch_info = "" if(mob) last_touch_info = "[ADMIN_QUE(mob)] [ADMIN_FLW(mob)]" var/log_str3 = " Last touched by: [key_name_admin(mob)]" var/bomb_message = "[log_str1] [A.name][ADMIN_JMP(bombturf)] [log_str2][log_attacher] [log_str3][last_touch_info]" GLOB.bombers += bomb_message message_admins(bomb_message, 0, 1) log_game("[log_str1] [A.name][COORD(bombturf)] [log_str2] [log_str3]") merge_gases() spawn(20) // In case one tank bursts for (var/i=0,i<5,i++) src.update_icon() sleep(10) src.update_icon() else if(valve_open && tank_one && tank_two) split_gases() valve_open = 0 src.update_icon() // this doesn't do anything but the timer etc. expects it to be here // eventually maybe have it update icon to show state (timer, prox etc.) like old bombs /obj/item/device/transfer_valve/proc/c_state() return