/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, surround = 1, frequency = null, channel = 0, pressure_affected = TRUE) soundin = get_sfx(soundin) // same sound for everyone if(isarea(source)) throw EXCEPTION("playsound(): source is an area") return if(isnull(frequency)) frequency = get_rand_frequency() // Same frequency for everybody var/turf/turf_source = get_turf(source) //allocate a channel if necessary now so its the same for everyone channel = channel || open_sound_channel() // Looping through the player list has the added bonus of working for mobs inside containers for (var/P in GLOB.player_list) var/mob/M = P if(!M || !M.client) continue if(get_dist(M, turf_source) <= world.view + extrarange) var/turf/T = get_turf(M) if(T && T.z == turf_source.z) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, surround, channel, pressure_affected) /mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, surround = 1, channel = 0, pressure_affected = TRUE) if(!client || !can_hear()) return soundin = get_sfx(soundin) var/sound/S = sound(soundin) S.wait = 0 //No queue S.channel = channel || open_sound_channel() S.volume = vol if (vary) if(frequency) S.frequency = frequency else S.frequency = get_rand_frequency() if(isturf(turf_source)) var/turf/T = get_turf(src) if(pressure_affected) //Atmosphere affects sound var/pressure_factor = 1 var/datum/gas_mixture/hearer_env = T.return_air() var/datum/gas_mixture/source_env = turf_source.return_air() if(hearer_env && source_env) var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure()) if(pressure < ONE_ATMOSPHERE) pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0) else //space pressure_factor = 0 var/distance = get_dist(T, turf_source) if(distance <= 1) pressure_factor = max(pressure_factor, 0.15) //touching the source of the sound S.volume *= pressure_factor //End Atmosphere affecting sound if(S.volume <= 0) return //No sound // 3D sounds, the technology is here! if (surround) var/dx = turf_source.x - T.x // Hearing from the right/left S.x = round(max(-SURROUND_CAP, min(SURROUND_CAP, dx)), 1) var/dz = turf_source.y - T.y // Hearing from infront/behind S.z = round(max(-SURROUND_CAP, min(SURROUND_CAP, dz)), 1) // The y value is for above your head, but there is no ceiling in 2d spessmens. S.y = 1 S.falloff = falloff || FALLOFF_SOUNDS src << S /proc/open_sound_channel() var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used . = ++next_channel if(next_channel > CHANNEL_HIGHEST_AVAILABLE) next_channel = 1 /mob/proc/stop_sound_channel(chan) src << sound(null, repeat = 0, wait = 0, channel = chan) /client/proc/playtitlemusic() UNTIL(SSticker.login_music) //wait for SSticker init to set the login music if(prefs && (prefs.toggles & SOUND_LOBBY)) src << sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBYMUSIC) // MAD JAMS /proc/get_rand_frequency() return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs. /proc/get_sfx(soundin) if(istext(soundin)) switch(soundin) if ("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg') if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg') if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg') if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg') if ("bodyfall") soundin = pick('sound/effects/bodyfall1.ogg','sound/effects/bodyfall2.ogg','sound/effects/bodyfall3.ogg','sound/effects/bodyfall4.ogg') if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg') if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg') if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg') if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg') if ("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') if ("gunshot") soundin = pick('sound/weapons/Gunshot.ogg', 'sound/weapons/Gunshot2.ogg','sound/weapons/Gunshot3.ogg','sound/weapons/Gunshot4.ogg') if ("ricochet") soundin = pick( 'sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg','sound/weapons/effects/ric3.ogg','sound/weapons/effects/ric4.ogg','sound/weapons/effects/ric5.ogg') if ("terminal_type") soundin = pick('sound/machines/terminal_button01.ogg', 'sound/machines/terminal_button02.ogg', 'sound/machines/terminal_button03.ogg', \ 'sound/machines/terminal_button04.ogg', 'sound/machines/terminal_button05.ogg', 'sound/machines/terminal_button06.ogg', \ 'sound/machines/terminal_button07.ogg', 'sound/machines/terminal_button08.ogg') if ("struggle_sound") soundin = pick( 'sound/vore/pred/struggle_01.ogg','sound/vore/pred/struggle_02.ogg','sound/vore/pred/struggle_03.ogg', 'sound/vore/pred/struggle_04.ogg','sound/vore/pred/struggle_05.ogg') if ("prey_struggle") soundin = pick( 'sound/vore/prey/struggle_01.ogg','sound/vore/prey/struggle_02.ogg','sound/vore/prey/struggle_03.ogg', 'sound/vore/prey/struggle_04.ogg','sound/vore/prey/struggle_05.ogg') if ("digest_pred") soundin = pick( 'sound/vore/pred/digest_01.ogg','sound/vore/pred/digest_02.ogg','sound/vore/pred/digest_03.ogg', 'sound/vore/pred/digest_04.ogg','sound/vore/pred/digest_05.ogg','sound/vore/pred/digest_06.ogg', 'sound/vore/pred/digest_07.ogg','sound/vore/pred/digest_08.ogg','sound/vore/pred/digest_09.ogg', 'sound/vore/pred/digest_10.ogg','sound/vore/pred/digest_11.ogg','sound/vore/pred/digest_12.ogg', 'sound/vore/pred/digest_13.ogg','sound/vore/pred/digest_14.ogg','sound/vore/pred/digest_15.ogg', 'sound/vore/pred/digest_16.ogg','sound/vore/pred/digest_17.ogg','sound/vore/pred/digest_18.ogg') if ("death_pred") soundin = pick( 'sound/vore/pred/death_01.ogg','sound/vore/pred/death_02.ogg','sound/vore/pred/death_03.ogg', 'sound/vore/pred/death_04.ogg','sound/vore/pred/death_05.ogg','sound/vore/pred/death_06.ogg', 'sound/vore/pred/death_07.ogg','sound/vore/pred/death_08.ogg','sound/vore/pred/death_09.ogg', 'sound/vore/pred/death_10.ogg') if ("digest_prey") soundin = pick( 'sound/vore/prey/digest_01.ogg','sound/vore/prey/digest_02.ogg','sound/vore/prey/digest_03.ogg', 'sound/vore/prey/digest_04.ogg','sound/vore/prey/digest_05.ogg','sound/vore/prey/digest_06.ogg', 'sound/vore/prey/digest_07.ogg','sound/vore/prey/digest_08.ogg','sound/vore/prey/digest_09.ogg', 'sound/vore/prey/digest_10.ogg','sound/vore/prey/digest_11.ogg','sound/vore/prey/digest_12.ogg', 'sound/vore/prey/digest_13.ogg','sound/vore/prey/digest_14.ogg','sound/vore/prey/digest_15.ogg', 'sound/vore/prey/digest_16.ogg','sound/vore/prey/digest_17.ogg','sound/vore/prey/digest_18.ogg') if ("death_prey") soundin = pick( 'sound/vore/prey/death_01.ogg','sound/vore/prey/death_02.ogg','sound/vore/prey/death_03.ogg', 'sound/vore/prey/death_04.ogg','sound/vore/prey/death_05.ogg','sound/vore/prey/death_06.ogg', 'sound/vore/prey/death_07.ogg','sound/vore/prey/death_08.ogg','sound/vore/prey/death_09.ogg', 'sound/vore/prey/death_10.ogg') return soundin /proc/playsound_global(file, repeat=0, wait, channel, volume) for(var/V in GLOB.clients) V << sound(file, repeat, wait, channel, volume)