/*///////////////Circuit Imprinter (By Darem)//////////////////////// Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of using metal and glass, it uses glass and reagents (usually sulfuric acis). */ /obj/machinery/r_n_d/circuit_imprinter name = "Circuit Imprinter" desc = "Manufactures circuit boards for the construction of machines." icon_state = "circuit_imprinter" container_type = OPENCONTAINER var/datum/material_container/materials var/efficiency_coeff var/list/categories = list( "AI Modules", "Computer Boards", "Teleportation Machinery", "Medical Machinery", "Engineering Machinery", "Exosuit Modules", "Hydroponics Machinery", "Subspace Telecomms", "Research Machinery", "Misc. Machinery", "Computer Parts" ) /obj/machinery/r_n_d/circuit_imprinter/Initialize() . = ..() materials = new(src, list(MAT_GLASS, MAT_GOLD, MAT_DIAMOND, MAT_METAL, MAT_BLUESPACE)) create_reagents(0) var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/circuit_imprinter(null) B.apply_default_parts(src) /obj/machinery/r_n_d/circuit_imprinter/Destroy() qdel(materials) return ..() /obj/item/weapon/circuitboard/machine/circuit_imprinter name = "Circuit Imprinter (Machine Board)" build_path = /obj/machinery/r_n_d/circuit_imprinter origin_tech = "engineering=2;programming=2" req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/reagent_containers/glass/beaker = 2) /obj/machinery/r_n_d/circuit_imprinter/RefreshParts() reagents.maximum_volume = 0 for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) reagents.maximum_volume += G.volume G.reagents.trans_to(src, G.reagents.total_volume) materials.max_amount = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) materials.max_amount += M.rating * 75000 var/T = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T += M.rating efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas /obj/machinery/r_n_d/circuit_imprinter/blob_act(obj/structure/blob/B) if (prob(50)) qdel(src) /obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material var/list/all_materials = being_built.reagents_list + being_built.materials var/A = materials.amount(M) if(!A) A = reagents.get_reagent_amount(M) return round(A / max(1, (all_materials[M]/efficiency_coeff))) //we eject the materials upon deconstruction. /obj/machinery/r_n_d/circuit_imprinter/on_deconstruction() for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) materials.retrieve_all() ..() /obj/machinery/r_n_d/circuit_imprinter/disconnect_console() linked_console.linked_imprinter = null ..() /obj/machinery/r_n_d/circuit_imprinter/Insert_Item(obj/item/O, mob/user) if(istype(O,/obj/item/stack/sheet)) . = 1 if(!is_insertion_ready(user)) return var/sheet_material = materials.get_item_material_amount(O) if(!sheet_material) return if(!materials.has_space(sheet_material)) to_chat(user, "The [src.name]'s material bin is full! Please remove material before adding more.") return 1 var/obj/item/stack/sheet/stack = O var/amount = round(input("How many sheets do you want to add?") as num)//No decimals if(!in_range(src, stack) || !user.Adjacent(src)) return var/amount_inserted = materials.insert_stack(O,amount) if(!amount_inserted) return 1 else use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount_inserted/10))) to_chat(user, "You add [amount_inserted] sheets to the [src.name].") updateUsrDialog() else if(istype(O, /obj/item/weapon/ore/bluespace_crystal)) //Bluespace crystals can be either a stack or an item . = 1 if(!is_insertion_ready(user)) return var/bs_material = materials.get_item_material_amount(O) if(!bs_material) return if(!materials.has_space(bs_material)) to_chat(user, "The [src.name]'s material bin is full! Please remove material before adding more.") return 1 materials.insert_item(O) use_power(MINERAL_MATERIAL_AMOUNT/10) to_chat(user, "You add [O] to the [src.name].") qdel(O) updateUsrDialog() else if(user.a_intent != INTENT_HARM) to_chat(user, "You cannot insert this item into the [name]!") return 1 else return 0