/* Protolathe Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff it creates. All the menus and other manipulation commands are in the R&D console. Note: Must be placed west/left of and R&D console to function. */ /obj/machinery/r_n_d/protolathe name = "Protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" container_type = OPENCONTAINER var/datum/material_container/materials var/efficiency_coeff var/list/categories = list( "Power Designs", "Medical Designs", "Bluespace Designs", "Stock Parts", "Equipment", "Mining Designs", "Electronics", "Weapons", "Ammo", "Firing Pins", "Computer Parts" ) /obj/machinery/r_n_d/protolathe/Initialize() . = ..() create_reagents(0) materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE)) var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/protolathe(null) B.apply_default_parts(src) /obj/item/weapon/circuitboard/machine/protolathe name = "Protolathe (Machine Board)" build_path = /obj/machinery/r_n_d/protolathe origin_tech = "engineering=2;programming=2" req_components = list( /obj/item/weapon/stock_parts/matter_bin = 2, /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/weapon/reagent_containers/glass/beaker = 2) /obj/machinery/r_n_d/protolathe/Destroy() qdel(materials) return ..() /obj/machinery/r_n_d/protolathe/RefreshParts() reagents.maximum_volume = 0 for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) reagents.maximum_volume += G.volume G.reagents.trans_to(src, G.reagents.total_volume) materials.max_amount = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) materials.max_amount += M.rating * 75000 var/T = 1.2 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T -= M.rating/10 efficiency_coeff = min(max(0, T), 1) /obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material var/list/all_materials = being_built.reagents_list + being_built.materials var/A = materials.amount(M) if(!A) A = reagents.get_reagent_amount(M) return round(A / max(1, (all_materials[M]*efficiency_coeff))) //we eject the materials upon deconstruction. /obj/machinery/r_n_d/protolathe/on_deconstruction() for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) materials.retrieve_all() ..() /obj/machinery/r_n_d/protolathe/disconnect_console() linked_console.linked_lathe = null ..() /obj/machinery/r_n_d/protolathe/Insert_Item(obj/item/O, mob/user) if(istype(O, /obj/item/stack/sheet)) . = 1 if(!is_insertion_ready(user)) return var/sheet_material = materials.get_item_material_amount(O) if(!sheet_material) return if(!materials.has_space(sheet_material)) to_chat(user, "The [src.name]'s material bin is full! Please remove material before adding more.") return 1 var/obj/item/stack/sheet/stack = O var/amount = round(input("How many sheets do you want to add?") as num)//No decimals if(!in_range(src, stack) || !user.Adjacent(src)) return var/amount_inserted = materials.insert_stack(O,amount) if(!amount_inserted) return 1 else var/stack_name = stack.name busy = TRUE use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount_inserted/10))) to_chat(user, "You add [amount_inserted] sheets to the [src.name].") add_overlay("protolathe_[stack_name]") sleep(10) cut_overlay("protolathe_[stack_name]") busy = FALSE updateUsrDialog() else if(istype(O, /obj/item/weapon/ore/bluespace_crystal)) //Bluespace crystals can be either a stack or an item . = 1 if(!is_insertion_ready(user)) return var/bs_material = materials.get_item_material_amount(O) if(!bs_material) return if(!materials.has_space(bs_material)) to_chat(user, "The [src.name]'s material bin is full! Please remove material before adding more.") return 1 materials.insert_item(O) busy = TRUE use_power(MINERAL_MATERIAL_AMOUNT/10) to_chat(user, "You add [O] to the [src.name].") qdel(O) add_overlay("protolathe_bluespace") sleep(10) cut_overlay("protolathe_bluespace") busy = FALSE updateUsrDialog() else if(user.a_intent != INTENT_HARM) to_chat(user, "You cannot insert this item into the [name]!") return 1 else return 0