/datum/surgery/eye_surgery name = "eye surgery" steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close) species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list("eyes") requires_organic_bodypart = 0 //fix eyes /datum/surgery_step/fix_eyes name = "fix eyes" implements = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/screwdriver = 45, /obj/item/weapon/pen = 25) time = 64 /datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target) var/obj/item/organ/eyes/E = target.getorganslot("eye_sight") if(!E) to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.") return FALSE /datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] begins to fix [target]'s eyes.", "You begin to fix [target]'s eyes...") /datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] successfully fixes [target]'s eyes!", "You succeed in fixing [target]'s eyes.") target.cure_blind() target.set_blindness(0) target.cure_nearsighted() target.blur_eyes(35) //this will fix itself slowly. target.set_eye_damage(0) return TRUE /datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(target.getorgan(/obj/item/organ/brain)) user.visible_message("[user] accidentally stabs [target] right in the brain!", "You accidentally stab [target] right in the brain!") target.adjustBrainLoss(100) else user.visible_message("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.", "You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.") return FALSE