//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Polychromic Uniforms: // // // // Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. // // In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, // // and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should // // ideally be in 'modular_citadel/icons/polyclothes/item/uniform.dmi' and 'modular_citadel/icons/polyclothes/mob/uniform.dmi' for the // // worn sprites. After that, copy paste the code from any of the example clothes and // // change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable // // any overlays using the self-explainatory vars. // // // // -Tori // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff name = "polychromic suit" desc = "For when you want to show off your horrible colour coordination skills." icon = 'modular_citadel/icons/polyclothes/item/uniform.dmi' alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/uniform.dmi' icon_state = "polysuit" item_color = "polysuit" item_state = "sl_suit" hasprimary = TRUE hassecondary = TRUE hastertiary = TRUE primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#FFFFFF" tertiary_color = "#808080" can_adjust = FALSE /obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon . = ..() if(hasprimary | hassecondary | hastertiary) if(!isinhands) //prevents the worn sprites from showing up if you're just holding them if(hasprimary) //checks if overlays are enabled var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection primary_worn.color = primary_color //colors the overlay . += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite. if(hassecondary) var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary") secondary_worn.color = secondary_color . += secondary_worn if(hastertiary) var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary") tertiary_worn.color = tertiary_color . += tertiary_worn /obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING name = "polychromic button-up shirt" desc = "A fancy button-up shirt made with polychromic threads." icon_state = "polysuit" item_color = "polysuit" item_state = "sl_suit" primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#353535" tertiary_color = "#353535" /obj/item/clothing/under/polychromic/kilt name = "polychromic kilt" desc = "It's not a skirt!" icon_state = "polykilt" item_color = "polykilt" item_state = "kilt" primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#F08080" tertiary_color = "#808080" /obj/item/clothing/under/polychromic/skirt name = "polychromic skirt" desc = "A fancy skirt made with polychromic threads." icon_state = "polyskirt" item_color = "polyskirt" item_state = "rainbow" primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#F08080" tertiary_color = "#808080" /obj/item/clothing/under/polychromic/shorts name = "polychromic shorts" desc = "For ease of movement and style." icon_state = "polyshorts" item_color = "polyshorts" item_state = "rainbow" primary_color = "#353535" //RGB in hexcode secondary_color = "#808080" tertiary_color = "#808080" /obj/item/clothing/under/polychromic/jumpsuit name = "polychromic tri-tone jumpsuit" desc = "A fancy jumpsuit made with polychromic threads." icon_state = "polyjump" item_color = "polyjump" item_state = "rainbow" primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#808080" tertiary_color = "#FF3535" /obj/item/clothing/under/polychromic/shortpants name = "polychromic athletic shorts" desc = "95% Polychrome, 5% Spandex!" icon_state = "polyshortpants" item_color = "polyshortpants" item_state = "rainbow" hastertiary = FALSE primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#F08080" gender = PLURAL //Because shortS body_parts_covered = GROIN //Because there's no shirt included /obj/item/clothing/under/polychromic/pleat name = "polychromic pleated skirt" desc = "A magnificent pleated skirt complements the woolen polychromatic sweater." icon_state = "polypleat" item_color = "polypleat" item_state = "rainbow" primary_color = "#8CC6FF" //RGB in hexcode secondary_color = "#808080" tertiary_color = "#FF3535" /obj/item/clothing/under/polychromic/femtank name = "polychromic feminine tank top" desc = "Great for showing off your chest in style. Not recommended for males." icon_state = "polyfemtankpantsu" item_color = "polyfemtankpantsu" item_state = "rainbow" hastertiary = FALSE primary_color = "#808080" //RGB in hexcode secondary_color = "#FF3535" /obj/item/clothing/under/polychromic/shortpants/pantsu name = "polychromic panties" desc = "Topless striped panties. Now with 120% more polychrome!" icon_state = "polypantsu" item_color = "polypantsu" item_state = "rainbow" hastertiary = FALSE primary_color = "#FFFFFF" //RGB in hexcode secondary_color = "#8CC6FF" /obj/item/clothing/under/polychromic/bottomless name = "polychromic bottomless shirt" desc = "Great for showing off your junk in dubious style." icon_state = "polybottomless" item_color = "polybottomless" item_state = "rainbow" hastertiary = FALSE primary_color = "#808080" //RGB in hexcode secondary_color = "#FF3535" body_parts_covered = CHEST //Because there's no bottom included /obj/item/clothing/under/polychromic/shimatank name = "polychromic tank top" desc = "For those lazy summer days." icon_state = "polyshimatank" item_color = "polyshimatank" item_state = "rainbow" primary_color = "#808080" //RGB in hexcode secondary_color = "#FFFFFF" tertiary_color = "#8CC6FF"