/mob/living/carbon/examine(mob/user) var/t_He = p_they(TRUE) var/t_His = p_their(TRUE) var/t_his = p_their() var/t_him = p_them() var/t_has = p_have() var/t_is = p_are() var/msg = "*---------*\nThis is [bicon(src)] \a [src]!\n" if (handcuffed) msg += "[t_He] [t_is] [bicon(handcuffed)] handcuffed!\n" if (head) msg += "[t_He] [t_is] wearing [bicon(head)] \a [src.head] on [t_his] head. \n" if (wear_mask) msg += "[t_He] [t_is] wearing [bicon(wear_mask)] \a [src.wear_mask] on [t_his] face.\n" if (wear_neck) msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n" for(var/obj/item/I in held_items) if(!(I.flags & ABSTRACT)) if(I.blood_DNA) msg += "[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!\n" else msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n" if (back) msg += "[t_He] [t_has] [bicon(back)] \a [src.back] on [t_his] back.\n" var/appears_dead = 0 if (stat == DEAD) appears_dead = 1 if(getorgan(/obj/item/organ/brain)) msg += "[t_He] [t_is] limp and unresponsive, with no signs of life.\n" else if(get_bodypart("head")) msg += "[t_He] appears that [t_his] brain is missing...\n" var/list/missing = get_missing_limbs() for(var/t in missing) if(t=="head") msg += "[t_His] [parse_zone(t)] is missing!\n" continue msg += "[t_His] [parse_zone(t)] is missing!\n" msg += "" var/temp = getBruteLoss() if(temp) if (temp < 30) msg += "[t_He] [t_has] minor bruising.\n" else msg += "[t_He] [t_has] severe bruising!\n" temp = getFireLoss() if(temp) if (temp < 30) msg += "[t_He] [t_has] minor burns.\n" else msg += "[t_He] [t_has] severe burns!\n" temp = getCloneLoss() if(temp) if(getCloneLoss() < 30) msg += "[t_He] [t_is] slightly deformed.\n" else msg += "[t_He] [t_is] severely deformed.\n" if(getBrainLoss() > 60) msg += "[t_He] seems to be clumsy and unable to think.\n" if(fire_stacks > 0) msg += "[t_He] [t_is] covered in something flammable.\n" if(fire_stacks < 0) msg += "[t_He] [t_is] looks a little soaked.\n" if(pulledby && pulledby.grab_state) msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n" msg += "" if(!appears_dead) if(stat == UNCONSCIOUS) msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n" if(digitalcamo) msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n" msg += "*---------*" to_chat(user, msg)