//Here are the procs used to modify status effects of a mob. //The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage, // eye damage, eye_blind, eye_blurry, druggy, BLIND disability, NEARSIGHT disability, and HUSK disability. /mob/living/carbon/damage_eyes(amount) var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight") if (!eyes) return if(amount>0) eyes.eye_damage = amount if(eyes.eye_damage > 20) if(eyes.eye_damage > 30) overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2) else overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1) /mob/living/carbon/set_eye_damage(amount) var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight") if (!eyes) return eyes.eye_damage = max(amount,0) if(eyes.eye_damage > 20) if(eyes.eye_damage > 30) overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2) else overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1) else clear_fullscreen("eye_damage") /mob/living/carbon/adjust_eye_damage(amount) var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight") if (!eyes) return eyes.eye_damage = max(eyes.eye_damage+amount, 0) if(eyes.eye_damage > 20) if(eyes.eye_damage > 30) overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2) else overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1) else clear_fullscreen("eye_damage") /mob/living/carbon/adjust_drugginess(amount) var/old_druggy = druggy if(amount>0) druggy += amount if(!old_druggy) overlay_fullscreen("high", /obj/screen/fullscreen/high) throw_alert("high", /obj/screen/alert/high) else if(old_druggy) druggy = max(druggy+amount, 0) if(!druggy) clear_fullscreen("high") clear_alert("high") /mob/living/carbon/set_drugginess(amount) var/old_druggy = druggy druggy = amount if(amount>0) if(!old_druggy) overlay_fullscreen("high", /obj/screen/fullscreen/high) throw_alert("high", /obj/screen/alert/high) else if(old_druggy) clear_fullscreen("high") clear_alert("high") /mob/living/carbon/cure_blind() if(disabilities & BLIND) disabilities &= ~BLIND adjust_blindness(-1) return 1 /mob/living/carbon/become_blind() if(!(disabilities & BLIND)) disabilities |= BLIND blind_eyes(1) return 1 /mob/living/carbon/cure_nearsighted() if(disabilities & NEARSIGHT) disabilities &= ~NEARSIGHT clear_fullscreen("nearsighted") return 1 /mob/living/carbon/become_nearsighted() if(!(disabilities & NEARSIGHT)) disabilities |= NEARSIGHT overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1) return 1 /mob/living/carbon/cure_husk() if(disabilities & HUSK) disabilities &= ~HUSK status_flags &= ~DISFIGURED update_body() return 1 /mob/living/carbon/become_husk() if(disabilities & HUSK) return disabilities |= HUSK status_flags |= DISFIGURED //makes them unknown update_body() return 1