/mob/living/simple_animal/shade name = "Shade" real_name = "Shade" desc = "A bound spirit" gender = PLURAL icon = 'icons/mob/mob.dmi' icon_state = "shade" icon_living = "shade" maxHealth = 50 health = 50 healable = 0 speak_emote = list("hisses") emote_hear = list("wails.","screeches.") response_help = "puts their hand through" response_disarm = "flails at" response_harm = "punches" speak_chance = 1 melee_damage_lower = 5 melee_damage_upper = 15 attacktext = "metaphysically strikes" minbodytemp = 0 maxbodytemp = INFINITY atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) speed = -1 stop_automated_movement = 1 status_flags = 0 faction = list("cult") status_flags = CANPUSH movement_type = FLYING loot = list(/obj/item/weapon/ectoplasm) del_on_death = TRUE initial_language_holder = /datum/language_holder/construct /mob/living/simple_animal/shade/death() deathmessage = "lets out a contented sigh as [p_their()] form unwinds." ..() /mob/living/simple_animal/shade/canSuicide() if(istype(loc, /obj/item/device/soulstone)) //do not suicide inside the soulstone return 0 return ..() /mob/living/simple_animal/shade/Process_Spacemove(movement_dir = 0) return TRUE //this doesn't make much sense; you'd thing TRUE would mean it'd process spacemove but it means it doesn't /mob/living/simple_animal/shade/attack_animal(mob/living/simple_animal/M) if(isconstruct(M)) var/mob/living/simple_animal/hostile/construct/C = M if(!C.can_repair_constructs) return if(health < maxHealth) adjustHealth(-25) Beam(M,icon_state="sendbeam",time=4) M.visible_message("[M] heals \the [src].", \ "You heal [src], leaving [src] at [health]/[maxHealth] health.") else to_chat(M, "You cannot heal [src], as [p_they()] [p_are()] unharmed!") else if(src != M) return ..() /mob/living/simple_animal/shade/attackby(obj/item/O, mob/user, params) //Marker -Agouri if(istype(O, /obj/item/device/soulstone)) var/obj/item/device/soulstone/SS = O SS.transfer_soul("SHADE", src, user) else ..()