/mob/living/simple_animal/pet/bumbles name = "Bumbles" desc = "Bumbles, the very humble bumblebee." icon_state = "bumbles" icon_living = "bumbles" icon_dead = "bumbles_dead" turns_per_move = 1 response_help = "pets" response_disarm = "brushes aside" response_harm = "squashes" speak_emote = list("buzzes") maxHealth = 100 health = 100 harm_intent_damage = 1 friendly = "bzzs" density = FALSE movement_type = FLYING pass_flags = PASSTABLE | PASSGRILLE | PASSMOB ventcrawler = VENTCRAWLER_ALWAYS mob_size = MOB_SIZE_TINY mob_biotypes = MOB_ORGANIC|MOB_BEAST gold_core_spawnable = FRIENDLY_SPAWN verb_say = "buzzs" verb_ask = "buzzes inquisitively" verb_exclaim = "buzzes intensely" verb_yell = "buzzes intensely" emote_see = list("buzzes.", "makes a loud buzz.", "rolls several times.", "buzzes happily.") speak_chance = 1 /mob/living/simple_animal/pet/bumbles/Initialize() . = ..() verbs += /mob/living/proc/lay_down /mob/living/simple_animal/pet/bumbles/ComponentInitialize() . = ..() AddElement(/datum/element/wuv, "bzzs!") /mob/living/simple_animal/pet/bumbles/update_mobility() . = ..() if(client && stat != DEAD) if (resting) icon_state = "[icon_living]_rest" else icon_state = "[icon_living]" regenerate_icons() /mob/living/simple_animal/pet/bumbles/bee_friendly() return TRUE //treaty signed at the Beeneeva convention /mob/living/simple_animal/pet/bumbles/handle_automated_movement() . = ..() if(!isturf(loc) || buckled) return if(!resting && prob(1)) emote("me", EMOTE_VISIBLE, pick("curls up on the surface below ", "is looking very sleepy.", "buzzes softly ", "looks around for a flower nap ")) set_resting(TRUE) else if (resting && prob(1)) emote("me", EMOTE_VISIBLE, pick("wakes up with a smiling buzz.", "rolls upside down before waking up.", "stops resting.")) set_resting(FALSE) /mob/living/simple_animal/pet/bumbles/update_mobility() . = ..() if(stat != DEAD) if(!CHECK_MOBILITY(src, MOBILITY_STAND)) icon_state = "[icon_living]_rest" else icon_state = "[icon_living]" regenerate_icons()